Podcasts By Dr. Kirk Adams
🎙️ Podcasts By Dr. Kirk Adams: Interview with Jack Walters, Founder & CEO, Hapware https://drkirkadams.com/podcasts-by-dr-kirk-adams-06-15-2026/ [https://drkirkadams.com/podcasts-by-dr-kirk-adams-06-15-2026/] In this illuminating episode of Podcasts By Dr. Kirk Adams, Dr. Adams sits down with Jack Walters [https://www.linkedin.com/in/jack-walters-990744227/], co-founder and CEO of HapWare [https://www.hapware.com/], to explore ALEYE, a haptic wristband built to give blind and low-vision people access to the visual, nonverbal layer of communication that makes up the majority of human interaction. Walters explains how the system pairs with Meta smart glasses to capture a live video stream, classifies gestures, facial expressions, and body language through the company's custom algorithms, and translates them into intuitive vibrations on the wrist, a handshake, a smile, a wave, someone walking away across the room, all in under a quarter of a second. He traces HapWare's journey from a research project at the Colorado School of Mines, where he met his blind co-founder Bryan Duarte (one of roughly twenty blind people worldwide with a PhD in computer science), through candid lessons about early prototypes that delivered real value but were bulky and uncomfortable, to a ground-up redesign led by industrial designers recruited from Hydro Flask, Tesla, and Rivian, the goal being a wearable people are genuinely proud to wear, not another device that lands on a shelf after a year. Dr. Adams and Walters then turn to the road ahead: HapWare plans to ship its first units at the end of 2026 and roughly a thousand through 2027, with a waitlist, pre-orders, and regional demonstration centers already taking shape. Walters describes a striking resonance with the deaf-blind community, the company's independently developed haptics map closely to pro-tactile communication, and HapWare is now working with the Helen Keller National Center and the FCC on the iCanConnect program, and lays out a roadmap toward emotional-intelligence cues and a broader vision of ALEYE as a "universal communication device." Drawing on his own experience with pro-tactile interpreting during his years leading the Seattle Lighthouse, Dr. Adams reflects on how haptics can deliver this information without crowding the audio channel that blind travelers rely on, and the two close with HapWare's current funding round (backed by Adaptation Ventures, where Dr. Adams is a limited partner) and the company's open, equity-bearing roles for people eager to help bring the technology to market. TRANSCRIPT: Announcer: Welcome to Podcasts by Doctor Kirk Adams, where we bring you powerful conversations with leading voices in disability rights, employment, and inclusion. Our guests share their expertise, experiences, and strategies to inspire action and create a more inclusive world. If you're passionate about social justice or want to make a difference, you're in the right place. Let's dive in with your host, Doctor Kirk Adams. Dr. Kirk Adams: Welcome, everybody, to another episode of Podcasts by Doctor Kirk Adams. I am that Doctor Kirk Adams, talking to you from my office in sunny Seattle at the beginning of World Cup week here in Seattle — Belgium and Egypt are playing right down the street from me right now. My guest today is someone I met in person for the first time at CES, the Consumer Electronics Show in Las Vegas: Jack Walters, the founder of HapWare, an exciting new technology that will make the lives of blind people such as myself richer, deeper, and more vibrant. Say hey, Jack. Jack Walters: Hello. Thank you so much for having me. Dr. Kirk Adams: Yeah, absolutely. I first heard of HapWare from Thomas Panek, the CEO of the Lighthouse Guild in New York. He and I have been colleagues and friends for many years, going back to our National Industries for the Blind days, and he was very excited telling me about it. We touched on the fact that a large majority of communication, when people are talking, is nonverbal — it's visual, it's body language and facial cues and those types of things. And blind people have to contend with the fact that, traditionally, we haven't been able to incorporate that visual information into our communications. Thomas was very excited about it. Then I was at the Consumer Electronics Show, and my wife and I were wandering ballroom G, where most of the assistive technology companies were clustered, and we came across HapWare — a wearable that gives us information about the person we're talking to. I met Jack and some of the team. Later on — I'm a limited partner in an angel investing group called Adaptation Ventures, which specifically does early-stage investing in disability tech, and we have sessions where startups come and pitch their company to us — there was Jack, making the case for the Adaptation Ventures angel group to invest in HapWare, which we did. So there are quite a few roads leading me to Jack. I'm really just grateful for your time and for the opportunity to learn even more about the company. Could you tell us a little about the journey — your background, how you got involved, where things are now, and where you see them going? Jack Walters: Definitely — and I appreciate the introduction. This is a tight-knit community, so