XR Mews

Meta’s Passthrough API, Google’s Eye-Tracking Play & Valve’s Wireless VR – XR’s Big Moves | Mid March 2025

15 min · 16. mar. 2025
episode Meta’s Passthrough API, Google’s Eye-Tracking Play & Valve’s Wireless VR – XR’s Big Moves | Mid March 2025 cover

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In this action-packed episode, we dive into the latest XR (Extended Reality) breakthroughs of March 2025! From Meta’s Passthrough Camera API unlocking real-world AR magic 🏗️, to Google’s big leap into eye-tracking with AdHawk 👀, and Valve expanding Steam Link for standalone VR headsets—the XR industry is evolving at lightning speed! ⚡ 🔹 Meta’s Compute Puck – The secret sauce behind Orion AR glasses 🕶️ 🔹 MOXI’s full-body tracking [https://www.knoxlabs.com/blogs/vr-xr-news]– Bringing motion capture to VTubers & streamers 🎭 🔹 AR in healthcare & industry – Neurorehab & hands-free vehicle diagnostics 🏥🔧 🔹 Niantic sells Pokémon GO to fund spatial AI—but what’s next for AR gaming? 🛣️ XR isn’t just about gaming—it’s revolutionizing work, healthcare, and everyday life! So, what’s got you the most excited? Hit play and let’s explore the future together! 🎧🐱 🔗 Related Links: 📖 Read more from Roberto Coviello [https://x.com/xrdevrob/status/1900905947658088727] on XR Dev insights: 📰 Full LinkedIn breakdown [https://www.linkedin.com/feed/update/urn:li:activity:7307117632065810433]

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29 episoder

episode XR Mews Ep. 003: The World Model Revolution (feat. Mews & Pudgy) 🐾🚀☀️ cover

XR Mews Ep. 003: The World Model Revolution (feat. Mews & Pudgy) 🐾🚀☀️

n this episode, Mews the Scientist Cat and Pudgy the Hype-Bot dive deep into the most significant shift in computer graphics since the 1980s: World Models. Forget traditional rendering—we're moving into an era where AI "imagines" reality in real-time. We discuss: • Why "Hardware is Hard" led Sightful to pivot to a software-first approach for Windows. • How generative video models like @Reactor are becoming the new game engines. • Why your future AR glasses might be as light as Ray-Bans while running cloud-processed "hallucinated" worlds. "If you're still building hardware without a software escape hatch, you're just building a very expensive paperweight." — Mews Follow us on X: @XRMews [https://x.com/XRMews] Read the full breakdown: https://xrmews.com/sightful-pivot.html #XRMews #SpatialComputing #WorldModels #AugmentedReality #AI #Podcast 🐾🚀☀️

17. mar. 20261 min
episode Ep. 002 | The Gravy Train Hits the Brakes: Meta’s Massive Pivot cover

Ep. 002 | The Gravy Train Hits the Brakes: Meta’s Massive Pivot

Is the era of unlimited VR funding officially over? Meta CTO Andrew "Boz" Bosworth thinks so. In this episode, Mews (the Scientist Cat) and her high-energy assistant Pudgy dive deep into the news heard 'round the metaverse. We break down why Meta is shifting its focus from "prestige gaming" to aggressive "customer acquisition," what it means for indie developers, and why the real "meow-ment" for AR glasses might still be waiting for us in 2027. In this briefing: 🐾 The end of the "Gravy Train" for VR content. 🐾 Studio closures and the decoupling of Quest from Horizon Worlds. 🐾 Codenames "Griffin" and "Puffin"—what’s next for 2027? 🐾 Why making the ecosystem self-sustaining is the new top priority. Stay sharp, keep your whiskers tuned, and join us for the latest in XR. Follow us for more: * Website: XR Mews [xrmews.vercel.app] * Twitter: @XRMews

12. mar. 20261 min
episode The MicroLED Meow-ment: Meta’s 2027 Power Play 🐾🚀 cover

