Chasing the Whale
We talk about the history of No More Sweden and how to design a game jam.
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7 episoder
Notgames and Diversity
"It's crucial that we let people make different kinds of (game) experiences and that they are are applauded for it, and not harassed."
Live from Gamescom
Live from the gamescom show floor, on conference wi-fi and little sleep.
5. Open Source
We talk about Open Source in games, game development and the web. Our longest (and maybe best) episode yet.
4. Running Game Jams
3. Game Design Books
We discuss what Game Design books are worth your time.
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