Wazel Brothers Build

Wazel Brothers Build

Podcast door Brandon Waselnuk, Adam Waselnuk

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3 maanden voor € 1,00

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Rated 4.7 in the App Store

Over Wazel Brothers Build

Two brothers have honest conversations about how they are building businesses on the internet. Brandon is the Co-Founder of usecodex.com, a dev tool that makes sharing code context easy. Adam is the Co-Founder of legendkeeper.com, a SaaS app for collaborative worldbuilding.

Alle afleveringen

25 afleveringen
episode Big News | Ep.25 artwork
Big News | Ep.25

* Adam has joined the team at LegendKeeper [https://www.legendkeeper.com] * Adam published his thought process on finding a team on his blog. [https://www.adamwaselnuk.com/articles/joining-legendkeeper] * Summary of Adam's thought process of why he wanted to find a team. His story so far. * Why Adam did not join Codex [https://usecodex.com] * Worldbuilding software is highly competitive within the TTRPG software niche. * The big jumps in business maturity Adam has to go through now. Feelings of overwhelm. * The importance of taking a step back to look at the big picture. The shift to LegendKeeper was not driven by daily pain. * The effect on Brandon of moving to Vancouver. * Brandon has joined Y Combinator to accelerate Codex [https://usecodex.com] * Recent IndieHackers podcast gives some insight into what YC is actually like. [https://www.indiehackers.com/podcast/22-michael-seibel] * The importance of peer pressure. * Brandon's take on YC so far. * The magic of deadlines when you have a great team. * Adam's first ever Angel Investment. The joy of placing asymmetric bets. * Stats on how likely you are to succeed as an angel investor. * The scary truth of B2C odds when focusing on profit. * SaaS has benchmarks which are useful. * Quantitative VS Qualitative definitions of Product-Market Fit. * Differences in milestones for VC-track VS boostrap companies. * Subtleties of retention. * The LK business impressions so far. * Brandon's Request: Make the recipes of the worldbuilders in LegendKeeper and film it on YouTube.

25 aug 2021 - 1 h 36 min
episode Creating a marketing strategy | Ep.24 artwork
Creating a marketing strategy | Ep.24

* Certain laws restrict what you can say about fundraising. * Fundraising is going really well. Brandon gives it a score of 13/10. * Line tracking in VSCode gets tricky when the file is in an 'edited' state. * Waiting list of 20 teams for Codex. * Comparing the fintech whitepaper that Dignified created with the one that Accenture created [https://www.accenture.com/_acnmedia/PDF-149/Accenture-Fintech-report-2020.pdf]. * The rationale for creating an in-depth whitepaper on fintech. * How to leverage a whitepaper when Dignified has moved past its original goal. * The "reverse pyramid" content strategy. [https://www.garyvaynerchuk.com/the-garyvee-content-strategy-how-to-grow-and-distribute-your-brands-social-media-content/] * Considering the Quickstart Guide to Game Mastering [https://howtogm.guide] as a content pillar. * Trust signals matter. "Badges are unreasonably effective" in marketplaces. * "Dignified" the agency is a brand that Brandon has built up but now they are shifting all their energy to Codex. How do you make a decision to let go of that kind of asset? * The compounding effect of focusing in one market as a solo founder. This makes it hard to consider projects in other markets - even when they are promising. * The difficulty of starting at 0 with no audience or distribution. * The power of building relationships in a market. How it helped launch the Quickstart Guide to Game Mastering. * Why so many technical founders make dev tools. * The big vision of Codex. * Adam is heads down on building a Town generator for Here Be Taverns [https://www.herebetaverns.com] * Adam writing a couple guest posts to promote the guide. * Breakdown of the launch of the Quickstart Guide to Game Mastering [https://howtogm.guide]. * When all was said and done, the guide was not as well received as Here Be Taverns. * Considering who the addressable market is for the Guide vs HBT. * What the data suggests about reader behaviour on the guide. * Starting to think about marketing strategy for Sword & Source products. Sales for HBT have slowed down significantly. * The same old problem: lots of good ideas and not enough time to do them all. * A "66 days of marketing" build in public stunt. * How fun it would be to hire for Sword & Source. * A breakdown of the Traction [https://books.google.ca/books/about/Traction.html?id=A3_MBgAAQBAJ&redir_esc=y] framework for creating a marketing strategy. * Detailed deep dive and Brandon's take on what Adam should do for his marketing strategy.

