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Let's Talk Nerdy

Podcast by Let's Talk Nerdy

English

Culture & leisure

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About Let's Talk Nerdy

Time To Talk Nerdy... With Adam & Dave! 🎙️ New Bi-Weekly Episodes 🎮 Video Games, Movies, Comics & More 🎥 Pop Culture, Game Reviews, & Deep Dives

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77 episodes

episode E76: I Am McLovin! | OD: Knock, Mortal Kombat II, Project Ants, & Dead As Disco artwork

E76: I Am McLovin! | OD: Knock, Mortal Kombat II, Project Ants, & Dead As Disco

Instagram: https://www.instagram.com/letstalknerdypodcast/ [https://www.instagram.com/letstalknerdypodcast/] TikTok: https://www.tiktok.com/@letstalknerdypodcast [https://www.tiktok.com/@letstalknerdypodcast] Join Us On Twitch Livestream: Dave's Twitch: https://www.twitch.tv/zagskorn [https://www.twitch.tv/zagskorn] Adam's Twitch: https://www.twitch.tv/thenerdadam [https://www.twitch.tv/thenerdadam] Episode 76 of the Let’s Talk Nerdy Podcast dives into psychological horror ambition, brutal cinematic returns, deep Metroidvania evolution, and rhythm infused action with deep discussions on OD: Knock, Mortal Kombat II The Movie, Project Ants, and Dead As Disco. From experimental storytelling to legacy franchises leveling up and ambitious indie design pushing mechanics forward, this episode breaks down the updates and fan reactions that actually matter. We kick things off with OD: Knock, a mysterious horror project continuing the unsettling vision tied to Hideo Kojima’s new wave of experimental storytelling. Early impressions lean heavily into psychological tension, cryptic world building, and a focus on immersion that blurs the line between game and experience. The atmosphere is already generating serious buzz, with players drawn to its eerie tone and unpredictable structure, though there is still uncertainty around how the gameplay will fully take shape. We break down why this could redefine modern horror or risk being too abstract for a broader audience. Next up is Mortal Kombat II, a sequel looking to build on the momentum of the 2021 reboot while delivering on what fans have been demanding for years. Expectations are high, especially with the promise of a more tournament focused story, a bigger roster, and the long awaited arrival of Johnny Cage. Early reactions lean toward hype with cautious optimism, with fans wanting sharper writing, stronger fight choreography, and a tone that fully commits to the brutal, over the top identity of the franchise. We get into what this sequel needs to nail to truly land. Then we shift to Project Ants, and this is where things get seriously interesting. This is a full 3D Metroidvania set in a fallen insect kingdom where you play as an ant warrior searching for the lost queen. The game leans hard into exploration with a fully interconnected world packed with verticality, shortcuts, and hidden paths that reward mastery of movement just as much as combat. The fighting system is skill based and precise, demanding tight timing, spatial awareness, and pattern recognition, while a unique pheromone mechanic lets you open enemies up, chain combos, and even enhance mobility. Progression is driven by unlocking new abilities, defeating bosses, and backtracking into previously unreachable areas, creating that classic loop of exploration, platforming, and combat. Early impressions highlight how ambitious the design is, though the big question is whether it can maintain that depth and flow across the entire experience. We close things out with Dead As Disco, a stylish rhythm action title blending music and combat into a fast paced, beat driven experience. Its bold aesthetic and fluid gameplay are turning heads, with early reactions praising how tightly the combat syncs with the soundtrack. There is real excitement around its identity and energy, but also some concern about long term variety and whether the core loop can stay fresh. We break down what could push it into breakout territory versus falling into repetition. If psychological horror, cinematic brutality, Metroidvania depth, and rhythm fueled combat are your thing, Episode 76 delivers. #videogamepodcast #gamingnews #odknock #mortalkombat2 #projectants #deadasdisco #gaming

