The Games Press

Episode 24: Wesley Yin-Poole (Director of News at IGN)

57 min · 4. feb. 2025
episode Episode 24: Wesley Yin-Poole (Director of News at IGN) cover

Beskrivelse

Wesley Yin-Poole [https://bsky.app/profile/wyp.bsky.social] is in charge of the news desk over at IGN and has been reporting on the games industry for almost two decades at this point. He's also been a mentor of mine ever since our days working together at Eurogamer where he helped shape some of my very first stories, while he himself published some incredible work on the rise and fall of Lionhead Studios and its notorious co-founder, Peter Molyneux. Wes is one of the best games reporters in the business and I'm so happy to finally have him on the show. Support the show [https://www.patreon.com/peoplemakegames]

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Alle episoder

27 episoder

episode Episode 27: Chris Tapsell (Editor-in-chief of Eurogamer) cover

Episode 27: Chris Tapsell (Editor-in-chief of Eurogamer)

Chris Tapsell [https://bsky.app/profile/christapsell.bsky.social] is the new editor-in-chief of Eurogamer, having first started at the site back in 2016 when the two of us worked there together. In the years since then, Chris and I have spent many evenings talking about how we'd run Eurogamer if we were in charge and of course, for me, that was mostly a risk-free exercise as I'd never have to put any of my grand plans into action. For Chris, however, things are a little different. He's now the one behind the reins and it'll be up to him to help guide this site through an increasingly turbulent era for internet media. So what does that mean for original reporting? And how about review scores, are they a good idea? What's going on with guides and search traffic? There is so much to dig into here and I think you'll really enjoy our conversation. Support the show [https://www.patreon.com/peoplemakegames]

28. maj 20261 h 0 min
episode Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun) cover

Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)

Keza MacDonald [https://bsky.app/profile/mackeza.bsky.social] is the video games editor for The Guardian and most recently, she's also the author of 'Super Nintendo: How One Japanese Company Helped the World Have Fun', a deep dive into the rich, creative history of one of gaming's most important companies. We recorded today's episode in front of a live audience as part of Keza's book tour which happened to swing through Brighton last month and if you can forgive some dodgy audio, I think there's a lot to get out of this conversation as we examine Nintendo and why it's lasted the test of time in this particular moment, as much of the Western games industry is on its knees. Support the show [https://www.patreon.com/peoplemakegames]

9. mar. 202644 min
episode Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership) cover

Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership)

Maddy Myers [https://bsky.app/profile/midimyers.com] & Zoë Hannah [https://bsky.app/profile/zoehhannah.com] just launched Mothership [https://www.mothership.blog/], a brand new site all about games, gender and identity. Their initial pitch promises a different kind of gaming publication "for her, them, and yes, him too", which feels surprisingly radical given the state of games coverage and, erm, the world, in 2026. In today's episode we discuss the retreat of feminist writing across the mainstream games media, whether "subscription fatigue" is a real concern for this new wave of independent outlets and how the pair feel about what happened to them at Polygon, a site they both quit following the mass layoffs that hit its editorial team after it was acquired by Valnet. Chris/Keza Interview in Brighton: https://luma.com/mkp59tca [https://luma.com/mkp59tca] Support the show [https://www.patreon.com/peoplemakegames]

9. feb. 20261 h 15 min