Digiai.ACADEMY

Dreamhack - Shahin's story on running the biggest game festivals in the world

29 min · 31. joulu 2025
jakson Dreamhack - Shahin's story on running the biggest game festivals in the world kansikuva

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Events are coming back and with games now part of everyday life, one person is a big part of that change. Today we’re tapping into Shahin Zarrabi’s story how he got to work with the biggest gaming event brand in the world and will learn what the future holds for Dreamhack and how your game can connect with the players. Let’s dive in!

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jakson Lesson 3: How PlayStation's marketing made gaming cool kansikuva

Lesson 3: How PlayStation's marketing made gaming cool

In this lesson, Geoff Glendenning shares his journey from struggling in school to becoming a pivotal figure in the marketing world, particularly with the launch of PlayStation in Europe. He discusses the importance of connecting with youth culture, the evolution of marketing strategies, and the impact of AI on the industry. Geoff reflects on his experiences, the challenges faced in the marketing landscape, and offers valuable advice for the next generation of marketers. Chapters00:00 The Journey Begins: From Education to Marketing02:51 The world before PlayStation07:30 It began with Ridge Racer13:00 The Edgy Marketing Strategy: Targeting the 18-30 Demographic15:54 Cultural Influences: The Intersection of Music and Gaming18:50 The Evolution of PlayStation Marketing: From Underground to Mainstream21:41 Creating a Movement: The Role of Influencers in Brand Success29:34 The Evolution of PlayStation Marketing36:48 Navigating Corporate Culture and Autonomy42:45 The Nostalgia of the 90s and Brand Legacy52:14 The Shift to Data-Driven Marketing59:33 Lessons Learned from Marketing Risks01:03:28 Navigating Controversy in Gaming Marketing01:05:11 The State of the Gaming Industry01:11:15 Advice for Aspiring Marketers

27. marras 20251 h 24 min