11 jun 2021 - 1 h 36 min
episode I made my first software sale!! | Ep.23 artwork
I made my first software sale!! | Ep.23

SHOW NOTES * Closing out agency work was surprisingly hard because of the demand for talent. * Pushing to ship a VS Code extension for Codex [https://usecodex.com] to gain early traction from a waitlist * Basic Job to be Done for Codex * Fitting into customers current tooling seems important for Codex * The expectation for real time communication when sharing context at work * VS Code's liveshare mode [https://code.visualstudio.com/learn/collaboration/live-share] * Fundraising went above expectations but Brandon needs to show at least 1 big customer using Codex in production * VCs are worried about being able to sell to developer market because devs are skeptical about products * Adam concerned Brandon will get lots of usage data within his 1 month of runway. Optimistic about getting installs. * What happens if Brandon runs out of runway? He will still push forward on Codex * Adam officially made his first sale and now has revenue in his business. [https://www.adamwaselnuk.com/articles/i-made-my-first-ever-software-sale] * Successfully launched Here Be Taverns Premium [https://www.herebetaverns.com/premium] with only 1 generator. 2 remain to be built. * Review of launch email, pricing, and discount * Sales tip: give people a chance to make the purchase decision before launch day * Time spent on clarifying the early-access nature of the premium sale * Ask for the sale * Review of sales numbers so far * The joy of decoupling time from income * Adam is extremely optimistic because sales keep trickling in even though he has not done a full launch or started real marketing * Next steps for Here Be Taverns * Always test in production!! Adam's rule for when to rollback. * The power of chat ops * User count on Here Be Taverns far exceeds sales count (97 vs 15). Tons of potential for next group of customers. * Brandon breaks down Adam's email where he described possible future features for Here Be Taverns * Brandon says "I told you so" again * Brandon seems impressed with Adam's numbers * Comparing Here Be Taverns to other consumer products like videogames * Shoutout to Ben Barbersmith [https://twitter.com/benbarbersmith] for helping Adam set a higher launch price * Trying to understand the value of Here Be Taverns. * The business model for D&D Beyond [https://www.dndbeyond.com/]. * Adam's theory about price anchors for Here Be Taverns and how it helps him charge more. Comparison to price anchors for iphone games. * Leader in generators is donjon [https://donjon.bin.sh/] * Quickstart Guide to Game Mastering Launched!! [https://howtogm.guide]

21 mei 2021 - 1 h 36 min
episode How much should I charge? | Ep.22 artwork
How much should I charge? | Ep.22

* Focus on building new generators for Here Be Taverns Premium [https://www.herebetaverns.com/premium] * Adam's process is design and build at the same time * Adam's approach to interlinking products together and how his projects drive traffic to each other * Emotion driven development * Heraldry generator * The potential for GPT-3 for Here Be Taverns * Can AI do visual design? * Decisions that needs to be made: When should I launch the premium pass? * Adam's rationale for his prices * Launching sooner so that you don't sit on value you've created * Using the D&D core books as a price anchor * Launch discount strategies * Think of your business goals and how your prices reflect them * Adam's wish to make Sword & Source a premiumish brand that differentiates on quality * Buying power in RPG industry * The Sandi Metz approach to giving away products [https://sandimetz.com/99bottles-postcard] * Software products can still learn a lot from retailers * The lameness of the gaming industry business models built around microtransactions * Brandon's advice to buy a trophy when you make your first sale * Quick update on Codex [https://www.usecodex.com] fundraise * Focusing on the most important type of risk when pitching * The chicken and egg problem of fundraising

13 mei 2021 - 48 min
episode Pitching Tier 1 venture funds and ideal workdays | Ep.21 artwork
Pitching Tier 1 venture funds and ideal workdays | Ep.21

* Finding the ideal customer for Codex [https://usecodex.com] * Tier 1 funds are interested in Codex which surprises Brandon. He assumed he needed to play a long game but got invited to pitch. * Founders used to need investors. Now investors need founders. * What's the one thing Brandon can't screw up in the pitch meeting. * Brandon discusses mistakes he made in a pitch recently. * Adam grills Brandon on the question: What's your mission? What connects the big vision to his current tactics. * Adam is focused on premium offering for Here Be Taverns [https://www.herebetaverns.com/premium] * Adam's main pricing decision is focused around "what is simplest?". * Adam's new shortened workday schedule: Fast to desk, focus on one thing, end at 1pm. Surprisingly, shortening his hours has increased his output. * Brandon shares his typical work rhythm. * Adam asks Brandon to workshop the actual roll-out plan for Here Be Taverns Premium. He is not certain when he should ship and how that might affect price point. * Potential customers are already telling Adam they are interested in premium. Putting an email signup on a coming soon page was very effective for validation and new subscribers

06 mei 2021 - 41 min
Super app. Onthoud waar je bent gebleven en wat je interesses zijn. Heel veel keuze!
Super app. Onthoud waar je bent gebleven en wat je interesses zijn. Heel veel keuze!
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Rated 4.7 in the App Store

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3 maanden voor € 1,00

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