CG Garage

How to Make and Distribute a Gothic Horror Film on a Shoestring | Justin Denton | Ep. 550

1 h 29 min · 1. kesä 2026
jakson How to Make and Distribute a Gothic Horror Film on a Shoestring | Justin Denton | Ep. 550 kansikuva

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Gothic horror is having a moment, and Justin Denton got there before the wave. His feature The Curse of the Sin Eater is now streaming on Prime, built for under a million dollars with 19 shooting days, a single private benefactor, Chicago theater actors, an English manor that half-burned down and got rebuilt by hand, and a composer found on Spotify who bowed his guitar like a cello because he didn't own one. Justin is a VFX veteran who has worked on $200 million productions, directed VR experiences for Legendary, and now has a completed independent feature with a Samuel Goldwyn distribution deal to show for a process that looks nothing like what Hollywood taught him and everything like what filmmaking actually requires. Chris and Daniel dig into the full journey with Justin: how the sin eater mythology stuck with him through COVID, why he pitched it as a drama dressed in horror clothing, what it costs to make a real film in a union town, how distribution actually gets done in the backroom deals before AFM (American Film Market) even opens, and why not having a recognizable name in your cast is the one decision that follows a first-time director all the way to the release screen. The conversation ranges from the Philippou Brothers grinding out horror on YouTube in rural Australia to Demi Moore chasing a script nobody thought she would want, to why the studios are wrong about Gen Z and the movies. This is a real-world map of what it takes to make a feature right now. Links and References: Justin Denton on IMDB > [https://www.imdb.com/name/nm1877722/] Justin Denton on LinkedIn > [https://www.linkedin.com/in/justindenton/] Justin Denton on Instagram > [https://www.instagram.com/thejustindenton/] The Curse of the Sin Eater Trailer > [https://www.youtube.com/watch?v=9HUwV2cToVg] The Curse of the Sin Eater on Amazon Prime > [https://www.primevideo.com/detail/0JDUXP5XWYI6ENZUZUQHUK4VGA] Film discussed: Talk to Me (dirs. Danny and Michael Philippou) The Substance (dir. Coralie Fargeat) My Old Ass (dir. Megan Park) Weapons (dir. Zach Cregger) Obsession (dir. Cory Barker) The Bride (dir. Maggie Gyllenhaal) Widows Bay (Apple TV+) Honey Don't (dir. Ethan Coen) This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

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jakson How to Make and Distribute a Gothic Horror Film on a Shoestring | Justin Denton | Ep. 550 kansikuva

How to Make and Distribute a Gothic Horror Film on a Shoestring | Justin Denton | Ep. 550

Gothic horror is having a moment, and Justin Denton got there before the wave. His feature The Curse of the Sin Eater is now streaming on Prime, built for under a million dollars with 19 shooting days, a single private benefactor, Chicago theater actors, an English manor that half-burned down and got rebuilt by hand, and a composer found on Spotify who bowed his guitar like a cello because he didn't own one. Justin is a VFX veteran who has worked on $200 million productions, directed VR experiences for Legendary, and now has a completed independent feature with a Samuel Goldwyn distribution deal to show for a process that looks nothing like what Hollywood taught him and everything like what filmmaking actually requires. Chris and Daniel dig into the full journey with Justin: how the sin eater mythology stuck with him through COVID, why he pitched it as a drama dressed in horror clothing, what it costs to make a real film in a union town, how distribution actually gets done in the backroom deals before AFM (American Film Market) even opens, and why not having a recognizable name in your cast is the one decision that follows a first-time director all the way to the release screen. The conversation ranges from the Philippou Brothers grinding out horror on YouTube in rural Australia to Demi Moore chasing a script nobody thought she would want, to why the studios are wrong about Gen Z and the movies. This is a real-world map of what it takes to make a feature right now. Links and References: Justin Denton on IMDB > [https://www.imdb.com/name/nm1877722/] Justin Denton on LinkedIn > [https://www.linkedin.com/in/justindenton/] Justin Denton on Instagram > [https://www.instagram.com/thejustindenton/] The Curse of the Sin Eater Trailer > [https://www.youtube.com/watch?v=9HUwV2cToVg] The Curse of the Sin Eater on Amazon Prime > [https://www.primevideo.com/detail/0JDUXP5XWYI6ENZUZUQHUK4VGA] Film discussed: Talk to Me (dirs. Danny and Michael Philippou) The Substance (dir. Coralie Fargeat) My Old Ass (dir. Megan Park) Weapons (dir. Zach Cregger) Obsession (dir. Cory Barker) The Bride (dir. Maggie Gyllenhaal) Widows Bay (Apple TV+) Honey Don't (dir. Ethan Coen) This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

1. kesä 20261 h 29 min
jakson Filmmaking Needs a New Revolution. Bill Warner, Founder of Avid, Is Building It | Ep. 549 kansikuva

Filmmaking Needs a New Revolution. Bill Warner, Founder of Avid, Is Building It | Ep. 549

