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Buttons and Buds

Podkast av Dylan Brennan

engelsk

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Les mer Buttons and Buds

Buttons and Buds is a place for friends to gather and talk about the games we are playing and current events in the gaming space. We are a community of friendly gamers looking to learn about new games, news and patch notes!

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7 Episoder

episode Living with Marathon cover

Living with Marathon

Join us in this episode of Buttons and Buds as we dive into the latest updates and experiences in Marathon. From patch notes to gameplay strategies, we've got you covered! TIMESTAMPS: 0:00 - INTRODUCTION AND WELCOME 0:12 - NEW PATCH NOTES OVERVIEW 1:09 - AMMO AND MED CABINETS UPDATE 2:17 - EXPLORING WITH VAC AND ARG 3:36 - GUNFIRE AND EXPLOSIONS RANGE 4:17 - DEVELOPER RESPONSIVENESS 5:00 - GAMEPLAY STRATEGIES AND TIPS 7:08 - RUNNING DIFFERENT KITS 8:22 - THE IMPORTANCE OF RUNNING THIEF 9:24 - SHELL ABILITIES AND STRATEGIES 10:38 - HACKING AND COMBAT TACTICS 12:39 - PATCH NOTES AND GAME BALANCE 15:14 - CONTRACT UPDATES AND NAVIGATION 16:12 - COMMUNITY FEEDBACK AND CHANGES 17:19 - SNIPER NERF AND THERMAL SCOPE 19:23 - FUTURE GAME ENHANCEMENTS 21:15 - MARATHON VS. ARC RAIDERS 22:00 - INVENTORY MANAGEMENT TIPS 25:19 - BARTERING AND RESOURCE MANAGEMENT 28:07 - FACTION UPGRADES AND BENEFITS 31:06 - ZERO TO HERO STRATEGY 33:24 - SQUAD FILLING EXPERIENCES 41:35 - COMMUNITY AND LFG OPPORTUNITIES 49:31 - MIC ETIQUETTE AND GAME EXPERIENCE 51:40 - CONSTRUCTIVE CRITICISM IN GAMING 62:36 - THE IMPORTANCE OF COMPETITION 68:53 - SUPPORTING INDIE GAMES 70:08 - PC GAMING JOURNEY 73:47 - CLOSING THOUGHTS AND COMMUNITY ENGAGEMENT DON'T FORGET TO JOIN OUR DISCORD FOR MORE DISCUSSIONS AND SQUAD FILLS!

30. mars 2026 - 1 h 16 min
episode Server Slam Fever! cover

Server Slam Fever!

Join us as we dive into the world of Marathon, exploring its strengths and areas for improvement. From gunplay to progression systems, we cover it all in this detailed discussion. Links: https://www.marathonthegame.com/ [https://www.marathonthegame.com/] https://discord.gg/wbdbfSTADs [https://discord.gg/wbdbfSTADs] Timestamps: 0:00 - Introduction Opening remarks and expectations for Marathon during the server slam. 0:52 - Onboarding and Menus Discussing the complexity of the game's menus and onboarding process. 2:52 - Destiny History and Progression Concerns Comparing Marathon's progression to Destiny's past experiences. 11:35 - Kit System Strengths Exploring the innovative kit system and its impact on gameplay. 14:47 - Movement Tool and Shield Mechanic Analyzing the unique movement and shield mechanics in the game. 17:32 - Scalable Power Discussing the game's approach to player power and progression. 21:54 - Content Drought Concerns Addressing concerns about content cadence and player engagement. 23:55 - PvP Culture in Marathon Sharing experiences with the game's active PvP environment. 34:44 - Solo Viability Critique Evaluating the game's support for solo players. 35:31 - VoIP Onboarding and Usability Critiquing the VoIP system and its integration into gameplay. 42:23 - Antivirus Kit Usefulness Discussing the strategic use of the antivirus kit. 54:44 - Soundscape and Immersion Highlighting the game's immersive sound design. 55:30 - Directional In-Game VoIP Exploring the directional audio features in party chat. 51:04 - Rook Recommendation Suggesting Rook as an entry point for new players. 58:58 - Pre-orders, Skins, and Season Pass Discussing the deluxe edition and its offerings. 60:06 - Closing Note Encouraging community engagement and future updates. Conclusion: Marathon offers a compelling experience with its strong core mechanics and immersive world. While there are areas for improvement, the potential for long-term engagement is promising. Stay tuned for more updates and join the conversation in the comments!

