Our B2B SaaS Journey
In this episode, Mitchell and Gavin deal with their first proper hater, reset their routines after a messy few weeks, unpack a six month marketing project for SixSides, and get into a surprisingly tense debate about whether AI is helping us work smarter or quietly making us lazier. Links * Community Builders Network on Skool [https://www.skool.com/community-builders-network-2197] Chapters * (00:00) - Intro x2 * (01:33) - Meeting the first hater * (03:56) - New habits die easy * (08:01) - Fitness goals, walking, and pickleball * (13:48) - Juggling multiple balls across SixSides and DealBuddi * (17:46) - Planning a six month marketing project * (20:39) - Research projects for the engineering team * (23:37) - Redesigning the SixSides mobile app * (35:13) - World Police and Fire Games delivery timeline * (37:52) - AI is making us dumber In this episode, we cover: * Handling negative feedback from someone who does not believe in the SixSides vision * Why the opportunity might be in the cracks that other people miss * How moving house disrupted Gavin’s routines, habits, gym schedule, and focus * Why new habits die easy, especially when your environment changes * Mitch’s post-wedding fitness motivation struggles and the search for a new goal * Pickleball, long walks, and finding achievable physical challenges * Gavin juggling SixSides, DealBuddi, family revenue, house setup, sales, and lead generation * The pressure of managing a team, delivering for the World Police and Fire Games, chasing customers, and exploring funding * Planning a six month marketing project around community fundraising ideas * Using research, interviews, webinars, podcasts, blog posts, LinkedIn content, and white papers as one connected marketing engine * The SixSides community being set up on Skool * Research projects for the engineering team across ticketing, event websites, and event registration * Why the team paused coding for a week to research the market before building * The new SixSides mobile app design, including native iOS patterns and liquid glass * Reducing event organiser customisation so the app feels more cohesive * Designing communities, events, explore flows, and future app navigation * Preparing for the World Police and Fire Games timeline and internal testing window * Offline mode research and why it may require a major rethink of the mobile app data layer * Whether AI-generated research, code comments, LinkedIn posts, and internal communication can be trusted * The difference between AI-generated work and AI-assisted thinking * Why founders still need to slow down, think clearly, and care about quality Got questions or topics you want us to cover? Email us at journey@sixsides.co [journey@sixsides.co] If you enjoyed this episode, please leave us a 5-star rating and a review on your favourite podcast app. It really helps us reach more people! Connect with us * SixSides: sixsides.co [https://www.sixsides.co/] * Book a call with Gavin: call.sixsides.co [https://call.sixsides.co/gavin] * Mitchell on Bluesky: mitchdav.is [https://bsky.app/profile/mitchdav.is] * Mitchell on LinkedIn: mitchdav [https://www.linkedin.com/in/mitchdav/] * Gavin on LinkedIn: gavintye [https://www.linkedin.com/in/gavintye/] * Gavin on YouTube: gavintye1 [https://www.youtube.com/@GavinTye1] * SixSides on LinkedIn: sixsides [https://www.linkedin.com/company/sixsidesevents/] * SixSides on X: sixsidesevents [https://x.com/SixSidesEvents] * SixSides on Bluesky: sixsides.co [https://bsky.app/profile/sixsides.co] * SixSides on Youtube: sixsidesco [https://www.youtube.com/channel/UC2l1wOk07BWCJo7U1ym3gsw] * SixSides on Substack: sixsides [https://sixsides.substack.com/]
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