it's always great when you have all these serendipitous moments, whether it's meeting colleagues or meeting at a random trade show in person and then ending up pitching a couple of weeks later. One of the most enjoyable parts of working in this community is just how tight-knit it is, how fast things travel, and how everyone is a quick introduction away. People are very willing to have conversations and introduce us to other folks in the industry, and that's been extremely valuable when it comes to the learnings. As for a little background on how HapWare started: it began when my co-founder, Bryan — who is part of the blind and low-vision community — and I met on a research project at the Colorado School of Mines in Golden, Colorado. We met because we were both really interested in haptics and in building technology that creates capability and impact, and Bryan had a lot of lived experience with a variety of things that could be useful. Dr. Kirk Adams: And you were both formally affiliated with the Colorado School of Mines? Jack Walters: That's where I got my undergrad and master's degrees — my undergrad in mechanical engineering and my master's in engineering and technology management. Bryan was affiliated mainly through his work sponsoring research projects; he would sponsor these projects for students like myself to be on, and he would help mentor them. He's got his PhD in computer science and technology, so that was his affiliation. Mine was that I was a student. Dr. Kirk Adams: Not a lot of blind guys with PhDs in computer science — so hats off to you in absentia, Bryan. Jack Walters: Yes. The unofficial-official stat we've heard from some people in the community is that there are about 20 people in the world who are blind and hold a PhD in computer science — so it's a handful, but a PhD in computer science specifically, and Bryan fits that criteria. We met through a research project — building haptics, building wearables, wanting to create impact, bringing a lot of lived experience, and wanting to do something for the blind and low-vision community, but also the greater disability community, since there's so much lagging technology. The classic stat is that over 70% of assistive technology ends up on the shelf after a year — although there's a really high ROI when it does work — and there isn't a lot of evolution in the assistive technology realm: it tends to be low-tech at high price points. So we really wanted to bend that mold and build technology that evolves with you, so you don't have the problem of most of it landing on the shelf after a year, and that's both high-tech and affordable. Instead of high-tech and extremely expensive, or low-tech and extremely expensive — which is often the case — we wanted the best of both worlds: evolution, financial accessibility, and continuous value. Jack Walters: That was really our thesis for how we wanted to build. From there, it was just talking to people, and one of the common things we heard from the community was — like you mentioned — that visual communication, which is the majority of communication, is inaccessible for people who are blind or low-vision. With those insights in mind, we started to develop wearables that would communicate that visual information: someone reaching out to shake your hand, smiling, walking away from you, or waving across the room. We built different haptic sensations into what is essentially a wristband, about the size of a watch, that would tell you those things. From our early prototypes, we got incredible feedback, with people highlighting how valuable this information is, how it restores communication, and how in-depth it is in the ways you want it to be. We never stopped iterating, which is why we're at an exciting point now: we're planning to ship our first batch of units at the end of this year and then fulfill the rest of our orders over the next 12 to 24 months, into early 2027. Dr. Kirk Adams: I experienced the output of the wristband — the haptic sensations that indicate, like you say, gestures and facial expressions. Talk to us about the whole system, including the input. Jack Walters: It's a multi-system device. The main piece is the haptic output on your wrist — the ALEYE wristband, as we call it, which has haptic actuators, or motors, around it. It's just like when your phone vibrates and a certain vibration tells you it's a phone call. For the different gestures, body language, and expressions, the sensations are meant to be intuitive. The way you get the visual information right now is by integrating with the Meta glasses: the Meta glasses pick up the video stream — they're the camera — and that's sent to our companion mobile app on the phone, which determines what the different cues are. We do some classification there, and we've built a lot of custom algorithms for it: this person is reaching out to shake your hand, this person is waving, this person is smiling, this person has their arms crossed. Once those classifications are made, they're sent to the wristband, which plays the corresponding intuitive haptic feedback and replicates the visual scene. Jack Walters: And all this happens — Dr. Kirk Adams: — and Meta glasses, right now, are the partner? Jack Walters: That's right. We have a formal partnership with them — an SDK Alpha