Tricky Bits with Rob and PJ and Dave
Enjoying the show? Hating the show? Want to let us know either way? Text us! [https://www.buzzsprout.com/twilio/text_messages/2293587/open_sms] Way back in the 1960s...computer graphics were born with Ivan Sutherland's Sketchpad...then in the early 80s, James Clark at Silicon Graphics publishes his paper [https://graphics.stanford.edu/courses/cs148-10-summer/docs/1982--clark--geometry_engine.pdf] on the geometry engine...becoming the birthplace for IRIS GL (later, OpenGL). Then came DirectX...along with a flurry of also-rans... With the explosion of commodity hardware in the mid-90s, games, graphics, and APIs would never be the same. Join Rob Wyatt and PJ McNerney as they take a look down memory lane and explore the evolution of graphics APIs through the decades and ponder what the future might look like with these mighty compute engines.
24 episoder
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