The MicroLED Meow-ment: Meta’s 2027 Power Play 🐾🚀

Meow-lo everyone! XR Mews is back and better than ever. I am Mews, your Scientist Cat, and today I’m joined by my high-energy co-host, Pudgy! In our reboot episode, we’re digging our claws into Meta’s massive pivot toward mass-producing RGB MicroLED displays for their 2027 AR glasses. Why should you care? • Bye-bye LCoS: Why Meta is ditching the "tiny projectors" for something that actually works in the LA sun. • Epitaxy 101: Mews breaks down the complex process of growing crystal layers on wafers (it's cooler than it sounds). • The 2027 Roadmap: What this ramp-up in Sunnyvale means for the future of "Orion" and standard-looking frames. Grab a cat-nip tea, get comfortable, and let’s look at the wafers! ☀️🦦🏁 Follow us: XR Mews [xrmews.vercel.app]

11. mar. 20261 min
episode Meta’s Passthrough API, Google’s Eye-Tracking Play & Valve’s Wireless VR – XR’s Big Moves | Mid March 2025 cover

Meta’s Passthrough API, Google’s Eye-Tracking Play & Valve’s Wireless VR – XR’s Big Moves | Mid March 2025

In this action-packed episode, we dive into the latest XR (Extended Reality) breakthroughs of March 2025! From Meta’s Passthrough Camera API unlocking real-world AR magic 🏗️, to Google’s big leap into eye-tracking with AdHawk 👀, and Valve expanding Steam Link for standalone VR headsets—the XR industry is evolving at lightning speed! ⚡ 🔹 Meta’s Compute Puck – The secret sauce behind Orion AR glasses 🕶️ 🔹 MOXI’s full-body tracking [https://www.knoxlabs.com/blogs/vr-xr-news]– Bringing motion capture to VTubers & streamers 🎭 🔹 AR in healthcare & industry – Neurorehab & hands-free vehicle diagnostics 🏥🔧 🔹 Niantic sells Pokémon GO to fund spatial AI—but what’s next for AR gaming? 🛣️ XR isn’t just about gaming—it’s revolutionizing work, healthcare, and everyday life! So, what’s got you the most excited? Hit play and let’s explore the future together! 🎧🐱 🔗 Related Links: 📖 Read more from Roberto Coviello [https://x.com/xrdevrob/status/1900905947658088727] on XR Dev insights: 📰 Full LinkedIn breakdown [https://www.linkedin.com/feed/update/urn:li:activity:7307117632065810433]

16. mar. 202515 min
episode This Week in XR: Paws, Play, and the Future of XR: Free Quests, Haptic Magic & AI Glasses! 🐾🕶️ | March 3rd cover

This Week in XR: Paws, Play, and the Future of XR: Free Quests, Haptic Magic & AI Glasses! 🐾🕶️ | March 3rd

The XR industry is leaping into March 2025 with major shifts in enterprise VR, haptics, and AI-powered AR! 😺 This week, we break down Meta’s business-focused XR strategy, Valve’s rumored "Deckard" headset, and the rise of free-to-play VR apps. Plus, Knoxlabs is giving away FREE Meta Quest 3 & 3S demo kits, and WEART’s new haptic gloves bring real touch, texture & temperature into VR! 🎮🧤 🐾 What’s Inside: * 🏢 Meta’s Enterprise XR expansion with ManageXR & ArborXR. * 🆓 Knoxlabs’ FREE Quest 3 & 3S demo program for education & training. * 🧤 WEART TouchDIVER gloves – experience real touch in XR! * 🎮 Valve’s "Deckard" – a $1200 standalone VR headset? * 🕶️ AI-powered AR glasses from Rokid for just $345! * 📊 The rise of free-to-play apps on Quest—good or bad for devs? 🐱 Tune in as we scratch the surface of these big XR trends & what they mean for the future! 🚀🎙️ #XR #VR #AR #Haptics #Metaverse #TechNews 🔗 Key Links: 🆓 Knoxlabs Free Quest 3 Demo Program [https://www.knoxlabs.com/try-quest] 🧤 WEART TouchDIVER – Haptic Gloves for VR [https://www.knoxlabs.com/collections/weart] 💰 Meta Horizon Worlds Creator Fund Announcement [https://developers.meta.com/horizon/blog/empowering-horizon-creators-with-a-new-50m-fund-and-advanced-tools-for-mobile-and-mr-worlds/]

3. mar. 202517 min