Coverbild der Sendung Game Prod Pod

Game Prod Pod

Podcast von Matthew Ibbs

Englisch

Kultur & Freizeit

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Tash, Luke, and Matt are here to talk all things Games Production.What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'.

Alle Folgen

6 Folgen

Episode Andrew Cover

Andrew

SHOW NOTES & DESCRIPTION OVERVIEW Tash, Luke, and Matt are back for Episode 007, and it’s a big one because we have a listener! We dive into the controversial world of relocation and RTO, plus a masterclass on how producers can help indies fight for eyes in a saturated market. THE CAST * Matt Ibbs: Games Leadership Coach / Host * Natasha Nathani: Games Industry Veteran / Technical Producer * Luke Timms: Games Industry Veteran / Product & Delivery Leader * Episode 007: Andrew We have a listener! Huge shoutout to Andrew Wilson-Slight for reaching out. We spent a good chunk of this episode answering his "Catch-22" question about moving from corporate QA to the games industry. 🤯 Hot Topic: The Relocation Lie. Is it fair for companies to slash salaries by 40% and then demand you move your entire family to a new city? We discuss the shift from the "Year of the Employee" to the era of "Golden Handcuffs." 🎯 Production Masterclass: Fighting for Discoverability. With thousands of games hitting Steam every month, how do you stand out? We talk about the producer's role in building hype, managing influencers, and why "Backwards Planning" is your best friend. 🤝 Breaking the Catch-22: We give Andrew some actionable advice on building a testing portfolio, using Game Jams to prove your metal, and why your "Why" is the most important part of your cover letter. 💡 Key Takeaways: * Remote First is a Talent Hack: Companies that embrace remote work get the best talent while others are stuck with whoever lives within a 30-mile radius. * Portfolios aren't just for Artists: Testers should have portfolios too. Break down a game, find the bugs, and document the solutions. * Accountability vs. Responsibility: In marketing a game, the producer is accountable for the flow, even if they aren't the ones posting to TikTok. 🎙️ Sound Bites: * "He has like a shit cat. That's the episode title." * "If there was a trophy for caring less, I would have it in my hand." * "I wrote some absolutely amazing fake games, and then Gemini deleted them... get fucked, you piece of shit." ⏰ Chapters: * 00:00 Banter: The Shit Cat & The Care-Off * 02:29 Andrew: Our First (and Best) Listener * 07:24 Hot Topic: The Relocation Trap & RTO * 16:51 Remote-First Success Stories * 17:29 Masterclass: Market Saturation & Discoverability * 25:03 The Producer/Community Manager Collaboration * 28:41 Andrew’s Question: Breaking the QA Catch-22 * 33:35 Cover Letters: Selling your "Why" * 39:10 I Dub Thee: "Andrew" * 41:15 Outro & The Gemini Rant

14. Mai 2026 - 42 min
Episode Forgotten, Fallen Asleep, Dead? Cover

Forgotten, Fallen Asleep, Dead?

Episode 006: Forgotten, Fallen Asleep, Dead? Recruitment is Broken. While Luke spends the first 20 minutes emptying his loft to find a lost story, Tash and Matt dive into the grim reality of modern job hunting. 🤯 Hot Topic: The AI Recruitment Arms Race. We discuss the absurdity of candidates using AI to write CVs just to get past an AI-powered ATS. If the bots are talking to the bots, where does the human fit in? We explore the loss of humanity in hiring, the trend of "low-balling" senior salaries, and why "Producing yourself out of a job" is the ultimate (and bittersweet) compliment. 🤝 The Future of Hiring: Once Luke finally arrives (spoiler: he wasn't dead), we spitball new ways to hire. Open casting calls? Developer self-tapes? We debate whether introverts should be forced onto camera and if an AI interviewer is better than a silent ghosting from a human recruiter. 💡 Key Takeaways: The Supply/Demand Trap: Studios are hoarding cash and low-balling talent because they know candidates are backed into a corner. Keywords vs. Humanity: AI filters look for stats, not "driving force." If you aren't measuring your life in percentages, the bots might miss you. Self-Tapes for Devs: We need a more "casting call" style approach to see the human behind the code. Hybrid Etiquette: The "Cameras On" debate—is it a necessity for connection or a trigger for anxiety? 🎙️ Sound Bites: "If we turn up late, does that make him on time?" "I technically produced myself out of a job... it's a great compliment, but I'd also like the job back." "Why are we using AI to create a CV to get past an AI filter? Why are we using AI at all?" "Motivational Bullying: That's just what we call friendship here." ⏰ Chapters: 00:00 Intro: Luke is MIA 01:45 The Mystery of the Missing Luke (Title Reveal) 02:36 Redundancy Waves & The Salary Squeeze 04:15 The AI Recruiter Trap: Bots reading Bots 07:59 Producing yourself out of a job 14:10 Why LinkedIn isn't the answer 19:32 Luke Arrives: The Loft Saga 24:32 The "Start to Finish" AAA Myth 29:21 Fixing Recruitment: Open Casting Calls & Self-Tapes 34:37 The "Cameras On" Debate: Introverts vs. Rude Egos 38:35 Mobile Gaming & Harry Holmwood's "Mindset" 41:01 Outro: Ingesting the content