1 May 2026 - 1 h 39 min
episode E75: Funny How? | Mouse: P.I. For Hire, Mortal Shell II, & Avatar Legends: The Fighting Game artwork

E75: Funny How? | Mouse: P.I. For Hire, Mortal Shell II, & Avatar Legends: The Fighting Game

Instagram: https://www.instagram.com/letstalknerdypodcast/ TikTok: https://www.tiktok.com/@letstalknerdypodcast Join Us On Twitch Livestream: Dave's Twitch: https://www.twitch.tv/zagskorn Adam's Twitch: https://www.twitch.tv/thenerdadam Episode 75 of the Let’s Talk Nerdy Podcast dives into stylized noir chaos, brutal Soulslike evolution, and elemental fighting game hype with deep discussions on Mouse: P.I. For Hire, Mortal Shell 2, and Avatar Legends: The Fighting Game. From bold artistic swings to high-risk sequels and competitive fighters stepping into iconic universes, this episode breaks down the updates and fan reactions that actually matter. We kick things off with Mouse: P.I. For Hire, one of the most visually unique shooters in years, blending 1930s rubber-hose cartoon animation with fast-paced FPS gameplay and a gritty noir detective story. You step into the role of Jack Pepper, navigating a corrupt city filled with gangsters, chaos, and over-the-top weaponry in a jazz-fueled, hand-drawn world . Fans are genuinely excited about how different this feels from anything else on the market, with early previews praising its tight gunplay and nostalgic style, though some skepticism still lingers around whether the gameplay can stay as strong as the presentation over a full experience. We break down why this could either be a breakout indie hit or fall into the trap of style over substance. Next up is Mortal Shell 2, a sequel carrying serious expectations after the original built a cult following for its methodical combat and unique “shell” system. Early sentiment is cautiously optimistic, with fans hoping the sequel expands on its dark, punishing combat while smoothing out the stiffness and pacing issues that held the first game back. There’s clear demand for deeper build variety, stronger world design, and a more refined identity that can truly compete with the heavyweights in the Soulslike genre instead of sitting just outside that top tier. We get into what it needs to improve and where it can actually elevate the franchise. Then we close things out with Avatar Legends: The Fighting Game, a fast-paced 1v1 fighter bringing characters from across the Avatar universe into a competitive spotlight with hand-drawn visuals and rollback netcode for smooth online play . Fans love the idea of finally getting a proper Avatar fighting game with real competitive depth, especially with crossplay and multiple modes already confirmed, but there’s also concern about roster size, long-term support, and whether it can stand out in a crowded fighting game scene. We break down the potential, the risks, and what would make this a true standout instead of just a licensed fighter. If noir shooters, Soulslike brutality, and elemental combat are your thing, Episode 75 delivers. #videogamepodcast #gamingnews #mousepiforhire #mortalshell2 #avatarlegends #fightinggames

12 Apr 2026 - 1 h 32 min
episode E74: Wolfman's Got Nards! | Halloween, Super Mario Galaxy, Lords Of The Fallen 2, & Forza Horizon 6 artwork

E74: Wolfman's Got Nards! | Halloween, Super Mario Galaxy, Lords Of The Fallen 2, & Forza Horizon 6