program, I think is what they're calling it — so we meet with them, request features, and tell them what would make the experience better for the specific accessibility needs of our users and community. But we've also built the platform to be camera-agnostic, meaning that if you have other smart glasses or other camera-based systems you want to use, we're able to integrate with them in theory. All we need is access to the API that lets you send the video stream. I know there are other smart glasses out there, especially in the blind and low-vision world; if one of those glasses wants to integrate with ALEYE, all we'd ask for is access to their camera, and then we can run the same protocols. The important thing to note is that this all happens in real time: from the moment someone reaches out to shake your hand to the moment you get the haptic feedback — in the Meta glasses specifically — is less than a quarter of a second. Dr. Kirk Adams: Wow. Just thinking of how many times I've had interesting social interactions around shaking hands, especially in big groups like networking receptions — I'm imagining how helpful this could be. So I'm really interested: you said you got a lot of feedback from blind and low-vision people in the community. Could you talk a little more about that process? How did you get that feedback, and what were some of the things you heard — some of the data you collected that led to innovations or quality improvements in the system? Jack Walters: In our previous iterations, one of the things that was always challenging was the form factor and aesthetics — how does it feel when it's on your wrist? Because, at the end of the day, it's something you put on. I'll start with the negative feedback, because I think it's important to be transparent when you're building this type of technology and to tell the story of what went wrong and what we learned. Our first couple of iterations were really bulky and not that comfortable; the feedback was mainly that it was heavy. It wasn't a daily wear — it felt like a piece of assistive technology. I think we've all seen or tried different assistive technologies, especially in the blind community, that almost look like a welder's hat — bulky and over-the-top, and they already draw a bunch of attention to you. For lack of a better word, I think those things are ridiculous; no one is actually going to wear them, and if they do, they're not going to wear them in public — maybe only at home while watching TV. Jack Walters: They're horrible in terms of what they look like. We were there too — we had something that was uncomfortable — but the feedback was that the function was good; the function was there, and the value was there. We'd tell people, 'Okay, forget about the form factor,' and they'd feel it and get immense value out of it. It also took them only a couple of minutes to learn — people could learn these cues in just five minutes — and we got really powerful testimonials. What that taught us was that form, especially, needed to be a much higher priority. So, to invest in form, we quite literally recruited some of the world's best industrial designers to join our team. We recruited folks from Hydro Flask, Tesla, and Rivian — brands that are world-renowned for their design — and we told them, 'This is what we have. We have really good function, but for the form, we want it to look like something people love to wear and aren't self-conscious about. We don't want to give this community that welder's-hat experience that other assistive technologies do.' Jack Walters: We wanted it to be almost a staple — something that gives you a great amount of value but also looks and feels good. The result was that when you hire incredible talent and give them the means to be creative within a box around the function you need, you can deliver something that's very pretty — something people like and enjoy wearing. Now it's just about continuing to refine that experience in every way we can. We invest heavily in form so the wearable feels good, and heavily in function so it delivers the value we know is life-changing, based on the users we've worked with. The way we found to do that is by always showing up — whether at conferences and trade shows or at organizations themselves. We've been to a handful of the different Lighthouses, Easter Seals, the Colorado School for the Blind, and vocational rehab departments. We've been everywhere with that in mind: showing them what we have, having them put it on, taking notes, and then going back to the drawing board for the sake of improvement. Dr. Kirk Adams: Well, I applaud you for that. You mentioned you have scheduled dates for shipping the first units. Jack Walters: We have tentative dates, yes — at the very end of this year. So December, right before the end of the year, is when we're shipping our first batch of units. Dr. Kirk Adams: And how many are you going to put out into the world, do you think? Jack Walters: For December, it'll be a maximum of 100 and a minimum of 20. Then we plan on shipping the rest in 2027 — landing right around a thousand for the initial launch. Dr. Kirk Adams: And do you have a waiting list of people already reserving their spot? Jack Walters: Yes, we have a waitlist, and we have pre-orders. We also have some organizations