The Great Dark - deep dives on Roleplaying games

The Demon in Monrad's snuff box

41 min · I går
episode The Demon in Monrad's snuff box cover

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Google Notebook Audio Overview for use in connection with VAESEN scenario development. Prompt: The hosts should act as two experts in the nordic horror roleplaying game VAESEN and they are discussing how to create the first scene in a new scenario that involves the Spertus creature and Monrad. the issues is how to create a memorable first scene, maybe played out as a prologue scene where the players take on the roles of antagonists and act out an attempt to get the silver box with the Spertus from Monrad. or maybe there is a better way to start the scenario if we look to the classic horror scenario structures

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31 episoder

episode VAESEN - skills and talents cover

VAESEN - skills and talents

Google Notebook Audio Overview Prompt: as experts in the vaesen roleplaying game and as someone who know the classic horror roleplaying games like call of cthulhu explain to the audience how skills and talents and attributes work together in the Vaesen roleplaying game. We can assume the audience is well educated people with university degrees and experienced participants in roleplaying games. Pay special attention to chapter 2 and 3 and 4 of the rulebook for Vaesen nordic horror, and make sure to be absolutely true to the mechanics and rules as it is described in the rulebook. - Clarify how attribute ratings directly influence skill success dice pools. - Describe how talents provide unique mechanical advantages during high stakes conflicts. - Detail how collaboration between characters enhances teamwork success during difficult skill tests. - Explain how character archetypes dictate starting attributes for effective society investigation missions.

I går34 min
episode #17 Review - Playtesting the Scenario for Coriolis: The Great Dark cover

#17 Review - Playtesting the Scenario for Coriolis: The Great Dark

Theory meets practice. After months of discussing scenario design methodology, character development frameworks, and action cinema techniques, we finally sat down and played through the delve portion of The Library of Apan'ra—and we're here to tell you what happened. Join Peter Randel, Carsten Eriksen, Christian Eriksen, and Eli Tremors for an informal conversation about our first hands-on experience with Coriolis: The Great Dark. As players new to the system but experienced in narrative gaming, we descended into The Maw on Nirgal B, confronted Builder glyphs that resisted interpretation, tracked Blight accumulation on our character sheets, and listened to the distant explosions of a rival crew racing us to the Prism. What worked? The atmospheric approach through Auriga's jade-green Veil. Serah Voss as our traumatized guide. The slow dread of resources depleting as we pushed deeper. What needs work? We have thoughts—and concrete suggestions for chase sequences, puzzle expansion, and rival crew confrontations. This is what playtesting sounds like: honest assessment, genuine enthusiasm, and practical revision notes for making the scenario stronger. #Coriolis #TheGreatDark #TabletopRPG #TTRPG #RPGPodcast #ScenarioDesign #Playtesting #CosmicHorror #ScienceFictionRPG #FriaLigan #YearZeroEngine #GMAdvice #GameMaster #Delving #BuilderRuins #RPGCommunity #ActualPlay #GameDesign #GreatDarkResources #ExplorerGuild

7. dec. 202539 min
episode #16 Review - Playtesting the Scenario for Coriolis: The Great Dark cover

#16 Review - Playtesting the Scenario for Coriolis: The Great Dark

What happens when two delve crews compete for a starship captain's favor while facing cosmic horror in the ventilation ducts? Join our playtest crew for lessons in layered scenario design. Journey through slipstream space with veteran roleplaying gamers as they playtest "The Library of Apan'ra," a Coriolis: The Great Dark scenario built using Ask Agger's methodology. Host Eli Tremors and Peter Randel's longtime friends Tim Rasmussen, Mikael Andersen, and Høgni Kallehauge explore how the journey to Auriga created multi-layered tension through biological horror, political rivalry, and cosmic mystery. WHAT YOU'LL LEARN: * Create layered obstacles that operate at multiple scales simultaneously * Integrate cosmic horror with practical problem-solving for maximum impact * Use rival NPCs to generate ongoing tension without forced combat * Design journeys that functionally prepare players for main events * Balance crisis moments with routine for natural pacing rhythm THE PLAYTEST EXPERIENCE: Discover what happened when the crew volunteered for ventilation duct clearance while competing with a suspicious "geological survey team" for the captain's favor. Experience claustrophobic horror as they crawl through passages filled with crystalline arthropods and bioluminescent colonial structures that violate conventional biology. Høgni's laboratory analysis reveals organisms with crystalline matrices integrated into living cells—impossible by standard science. The crew faces a dilemma: share findings with rivals or maintain information advantage? Small decisions during the journey create lasting factional consequences. EPISODE HIGHLIGHTS: Minutes 1-6: Meet the rival crew and learn how professional courtesy masks strategic competitionMinutes 6-17: Into the ventilation ducts—cosmic horror meets practical engineeringMinutes 17-21: Intelligence gathering and the cost of information sharingMinutes 21-25: Scenario design principles—why these techniques work WHO SHOULD LISTEN: Game Masters designing scenarios for any science fiction RPG • Coriolis: The Great Dark players and GMs • Scenario designers interested in Ask Agger's methodology • Cosmic horror enthusiasts • TTRPG veterans who appreciate intelligent game design discussion ABOUT THE GUESTS: Tim Rasmussen brings 30+ years of experience, strategic thinking, and high-level Magic: The Gathering expertise. Mikael Andersen combines military tactical analysis with statistical risk assessment. Høgni Kallehauge applies scientific methodology from rare disease diagnostics to cosmic mysteries. Format: Conversational playtest debrief with scenario design analysis TOPICS: Coriolis The Great Dark • Tabletop RPG • Scenario Design • Cosmic Horror • Ask Agger Methodology • Game Master Tips • Science Fiction RPG • Builder Ruins • Player Agency • Free League Publishing 📝 Full show notes: greatdarkresources.wordpress.com NEXT: The arrival at Nirgal-B and descent into the Maw—where the journey ends and the horror begins. Created by Peter Randel | Content created under Fria Ligan AB's Coriolis: The Great Dark Third Party Supplement License.

10. nov. 202551 min