Join Us On Twitch Livestream: Instagram: https://www.instagram.com/letstalknerdypodcast/ [https://www.instagram.com/letstalknerdypodcast/] TikTok: https://www.tiktok.com/@letstalknerdypodcast [https://www.tiktok.com/@letstalknerdypodcast] Join Us On Twitch Livestream: Dave's Twitch: https://www.twitch.tv/zagskorn [https://www.twitch.tv/zagskorn] Adam's Twitch: https://www.twitch.tv/thenerdadam [https://www.twitch.tv/thenerdadam] Episode 74 of the Let’s Talk Nerdy Podcast dives into brutal slasher survival, Nintendo’s biggest cinematic gamble yet, dark fantasy redemption, and high-speed open-world ambition with deep discussions on Halloween: The Game, Super Mario Galaxy the movie, Lords of the Fallen 2, and Forza Horizon 6. From iconic franchises evolving to risky new directions, this episode breaks down the updates and fan reactions that actually matter. We kick things off with Halloween: The Game, IllFonic’s upcoming asymmetrical horror title that puts players in the boots of Michael Myers or desperate survivors trying to escape Haddonfield. Built on Unreal Engine 5 with involvement from horror legend John Carpenter, the game is aiming for a cinematic, faithful recreation of the 1978 classic while adding both multiplayer chaos and a surprisingly deep single-player story with multiple endings. Fans are split right down the middle. Some love the atmosphere, the ability to play as Myers, and the focus on story, calling it a dream project for horror fans. Others are बेहद skeptical due to IllFonic’s track record, worried it could feel like a reskinned Friday the 13th or lose support quickly. We break down the gameplay systems, the risk factor, and why this might either be a breakout horror hit or crash hard. Next up is Super Mario Galaxy making the jump to the big screen, and expectations could not be higher after the massive success of The Super Mario Bros. Movie. Early buzz suggests a more ambitious, visually stunning direction that leans into the cosmic scale and emotional tone that made the original game iconic. Fans are excited about the potential for a deeper story and unforgettable soundtrack moments, but there’s also concern about whether it can balance spectacle with the charm and simplicity that made Mario work so well in theaters the first time. We talk about how Nintendo could elevate this into something special or play it too safe. Then we get into Lords of the Fallen 2, a sequel looking to build on the momentum of its predecessor’s dark, brutal Soulslike formula. The first game earned respect for its dual-world mechanic and atmospheric design, but also criticism for performance issues and uneven combat feel. Early sentiment around the sequel is cautiously optimistic, with fans hoping for smoother gameplay, tighter mechanics, and a more refined identity that can stand alongside giants in the genre instead of sitting just below them. We break down what it needs to fix and where it can actually surpass expectations. We close things out with Forza Horizon 6, easily one of the most anticipated racing games on the horizon. While official details are still limited, the community is already buzzing about potential new locations, next-gen realism, and how Playground Games can push the open-world racing formula even further. Fans expect a bigger map, deeper progression systems, and smarter online integration, but there’s also pressure to avoid feeling like just another iteration. We talk about what would truly make this feel like a leap instead of a repeat. If slasher horror, Mario’s next big leap, dark fantasy grit, and high-speed open-world racing are your thing, Episode 74 delivers. #videogamepodcast #gamingnews #halloweenthegame #supermariogalaxy #lordsofthefallen #forzahorizon6

31 Mar 2026 - 1 h 56 min
episode E73: BOB! | Lego Batman: Legacy of the Dark Knight, 007 First Light, John Carpenter's Toxic Commando artwork

E73: BOB! | Lego Batman: Legacy of the Dark Knight, 007 First Light, John Carpenter's Toxic Commando

