Probably Designed
For this week's episode we drifted a bit from the show's MacGuffin and had a slightly different conversation. I spoke with Julian Schumacher, the developer of The Quizard's Domain [https://store.steampowered.com/app/2802490/The_Quizards_Domain/?ref=my.playful.work] who goes by Calm Pewter Games. The topic of our conversation was multiplayer–designing and developing multiplayer experiences for player interaction and how player interactivity influences design. You can find more from Julian/Calm Pewter out in the wild: * The Quizard's Domain on Steam: The Quizard's Domain [https://store.steampowered.com/app/2802490/The_Quizards_Domain/?ref=my.playful.work] * Calm Pewter Games [https://calmpewter.games/?ref=my.playful.work] * Calm Pewter Discord: https://discord.com/invite/QHbbDuUCa7 [https://discord.com/invite/QHbbDuUCa7] * Bluesky: https://bsky.app/profile/calmpewter.games [https://bsky.app/profile/calmpewter.games] * YouTube: https://www.youtube.com/@CalmPewterGames [https://www.youtube.com/@CalmPewterGames] * Not Julian, but a huge influence: Sakurai's Game Dev Wisdom on YouTube [https://youtu.be/7M-DnOIeasA?si=MZOIS1aiu585UQy_&ref=my.playful.work] Next week we'll be back to our conversations about randomness and chance. We have the first episode of a two-part conversation with Dan DiIorio (Luck Be A Landlord [https://store.steampowered.com/app/1404850/Luck_be_a_Landlord/?ref=my.playful.work], Maze Mice [https://store.steampowered.com/app/3385370/Maze_Mice/?ref=my.playful.work]) and Brian Long (Ballionaire [https://store.steampowered.com/app/2667120/Ballionaire/?ref=my.playful.work]). But for today, enjoy this conversation about people.
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