3. mars 2026 - 1 h 0 min
episode Are you ready for Marathon? cover

Are you ready for Marathon?

Buckle up! We’re diving into Bungie’s latest sci-fi playground, Marathon, an old IP with a shiny new twist on extraction shooters. Fast-paced loot runs, class-based chaos, and lore so deep you’ll need a telescope just to see the surface. If you love your shooters check this out! IN THIS EPISODE: * The fascinating comeback story of Marathon and its tie to Bungie’s roots * How Bungie is shaking up the extraction shooter genre with classes and dynamic maps * Lore legend Jake The AlRight’s deep dives that fuel the hype train * The potential esports twist: Could Marathon dominate the competitive scene? * Our favorite classes and what we’re most excited to play * Maps, events, and how Bungie plans to keep players hooked TIMESTAMPS: RESOURCES & LINKS: * Marathon Guide [https://marathon-guide.com/] https://marathon-guide.com/- for class, maps, and lore deets * HiddenXperia Halo theory [https://www.youtube.com/watch?v=3NeKvrNu6BE] - Tin foil hat land * Jake The All Right - Lore Master [https://www.youtube.com/@jakethealright] Deep lore rabbit holes * Marathon Info [https://www.marathonthegame.com/] – Stay updated on release news * Buttons and Buds Discord [https://discord.gg/eK9HKhywFN]

24. feb. 2026 - 1 h 2 min
episode Arc Headwinds and Dune Chapter 3 cover

Arc Headwinds and Dune Chapter 3

ARC RAIDERS & GAMING UPDATES DEEP DIVE In this episode, Brendan and DB discuss the latest developments in Arc Raiders, covering new map conditions like Bird City, matchmaking improvements, community tools, and upcoming content. They also explore broader topics about game design, developer vision, and cross-game comparisons to Dune and Resident Evil series. KEY TOPICS: * Recent gameplay updates including solo vs squad queues, XP bonuses, and new map conditions * The Trophy Case project and how it motivates exploration and learning game mechanics * Community resources like MetaForge and detailed map tools for max efficiency * Speculation on upcoming map releases and thematic inspirations, e.g., volcano and beach maps * The importance of clear developer vision versus reactionary changes; lessons from Dune and Resident Evil * Enhancing game longevity through skin variants, rewarding long-term play, and cosmetic unlocks * Quality of life improvements: open party system, spectate features, obstacle movement, and bug fixes * Discussion on in-game economy: cap on credits, potential benefits for excess credits, and item rarity TIMESTAMPS: 00:00 - Introduction and episode overview 02:00 - Recent updates in Arc Raiders: matchmaking, map conditions, rewards 06:00 - Exploration of Bird City map design and gameplay strategies 12:00 - Community tools for maximizing gameplay efficiency 17:00 - Upcoming content teasers: large arc, new map themes, and map locations 24:00 - Developer vision, game polishing, and avoiding feature bloat 30:00 - Broader game industry lessons from Dune and Resident Evil 38:00 - End game systems, quest design, and player progression in Dune 44:00 - Comparing Resident Evil formats: from action to horror roots 50:00 - Final thoughts: game direction, long-term engagement, and studio planning Resources & Links: * MetaForge Interactive Maps for Arc Raiders [https://metaforge.app/arc-raiders/map] * Dune Awakening Base Calculator [https://tools.tcno.co/dune] * Dune Awakening Interactive Map [https://duneawakening.th.gl/] * Arc Raiders Discord Community [https://discord.gg/arcraiders] * Buttons and Buds Discord [https://discord.gg/eK9HKhywFN]

9. feb. 2026 - 54 min
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