Nerds of the Pit
Welcome to the first episode of Lagrange Point, our sci-fi campaign. We're venturing out into the black, following the crew of the long haul freighter, the MS Bad Romance, under the command of NPC Captain Marco Lopez, and piloted by NPC Janie Graybeal. We'll join Johnny Utah, the android, played by Adam, Chief Hale Stidham, the teamster, played by John, and Dr. Elroy Ivers, the scientist played by Nial as they take whatever jobs come their way to survive another day. So, the Mothership game system isn't your typical space opera with heroic battles and laser swords. Think less Star Wars and more alien event horizon or even sunshine. We're about to put ourselves in the shoes of everyday working stiffs, space truckers, the crew members of a rickety spaceship as we try to survive against cosmic horrors, hostile environments, and a corporation that cares more about its bottom line than our lives. It's a game of desperation and creative solutions. And I'll say it plainly as a content warning since the crew sure won't: this campaign will feature some mild body horror and the language gets salty when people are dying (and even when they're not), and cosmic horror doesn't pull punches. So if that's not your thing, this may not be the show for you. In our last session, which we sadly did not record, the crew of the MS Bad Romance were pulled out of hyperspace by a red notice from the company. Their offer, the company would forgive the ship's mortgage if they diverted to the remote Ypsilon 14 asteroid mining station to pick up a scientist, Dr. Ethan Giovani, and all of his work. But things quickly went sideways when they arrived. They discovered that employees had gone missing. A mysterious yellow substance was dissolving Dr. Giovani, reducing his body to a viscous yellow slurry and an invisible alien predator was stalking them. The crew sealed Dr. Giovani's deteriorating corpse and his lab work in a cargo container for safe transport as Marine Augustine Baguindo sought out the alien in its lair. After a thrilling escape, evacuating the surviving miners while spraying bullets at the advancing invisible alien, the Bad Romance departed just as the station's autodestruct turned the asteroid into a cloud of debris and hot gases. So, how does Mothership work? When characters attempt a risky action, they'll roll a D100 and try to get a result under their stats, saves, or skills numbers. Failing a check results in gaining stress. If you roll a 99, you have a critical failure, and you must make a panic check to see how your character handles the setback. The higher your stress level, the more difficult it is to succeed on that check. And a word of warning, combat is unforgiving, and death comes swiftly. Getting hurt isn't just about losing health. It's about gaining permanent wounds that will follow your character throughout the camp. campaign. It's a brutal system, but it's what makes the game so wonderfully tense. Now that you know the stakes, let's clear the moorings, hit the thrusters, and set a course. Music * Nerds of the Pit Theme - Written and Performed by Adam Grimes
21 episoder
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