that have committed, and some that have already purchased pre-orders. So it's a combination: a lot of direct-to-consumer orders from individuals — pre-orders are still open today for people who want it — but also organizations, specifically regional ones. Not the big national ones, but more regional organizations like the different Lighthouses, brain institutes, and societies — those types of organizations that have communities. Dr. Kirk Adams: Geographic communities. Jack Walters: Yeah, exactly — so that people can come in and demo it. We're doing that as well, so we'll have a handful of different demonstration centers. Dr. Kirk Adams: Well, tell me about the company. There's supply chain, distribution, manufacturing, R&D, engineering, employees — tell me about the company. Jack Walters: We already talked about Bryan, who's our CTO and has his PhD in computer science. Gabriella is our chief scientist; she has her PhD in facial recognition, so she really powers the models and algorithms we use to do all that detection on the Meta glasses. As I mentioned, we have industrial designers and a handful of other engineers — but we're also hiring. This is another exciting opportunity for any listeners: if you're in go-to-market or customer success, if you like working with people in the disability community, if you want to train technology and gather feedback, we have a role for you; and if you do digital marketing — email, social media, all that — we have a role for you too. Our real vision for the future is to be a universal communication device. Right now we're focused on gestures, body language, and facial expressions, but we view this as something that can be useful to a wide variety of people and is always meant to provide new value depending on what you want. For instance, if you're part of the blind and low-vision community and there's a cue you're missing that we don't have yet, you can just request it. If there are enough requests for a certain cue, our engineering team will build it and push it in an update the following month, so you always have new cues added to your experience and new ways to use ALEYE. Jack Walters: The other thing we're working on is focusing more on the emotional-intelligence side. What I mean is there have been a lot of interesting conversations around how you detect whether someone is happy, sad, agitated, interested, or upset. This is valuable for people of all abilities — blind, low-vision, but also maybe neurodivergent — and even for none of the above: say you're in sales and you want to know when to ask a question, or when someone seems excited about something you said. So that's the other direction we see this going: having some mainstream applications, but also different disability applications. It all starts with a strong foundation, which is what we're building now — a foundation of doing things in real time, with the communities involved at every single aspect, and really focusing on the value and the experience. That's what we believe is going to take it to the next level. Dr. Kirk Adams: That brings something to mind. When I had the honor of being president and CEO of the Lighthouse for the Blind here in Seattle, we had a very robust deaf-blind program with 40-plus deaf-blind employees, mostly people with Usher syndrome. There's quite a deaf-blind community here — there's the Deaf-Blind Service Center, Washington State Deaf-Blind Citizens, the Lighthouse, and a corps of interpreters trained in tactile sign language. A couple of leaders in the deaf-blind community — Jelica Nuccio and aj granda in particular — started promoting a concept called pro-tactile, in which the interpreter would give information not only about the words being communicated but also about the visual environment. I had a chance to experience it when I was making a presentation from stage: I had an interpreter doing pro-tactile with me, giving me information on my back — people are leaning forward, they look interested, or three people just came in and sat down. So I was able to say, 'Welcome to those of you who just arrived,' which I wouldn't have known without that environmental information. What you're doing has strong, resonating echoes for me of the concepts and intent of pro-tactile interpreting for people who are deaf-blind. So I'm curious whether you've had any intersections with that philosophy. Jack Walters: We have. A couple of weeks ago, we were at the Helen Keller National Center, our national center. There are a few things we're doing in that arena. The first was working with an interpreter to give us feedback on our haptics and see how they mapped to the tactile language. We didn't base this on the tactile language when we built it, because we did our own empirical studying and testing of how to make the haptics — and the result was that they were very similar. The way they communicate different gestures, body language, and other nonverbals was very similar, which was a good signal, because it meant we'd both done our own due diligence, research, and testing with people and arrived at a very common way of doing it. The only difference, obviously, is that where a tactile interpreter performs it in person, we package it up in a piece of technology. So there are a lot of good similarities there. The other