UX Murder Mystery
Config used to be a crime of passion. A room full of people who make the interface, gathered to celebrate the craft. So why did Config 2026 feel less like a craft conference and more like a platform-strategy launch wearing a craft conference's clothes? In this episode, we open the case file on Figma's annual conference and the identity crisis hiding in its own program. The keynote pitched a canvas that absorbs everything: code, motion, AI, shaders, even hardware. Meanwhile the breakout stages filled up with speakers quietly defending feeling, texture, slowness, and the human hand. When your headliners preach acceleration and your community stage defends the craft, that is not a balanced lineup. That is an unresolved argument about what the tool is even for. We follow the evidence: the "code is material" thesis and the audience it quietly redraws. The two design systems talks openly anxious about systematizing without killing character. AI as the gravity well every other topic had to orbit. And the counter-programming that turned out to be the most honest thing on the schedule. The verdict? Config 2026 was not a design conference with an AI problem. It was an AI-platform event with a design conscience it has not figured out how to silence, or whether it wants to. Grab a chalk outline and settle in. This one is personal. Hosted by Brian J. Crowley & Eve Eden Edited by Kelsey Smith Intro Animation & Logo Design by Brian J. Crowley Music by Nicolas Lee A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden questions@UXmurdermystery.com [questions@UXmurdermystery.com] "Thank you for watching and or listening!" For informational and entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies and individuals use publicly available information for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
36 episoder
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