A Thoughtful Gaming Podcast

010: Thomassons, Part 3: Timers and Jumping

38 min · 21. jan. 2016
episode 010: Thomassons, Part 3: Timers and Jumping cover

Beskrivelse

First we discuss timers in videogames. From their arcade origins to more modern takes of having time as a resource. Next is jumping. Why so many games have it, and why it's so effective. And finally we wrap up with some miscellaneous gaming thomassons. Pixel art, MOBAs, and more.

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Alle episoder

10 episoder

episode 008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives cover

008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives

The term Thomasson comes from Japan and describes a feature of architecture that no longer serves any purpose: a staircase to nowhere, a gate without a fence, a pole supporting nothing. These things arise as cities and buildings evolve naturally over time. The same concept can be applied to videogames. This episode starts with a few smaller examples of Thomassons in gaming, then ends with an in-depth analysis of why arcade games needed lives and how the Mario series has used them. Links: 99% Invisible on the invention of the shot clock [http://99percentinvisible.org/episode/episode-77-game-changer/] 99% Invisible on the Thomasson [http://99percentinvisible.org/episode/thomassons/] 99% Invisible on the history of pinball [http://99percentinvisible.org/episode/for-amusement-only/]

25. dec. 20141 h 5 min