30. Apr. 2026 - 41 min
Episode Cats in the Cupboard Cover

Cats in the Cupboard

Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 005: Cats in the Cupboard From Concrete Mixers to Code Silos! In this lively episode, the Trio kicks off with Luke’s birthday construction adventures before diving into the high-stakes world of game production flow. 🤯 Hot Topic: The Conference Paywall. Why is the gaming industry’s "community" hidden behind a $2,000 badge? We discuss the accessibility crisis of major industry conferences and brainstorm how to build a networking future that doesn't bank-rupt indie devs. 🎯 Production Masterclass: Ideation & The Flow. We’re talking about the "Fail Fast" mentality. How do you guide a team from a wild idea to a shipping product without letting anyone get too attached to the wrong things? We unpack the role of the producer as the facilitator who sets the boundaries that let creativity flourish. 🤝 Breaking Silos: In our Q&A, we tackle the "Little Bubbles" that form in teams. How do you get artists, coders, and designers to work as one multidisciplinary force instead of a collection of factions? 💥 Lick My Ick: We take on the ultimate workplace jargon: "Boiling the Ocean." A nice little humane reminder that we are all just tired souls trying to manage scope. 🎲 True or Flase: Can Matt sneak a text adventure based on Comedy Bang Bang or a time-traveling Metroidvania past Tash and Luke? Only one of these is really real! 💡 Key Takeaways: "Fail fast, don't stick with any one idea for too long." "The best producers are the ones that communicate well and listen well." "Silos happen because people like to feel part of something; our job is to reduce the friction when they live in those little bubbles." "Setting strong expectations and boundaries is key in production."

16. Apr. 2026 - 53 min
Episode I'm a Duck Cover

I'm a Duck

Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 004: "I'm a Duck" Or, Cyborgs, Clouds, and the Quest for Zen The Series Continues! Today, the Trio is looking past the console and straight into the future. We’re talking about the tech that’s blurring the lines between "Player" and "Character." 🤯 Hot Topic: The XR Explosion. From headsets that weigh as much as a brick to the terrifyingly cool world of Bionics and Consciousness Uploading—we’re asking: Where does the game end and the human begin? We dive into the ethical minefield of merging our biology with our backlogs.

26. März 2026 - 48 min
Episode Don't Lick the Window Cover

Don't Lick the Window

Overview: Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 003: Navigating Game Production Challenges / Understanding Team Dynamics in Game Development The Producers are BACK! In Episode 003, Matt, Tash, and Luke delve into the soft skills that make or break a game, exploring the complexities of team dynamics, personality types, and the producer's essential role as a mentor and 'therapist'. 🤯 Hot Topic: Reboot or Remake? We debate the financial and creative production challenges of bringing back a classic, asking: Is it an easy win or a creative minefield? 🎯 Production Masterclass: Personalities in Teams. We tackle how to effectively communicate with different team members, the importance of reading the room, and the crucial role of retrospectives in building a healthy culture. We talk coaching: providing guidance while allowing individuals to find their own path. Sound bite: "You have to allow some pauses." 💥 Lick My Ick: We take on the source of all production pain: Jiras. Why the ubiquitous task management tool is often the producer's biggest curse. 🎲 True or Flase: Matt serves up another round of real-or-fake game synopses, including a morally complex Australian RPG and a detective AI game with no physical form. Key Takeaways for Listeners: Understanding personality types enhances team communication. Producers must embrace empathy and coaching. Direct communication is effective, but needs adaptation.

12. März 2026 - 47 min
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Super gut, sehr abwechslungsreich Podimo kann man nur weiterempfehlen
Ich liebe Podcasts, Hörbücher u. -spiele, Dokus usw. Hier habe ich genügend Auswahl. Macht 👍 weiter so

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