Stay Connected With Us: Instagram: https://www.instagram.com/letstalknerdypodcast/ [https://www.instagram.com/letstalknerdypodcast/] TikTok: https://www.tiktok.com/@letstalknerdypodcast [https://www.tiktok.com/@letstalknerdypodcast] Join Us On Twitch Livestream: Dave's Twitch: https://www.twitch.tv/zagskorn [https://www.twitch.tv/zagskorn] Adam's Twitch: https://www.twitch.tv/thenerdadam [https://www.twitch.tv/thenerdadam] Episode 73 of the Let’s Talk Nerdy Podcast dives into brick-built Dark Knight ambition, Bond’s bold origin story, and sludge-soaked co-op chaos with deep discussions on LEGO Batman: Legacy of the Dark Knight, 007 First Light, and John Carpenter's Toxic Commando. From legacy characters reimagined to gritty genre throwbacks, this episode breaks down the updates and fan reactions that matter most. We kick things off with LEGO Batman: Legacy of the Dark Knight, a new chapter aiming to celebrate Batman’s history while pushing the LEGO formula forward. With an open-world Gotham, deep roster teases, and a tone that blends classic LEGO humor with darker source material, fans are cautiously hyped. Some are excited about the potential for expanded traversal and more cinematic storytelling, while others are hoping it avoids feeling like a simple rehash of past LEGO DC entries. We unpack what it needs to evolve, how it can stand out in a crowded superhero space, and why longtime Bat-fans are watching closely. Next up is 007 First Light, IO Interactive’s long-awaited James Bond project focused on a younger, unproven 00 agent earning his stripes. Built by the studio behind the modern Hitman trilogy, expectations are sky-high for sandbox-style missions, player freedom, and slick espionage gameplay. Fans are already debating whether it should lean more stealth-sim or cinematic action spectacle, and whether an origin story is the right move for Bond in today’s gaming landscape. We break down how this could redefine interactive spy thrillers and finally give Bond the prestige game treatment he’s been missing for years. We close things out with John Carpenter’s Toxic Commando, a co-op first-person shooter drenched in B-movie horror energy. Set in a near-future apocalypse caused by a catastrophic experiment, it’s all about over-the-top weapons, grotesque enemies, and chaotic squad-based survival. Old-school shooter fans love the throwback vibe, while others are curious whether it can carve out an identity in a post-Left 4 Dead world. We talk about its grind-house tone, co-op appeal, and why Carpenter’s name alone has horror fans paying attention. If brick legends, elite spy origins, and explosive co-op carnage are your thing, Episode 73 delivers. #videogamepodcast #gamingnews #legobatman #007firstlight #toxiccommando

5 Mar 2026 - 1 h 47 min
episode E72: We All Go A Little Mad Sometimes | Scream 7, John Wick Game, Star Wars Galactic Racer, Totally Secure Airport artwork

E72: We All Go A Little Mad Sometimes | Scream 7, John Wick Game, Star Wars Galactic Racer, Totally Secure Airport

Stay Connected With Us: Instagram: https://www.instagram.com/letstalknerdypodcast/ [https://www.instagram.com/letstalknerdypodcast/] TikTok: https://www.tiktok.com/@letstalknerdypodcast [https://www.tiktok.com/@letstalknerdypodcast] Join Us On Twitch Livestream: Dave's Twitch: https://www.twitch.tv/zagskorn [https://www.twitch.tv/zagskorn] Adam's Twitch: https://www.twitch.tv/thenerdadam [https://www.twitch.tv/thenerdadam] Episode 72 of the Let’s Talk Nerdy Podcast dives into slasher legacy chaos, high-octane action adaptations, galaxy-spanning speed, and absurd security simulator madness with deep discussions on Scream 7, the newly announced John Wick video game, Star Wars: Galactic Racer, and Totally Secure Airport. From franchise reinventions to unexpected game reveals, this episode breaks down the updates and fan reactions that matter most. We kick things off with Scream 7, the next chapter in the legendary horror franchise. With behind-the-scenes shakeups and returning faces, we unpack what this sequel needs to deliver and how it can restore confidence after recent controversy. Next up is the John Wick video game, bringing the world of assassins, precision gunplay, and brutal choreography into interactive form. We break down what makes the franchise such a natural fit for gaming and how it could stand apart from other action titles chasing that cinematic combat formula. We then shift to Star Wars: Galactic Racer, a high-speed arcade-style racer set in a galaxy far, far away, and discuss how it could expand the universe in a fun, competitive direction while tapping into longtime fan nostalgia. We close things out with Totally Secure Airport, a chaotic and comedic take on airport security that leans fully into absurdity, and explore why unpredictable sandbox-style simulators continue to break through with massive online audiences. If horror sequels, assassin action, space racing, and ridiculous simulator energy are your thing, Episode 72 delivers. #videogamepodcast #gamingnews #scream7 #johnwickgame #starwarsgaming #totallysecureairport

23 Feb 2026 - 1 h 54 min
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