DnD Games
The party reaches the Silver Lake Cities, finds themselves under scrutiny due to black glass, and must now navigate a tense, controlled city to find a way into the heavily restricted core of Londinium.
Ole ensimmäinen kommentoija
Rekisteröidy nyt ja liity DnD Games-yhteisöön!
Sitten 7,99 € / kuukausi · Peru milloin tahansa.
32 jaksot
Of Dice and Destiny: The Tailors of Cambridge
The party has crossed into Londinium, but entry is not the same as safety. Emerging from the smuggler’s route into a walled garden, the group begins their first careful steps through the city’s inner streets, carrying grief, suspicion, and the weight of Aura’s disappearance with them. Their path leads to the Tailors of Cambridge, James and Victoria, two familiar strangers who understand Londinium’s rules far better than anyone should have to. But in a city where every name can become a weapon and every door can be watched, even a tailor’s shop is not beyond the reach of the Black Glass Writ. With Milo on edge, Aura’s trail growing colder, and a Writ captain stepping into the room, the party must learn quickly that rescuing their friend will take more than courage. It will take patience, silence, and the right piece of paper at the right time. Of Dice and Destiny: The Tailors of Cambridge brings the party face to face with Londinium’s quiet dangers, where survival depends on knowing when not to draw a blade.
Of Dice and Destiny: The Aftermath
After the chaos at the Blackglass Writ watchtower, the party finally earns a moment to breathe, but peace in the Silver Lake Cities never lasts long. As wounds are tended, secrets settle, and Londinium looms at the heart of the city, a quiet morning turns into a brutal reminder that the Writ are still watching. With one of their own taken and the black glass threat tightening around them, the adventurers must decide how far they are willing to go before the city swallows them whole.
Of Dice and Destiny: Black Glass in the Lamplight (Part 2)
Drawn deeper into the dark, the party follows the trail of black glass into danger, violence, and revelation. What waits in the lamplight is more than a fight for survival, it is a warning. The truth is getting closer, and so is whatever has been watching from the shadows.
Of Dice and Destiny: Black Glass in the Lamplight
Of Dice and Destiny: Black Glass in the Lamplight Something is wrong in the streets. What should be light is swallowed by darkness, and the lamps of the city burn without shining. As the party digs deeper, they uncover signs of controlled magic, hidden markings, and a growing presence tied to the mysterious black glass. They are no longer just travellers. They are being watched. Between whispered warnings, failed magic, and shadows that don’t behave the way they should, one thing becomes clear… this city is hiding something, and it does not want to be found. And whatever is lurking in the lamplight… has already noticed them
Of Dice and Destiny: Looking at Londinium
Kommentit
0Ole ensimmäinen kommentoija
Rekisteröidy nyt ja liity DnD Games-yhteisöön!