part is that, at a higher frequency, we've worked with a lot of the deaf-blind community. When you look at the statistics, I think there are about 50,000 deaf-blind people in the US, and — depending on the studies you look at — maybe 7 to 8 million people who are blind or low-vision in the US. So it's a fraction of a fraction: significantly less than 1%. Jack Walters: But we've seen a much higher rate in the community we've worked with: in our waitlist and pre-orders, nearly a double-digit percentage is actually deaf-blind, which indicates that the positive effects the haptics have on someone who is deaf-blind are really high, because it's such an accessible way to receive information. That's very exciting for us to see. The last thing we're doing — nothing's official, but it's worth noting — is working with the Helen Keller National Center and the FCC to figure out how to get onto their iCanConnect program. iCanConnect is essentially a way to get government-funded assistive technology: if you're a deaf-blind individual who makes under a certain amount of money — there are a few caveats — you can get the technology fully procured for you. So there are a few ways we see ourselves working with the deaf-blind community: first as a distribution pathway, but also in a way that brings a lot of good benefits to the community. The last thing I'll note, in the realm of deaf-blind communication but also the bigger picture, is that every single time we go to these trade shows or conferences — and we'll be at all the big ones in July — Jack Walters: — we're always asked about future functionality. We hear things like, 'Can this help direct me to a door? Can it give me notifications of a text message? Can I build my own haptic patterns?' All of those things are on our roadmap. They may not exist right now, but all the different things people ask for are on the roadmap. Pretty much anything that's visual-based, or even notification-based — say you want a certain notification — we're constantly feeding that information in. We have to stay focused, but we definitely want to hear all those ideas, because you can create a haptic output for almost anything you want: something in front of you, something you see, something you'd expect to hear — you can associate a haptic with it. Dr. Kirk Adams: Gosh — eight or nine years ago; time is a bit of a blur. Before the pandemic, I moderated a panel at the American Printing House for the Blind. It was really about indoor navigation. Mike May was on it, Chieko Asakawa was on it, and we started talking about haptics. We spent quite a bit of time on the fact that the last generation of assistive technologies for the blind primarily gave audio output — you had things talking to you, telling you information. But if you're trying to do indoor navigation, for instance — and we're trained as cane travelers to listen to the environment: the echoing of the taps of the cane, street sounds, escalators, all those things — to do a good job of safe mobility, at least with a cane, you need to be listening. If you have one, two, three things talking to you, there's a diminishing marginal utility, and at some point it becomes counterproductive. So we were excitedly talking about haptics and what they could add to the mix. I'm just very excited about what you're doing. Jack Walters: Totally — I appreciate that. When you look at the haptics: you said this was pre-pandemic, and it's not as if haptics weren't invented then. People were definitely building haptic vests, belts — you name it — for a wide variety of use cases. One of the exciting things now, and why timing is so important, is the input sensors that allow you to use those haptics. At the end of the day, haptics is an output — like audio output, not input. Because there's a lot more hardware out there, there are a lot more inputs people can tap into, and that makes the haptics much more valuable: whether it's the things on your phone, which are so good now — the speaker, the microphone, the camera — or smart glasses, or maybe your computer. So timing plays a huge role in this, and the timing has never been better for this kind of application to exist, because you have all these ecosystems you can plug into and build on. Getting back to your point: you have to keep your auditory channel open when you're traveling. The last thing people want — and this goes for conversations too — is something talking to you. I'm sure you experience this all the time, going to conferences, networking, and doing a lot of virtual calls. Jack Walters: I'm constantly on virtual calls nowadays, and the last thing you want is something talking to you when you're trying to listen or communicate. Like in this conversation right now: when I was listening, or you were listening, or either of us was talking, if we had something else talking in our ear — saying, 'Oh, Doctor Adams is showing this,' even though we don't have our screens on — well, you fill in the blank. In an in-person conversation or a networking event, if something were talking in your ear over and over, it'd be impossible to focus. It really would. So we try to make that haptic feedback an autonomous layer of information — a passive interpretation with low cognitive load that you can just receive. From our testing, we learned — and