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The AIAS Game Maker's Notebook

Podcast af Academy of Interactive Arts & Sciences

engelsk

Kultur & fritid

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Læs mere The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.

Alle episoder

320 episoder
episode The Challenges of Game Localization, Writing and Recording with Shloc artwork

The Challenges of Game Localization, Writing and Recording with Shloc

Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Oli Chance [https://www.linkedin.com/in/oli-chance-41496b29/] and Morgan Rushton [https://www.linkedin.com/in/morgan-rushton-88505616/] from localization studio Shloc Ltd [https://www.shloc.com/]. Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy [https://www.finalfantasy.com/], Dragon Quest [https://dragonquest.square-enix-games.com/?lng=us], and Death Stranding [https://www.playstation.com/en-us/games/death-stranding-2-on-the-beach/] series; how they tackle challenges like translating cultural differences; and working with actors and directors to localize performances. Watch this episode on our YouTube [https://www.youtube.com/playlist?list=PL8nFs6m2Yq_W4FLyKGtWzHbADJc8Psi4s] channel. If you enjoyed this episode, please consider leaving us a rating and review [https://apple.co/3rF0EtC]. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

08. dec. 2025 - 1 h 20 min
episode Absolum - Dotemu's Path From Licensed Games to Original IP artwork

Absolum - Dotemu's Path From Licensed Games to Original IP

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with Dotemu [https://www.dotemu.com/] CEO, Cyrille Imbert [https://www.linkedin.com/in/cyrilleimbert/]. Together they discuss Dotemu's [https://www.dotemu.com/] work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 [https://www.streets4rage.com/] and Teenage Mutant Ninja Turtles: Shredder's Revenge [https://www.shredders-revenge.com/]; and why and how they created their first original IP in Absolum [https://playabsolum.com/]. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

01. dec. 2025 - 1 h 32 min
episode From "Katamari Damacy" Through "to a T" with Keita Takahashi artwork

From "Katamari Damacy" Through "to a T" with Keita Takahashi

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with creator of the cult classic Katamari Damacy [https://katamaridamacy.jp/] and the recently released to a T [https://annapurnainteractive.com/en/games/to-a-t], Keita Takahashi [https://uvula.jp/]. Together they discuss how he went from sculpting to his first job at Bandai Namco [https://www.bandainamcoent.co.jp/english/]; the origins and development of Katamari Damacy [https://katamaridamacy.jp/] and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest game will help people open their minds to new perspectives. This episode is supported by Xsolla [https://xsolla.pro/AIASP] iam8bit [https://www.iam8bit.com/] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

28. nov. 2025 - 1 h 44 min
episode Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs artwork

Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs

Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Josh Sawyer [https://bsky.app/profile/jesawyer.bsky.social], Studio Design Director at Obsidian Entertainment [https://www.obsidian.net/]. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons [https://www.dndbeyond.com/] to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by Xsolla [https://xsolla.pro/AIASP] iam8bit [https://www.iam8bit.com/] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

17. nov. 2025 - 1 h 8 min
episode The Development World of RPGs with Jeff Gardiner artwork

The Development World of RPGs with Jeff Gardiner

Adam Orth [https://bsky.app/profile/adamorth.bsky.social] chats with Jeff Gardiner [https://bsky.app/profile/jg93.bsky.social] from Something Wicked Games [https://somethingwickedgames.com/]. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of the brightest minds in gaming. This episode is sponsored by: Xsolla [https://xsolla.pro/AIASP] Episode Host: Adam Orth [https://bsky.app/profile/awintory.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

10. nov. 2025 - 1 h 23 min
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