A Thoughtful Gaming Podcast

009: Thomassons, Part 2: Score and Difficulty

48 min · 25. heinä 2015
jakson 009: Thomassons, Part 2: Score and Difficulty kansikuva

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Part two of our series on thomassons, the vestiges of the arcade. In this episode we discuss score, combos, difficulty, and loss. Games mentioned include Mario, Space Invaders, Defender, Pac-Man, Assassin's Creed, Prince of Persia, and Super Meat Boy.

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jakson 008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives kansikuva

008: Thomassons, the Vestiges of the Arcade, Part 1: Game Length and Lives

The term Thomasson comes from Japan and describes a feature of architecture that no longer serves any purpose: a staircase to nowhere, a gate without a fence, a pole supporting nothing. These things arise as cities and buildings evolve naturally over time. The same concept can be applied to videogames. This episode starts with a few smaller examples of Thomassons in gaming, then ends with an in-depth analysis of why arcade games needed lives and how the Mario series has used them. Links: 99% Invisible on the invention of the shot clock [http://99percentinvisible.org/episode/episode-77-game-changer/] 99% Invisible on the Thomasson [http://99percentinvisible.org/episode/thomassons/] 99% Invisible on the history of pinball [http://99percentinvisible.org/episode/for-amusement-only/]

25. joulu 20141 h 5 min