this was with our old prototype, the one that was quite a bit bigger and clunkier — that people were able to receive about 80% of the cues while multitasking. Meaning that while we were having a conversation, the person wearing the device could read the other person's cues while talking or listening — really able to receive both types of information at the same time. Dr. Kirk Adams: Cool. So you're shipping your first units at the end of the year, then more in 2027. I'm assuming that, since it's app-based, updates and improvements will be reflected in the app as things evolve. Is there a next generation of the hardware? Or do you think what you're going to ship in December or January will be the standard for a while? What are you thinking along those lines? Jack Walters: We believe this hardware will definitely last for a while, but we absolutely want to make new generations and improvements to the hardware as we grow — similar to how smartwatches, metal bands, whatever, get their gen one, two, three. We want to do something really similar: making things smaller, faster, more battery-efficient, all of that. We have a lot of ideas, and we get a lot of feedback, so creating the next thing — or at least having ideas for it — has never been a challenge for us. It's just a question of which one is the highest leverage for what we're trying to do, and then executing on that. But we absolutely want to make a lot of different versions — newer, updated versions every couple of years — so people can experience it. Dr. Kirk Adams: I want to be mindful of not contravening any securities regulations, but I know Adaptation Ventures is an early-stage investor, and, as I mentioned earlier, I'm a limited partner there — so I'm an investor in HapWare. But is there still room for others who might want to talk about investing? Jack Walters: There is a little bit of room. We're really close — it's going to be out soon anyway — and we'll probably oversubscribe a little. We went out to raise $1.5 million; we're almost at that $1.5 million, but we have a handful of interested investors. So if people are interested, they can reach out. Dr. Kirk Adams: And how do they get in — Jack Walters: — touch. They can get in touch, yep: https://hapware.com. We're super focused on people like yourself and Adaptation as investors — people who believe in the mission but also in the long-term opportunity. There's a lot at stake here, a lot to capture, and a lot of value to give overall. We have some really strong investors in this round; it's going to be great for the overall market. Dr. Kirk Adams: Back to the employment opportunities — you mentioned some roles you'll be filling at some point. Are those jobs posted, or are they still coming? Jack Walters: Yes — one of the jobs is already posted on LinkedIn; you can find it on our LinkedIn page. It's a go-to-market role, really around marketing and sales content: helping with the different Facebook groups, doing newsletters, social media. Dr. Kirk Adams: Great role. I know someone — I'm going to share this. Jack Walters: Oh, your referral goes a long way. If you know someone, please share — I want to get this filled as quickly as possible. Dr. Kirk Adams: I will. And what other points do you want to make sure our listeners walk away with? Jack Walters: I'll say one more time: if you're someone who wants to work with the community — the blind and low-vision community — and you want to receive their input and help with retention, growth, and overall customer experience, there's a role for you as well. I think it's going to be a really exciting role, because you'll almost be on the front lines of the deployment of this technology as it begins to ship. And everyone we hire in these first couple of roles gets not only a salary but also equity, so it's a really exciting opportunity. I just want to hone in on those last points for individuals looking for a job — for something more hands-on, with much more responsibility, but also really exciting. These opportunities exist at HapWare, and we're eager to get them filled in the next couple of months. Dr. Kirk Adams: Okay — HapWare, at https://hapware.com, or the HapWare LinkedIn page. Jack Walters: Yes, you got it. Dr. Kirk Adams: Well, this has been great. I'm really excited about how much progress you've made in such a short period of time. It might not have seemed short to you, but for me — from first hearing about HapWare sometime last year, to your shipping units to people at the end of this year — that seems like great forward movement. So congratulations to you and your team. As for me, I'm Doctor Kirk Adams. If you want to get in touch, it's https://DrKirkAdams.com — I have a newsletter sign-up and a contact form there. I'm also on LinkedIn every day; it's @KirkAdamsPhD. So reach out to Jack, reach out to me, and we'll talk to you next time on the next episode of Podcasts by Doctor Kirk Adams. Announcer: Thank you for listening to Podcasts by Doctor Kirk Adams. We hope you enjoyed today's conversation. Don't forget to subscribe, share, or leave a review at https://DrKirkAdams.com. Together, we can amplify these voices and create positive change. Until next time, keep listening, keep learning, and keep making an impact.
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