Game Narrative Kaleidoscope Podcast

Episode 10: Giles Armstrong

1 h 0 min · 29 de abr de 2026
Portada del episodio Episode 10: Giles Armstrong

Descripción

The 'Grenade!' Paradox: Writing Better Barks We talk to Giles Armstrong (Assassin's Creed: Mirage, Helldivers II, and many other games) about the art and craft of writing barks that express character and world-building as richly as possible without overloading the script. How much can we do with the shortest, most disposable bits of writing in a game project? For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/ [https://www.inklestudios.com/kaleidoscope/] Music by Laurence Chapman (https://www.laurencechapman.com/ [https://www.laurencechapman.com/])

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