Cover image of show The Sound of Machines Podcast

The Sound of Machines Podcast

Podcast by Rich Bernett

English

Culture & leisure

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About The Sound of Machines Podcast

The Sound of Machines Podcast is about the many ways people work with sound, from handmade instruments and unconventional setups to simple, improvised processes that pull from different disciplines. Hosted by Rich Bernett, each episode blends conversation, sound examples, and practical insight drawn directly from the guest’s work. You’ll hear from a rotating group of musicians, hobbyists, performance artists, producers, engineers, and others who enjoy experimenting with sound and sharing what they’ve learned along the way. Whether you’re already deep into sound-making or just starting to poke around, the podcast offers ideas you can try in your own projects and encouragement to keep experimenting.

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3 episodes

episode Wherever You Are artwork

Wherever You Are

If you follow my work online, you’ve probably seen the small motor drones I make. They’re simple wooden boxes with a hobby motor inside and an instrument output that carries the sound of the motor as I slow it down and speed it up. On its own, the signal isn’t especially exciting, but things change once it runs through effects like reverb and harmonizers. And that’s what I’m playing here on this episode. A 60 minute excerpt from an upcoming album called "Wherever You Are", featuring a slowly shifting wall of gentle, melodic drone. While the full album runs three hours and forty minutes, this podcast version is slightly shorter due to hosting limits. The complete, unedited version will be released on all major streaming platforms later this week. Want to recreate these sounds on your own projects? Starting in March of 2026, I’ll be offering these drone boxes to my Patreon subscribers. Members at the "All-Access" tier will get details on availability, and they’ll also be able to download the full album to use as they wish. Check it out at Patreon.com/thesoundofmachines [Patreon.com/thesoundofmachines]

10 Feb 2026 - 1 h 1 min
episode Cinnamon, Horror, and Mannequin Heads artwork

Cinnamon, Horror, and Mannequin Heads

This second episode drops us back into one of the Sound of Machines community meetups [https://thesoundofmachines.com/blogs/news/monthly-show-and-tell-for-creators-and-fans-of-experimental-sound] — the kind of space where unfinished ideas are welcome, strange tools are encouraged, and nobody feels pressure to explain themselves too much. We start with Thad, who describes himself not as a musician or sound artist, but as someone who likes to make toys. What he puts on the table is a series of small, handmade noise boxes built around contact microphones [https://thesoundofmachines.com/blogs/news/monthly-show-and-tell-for-creators-and-fans-of-experimental-sound] and simple materials: springs under tension, bits of metal, wood, and anything else that responds well to vibration. It’s a reminder that contact mics don’t just amplify sound — they reveal what’s already happening inside an object. Springs scrape. Wood creaks. Metal rings in ways you don’t hear until you’re listening from the inside. Thad’s setup extends into software as well: an old, exposed laptop running Linux and Guitarix [https://guitarix.org/], paired with a custom MIDI controller. [https://www.parkstool.com/?srsltid=AfmBOorPb_Gc4bDNjN_nuHQ3sHNOjU6F8kw_XxqgLexwhVIfbpV-ASwW] Physical knobs control digital effects, loops can be recorded and warped, and visitors are invited to interact with the system like a kind of sonic zen garden. The sound quality isn’t the point. The interaction is. There is a short aside about apprehension engines [https://apprehensionengine.com/pages/video]. That theme carries into Jey’s work [https://www.instagram.com/putrid.fauve/], which moves sharply toward performance art. Jey uses contact mics [https://www.patreon.com/collection/1678010] as part of a live, physical, and intentionally unsettling practice. Objects become props. Sound becomes gesture. A contact mic in the mouth captures screams without the feedback problems of a traditional microphone, while also reinforcing the visual intensity of the performance. Horror isn’t an aesthetic add-on here — it’s the structure. Jey talks about noise as a spectrum rather than a category, and about boredom as a creative enemy. Standing still behind a table isn’t enough. The body has to be involved. Objects [https://www.instagram.com/p/Cl1mUbMJWuo/?img_index=4] carry meaning. Even something as simple as a head scratcher [https://www.amazon.com/Scalp-Massager-Heads-Relaxing-Scratcher/dp/B07K1NRN5T?th=1] becomes an instrument when amplified and performed with intention. We also learned about the genre called Trash Core [https://sadwrist.bandcamp.com/track/mphtmnwtchrv]. As the conversation opens up, we hear from Henry, who offers one of the quiet insights of the episode: when you loop noise long enough, it stops sounding like noise. Not because it becomes prettier, but because your brain starts to recognize patterns. Familiarity replaces confusion. Listening changes. There is a brief aside about Radio Garden [https://radio.garden/]. Henry demonstrates this way of thinking through experiments with frame drums, magnets, cinnamon, and resonance [https://www.youtube.com/watch?v=2n3tJw1HDNk&feature=youtu.be]. By adding small amounts of mass in precise locations, he reshapes how surfaces vibrate. Singing into a drum head reveals nodes. Magnets shift harmonics. The same idea extends to strings weighted with fishing sinkers [https://a.co/d/8FQr7Mo], producing inharmonic, bell-like tones that feel more sculpted than accidental. From there, the meetup widens out. Pete talks about controlled feedback and screaming at mannequin heads and we hear a brief clip from one of his songs [https://open.spotify.com/track/30zcnKqUQXIoMXi0r92xAB?si=5b21070ed8bd490d] that uses these exprimental techniques. Mark then shares his background in live visuals, analog video feedback, and found metal objects salvaged from theaters and scrap shops [https://scrapcreativereuse.org/?gad_source=1&gad_campaignid=9308671168&gbraid=0AAAAACfHFiL8OZ1IT4wR4DsSkjyo51qku&gclid=CjwKCAiA64LLBhBhEiwA-Pxgu8_Fbk_VtH1K-BDNuobUVWGAdWWdMqCSdCnKqeb7m7_Epn7Pb91p5RoCKVEQAvD_BwE]. Across all of it runs a shared curiosity about feedback loops — sonic, visual, physical — and how far they can be pushed before they collapse. The meetup runs long, drifts into odd time signatures, and ends on a misunderstanding that feels exactly right. No conclusions. No takeaways neatly wrapped up. Just people showing their work, asking questions, and listening closely. That’s what these gatherings are about.

15 Jan 2026 - 28 min
episode Birds, Rolls, and Waterfalls artwork

Birds, Rolls, and Waterfalls

The first episode of The Sound of Machines Podcast starts with something simple: curiosity about the people who follow along with my work. I hosted an online Show & Tell to meet the folks who build, hack, record, and experiment in their own spaces, and the conversation immediately took on a life of its own. What unfolded was a wide mix of ideas and projects, from tape loops and shortwave radio signals to reproducing pianos, early computer music, and even turning windows into contact-style sensors to track bird strikes. It’s an easygoing introduction to the kind of community this show is built around and a look at how people shape sound in ways that are personal, practical, and sometimes surprising. For a full list of links and samples from this episode, go to www.patreon.com/thesoundofmachines [https://www.patreon.com/collection/1863683]

15 Jan 2026 - 20 min
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