The man who invented nonlinear editing is not done disrupting filmmaking. Bill Warner, founder of Avid Technology and the engineer behind the tool that unlocked the indie film revolution of the 1990s, has spent the last several years pushing a new idea at Lightcraft: a CAD system for movies, built to take a filmmaker from first idea to final pixel without ever losing control to the technology along the way. If Avid gave editors the freedom to try things, Lightcraft is designed to give everyone on a production the freedom to stop asking permission. Chris and Daniel get deep into Bill's full origin story, from a spinal injury at 18 that he describes as the thing that set him free, to building a whistle-controlled device for a paralyzed roommate that eventually landed in the inventor's hall of fame, to getting into MIT with grades that had no business getting him there, to the moment in a video editing suite in 1987 when he decided he was going to build Avid because no one else had done it yet. Along the way, Bill lays out exactly what Lightcraft's Spark Story is designed to do, why he thinks prompting your way to a movie is a fantasy that will drive people insane, and why the goal is not AI that makes the movie but AI that says, "You're the boss of me." Links and References Bill Warner on LinkedIn > [https://www.linkedin.com/in/billwarner/] Lightcraft / Spark Story > [https://lightcraft.pro/] Avid Wikipedia > [https://en.wikipedia.org/wiki/Avid_Technology] USD (Universal Scene Description) > [https://openusd.org] https://openusd.org This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

25. touko 20261 h 36 min
jakson The Devil Wears Prada Predicted 20 Years of Cultural Stagnation | Episode 548 kansikuva

The Devil Wears Prada Predicted 20 Years of Cultural Stagnation | Episode 548

A movie from 2006 looks like it could have come out last year. The cars are the same. The computers are the same. The fashion, the cinematography, the music -- all of it effectively unchanged. Chris and Daniel use The Devil Wears Prada as a lens to ask a question that goes well beyond film: has Western pop culture simply... stopped moving? The conversation covers the film's craft -- Meryl Streep's uncommonly restrained performance, why the movie works better than it has any right to, and why Daniel reads Miranda Priestly not as a villain but as a Whiplash-style manifestation of what the main character actually wants. But the real thesis is bigger: the iPhone, social media, the collapse of risk-taking across studios and streaming, and why neither audiences nor executives are really to blame -- the incentive structure is. Chris and Daniel also get into the sin-eater problem, why indie film has lost its live-wire energy, and what it actually takes to stop doom-scrolling and just make the thing. Links and References What The Devil Wears Prada and Your iPhone Have in Common: Nothing Has Changed in Twenty Years > [https://www.monstrousmoonshine.tv/post/what-the-devil-wears-prada-and-your-iphone-have-in-common-nothing-has-changed-in-twenty-years] The Devil Wears Prada (2006, dir. David Frankel) The Devil Wears Prada 2 (2026, dir. David Frankel) Justin Denton, The Curse of the Sin Eater [https://www.youtube.com/watch?v=wOG-4WW_Kq8] Five Easy Pieces (1970) The Last Detail (1973) Whiplash (2014) Everything Everywhere All at Once (2022) Swiss Army Man (2016) Sinners (2025) Suits (TV series) The Office (TV series) Frasier (TV series) The Big Picture podcast > [https://www.theringer.com/podcasts/the-big-picture] This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

18. touko 20261 h 27 min
jakson Your VFX Skills Are Your AI Advantage | Marc Rienzo | Episode 547 kansikuva

Your VFX Skills Are Your AI Advantage | Marc Rienzo | Episode 547

Marc Rienzo is a veteran VFX artist and supervisor with his roots deep in compositing -- the kind of career that runs through Digital Domain, Sony, Weta, and the first Spider-Man's web-swinging climax, a shot he was literally escorted away from by a PA to make sure he went home after three days straight. That obsessive standard for invisible work turns out to be exactly the skill set that matters most when everyone else is just typing prompts. Marc and Chris dig into what it really means to match a shot to the DP's camera rather than just making it look cool, why compositors add optical imperfections on purpose, and how the discipline of working to film print-outs created habits that digital pipelines quietly erased. They also get into the honest conversation about what AI changes for VFX artists who never wanted to make their own films -- versus those like Marc who are now using 30 years of production knowledge to self-publish a comic book series and build a solo movie trailer using AI tools. If you have spent decades making every pixel work, Marc argues, you know exactly what to ask AI to do and when it got it wrong. Most people typing prompts don't have that. Links: Marc Rienzo's website > [https://www.marcrienzo.com/] Marc Rienzo on IMDB > [https://www.imdb.com/name/nm0006821/] Marc Rienzo on YouTube > [https://www.youtube.com/user/marcrienzo] Foundry Nuke > [https://www.foundry.com/products/nuke-family/nuke] This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

4. touko 20261 h 8 min
jakson VidViz, a Pocket Watch, and the Character That Rewrote June July | Episode 546 kansikuva

VidViz, a Pocket Watch, and the Character That Rewrote June July | Episode 546

Hollywood isn't dying. It's being deconstructed and reassembled into something nobody has a blueprint for, and the people falling into the water right now are the ones who have to figure out what the new ship looks like. Chris Nichols, Daniel, and James are recording this one from a moving car, driving from Los Angeles to Angel's Camp, California for a live location shoot on their Monstrous Moonshine western, June July. The conversation they have on the way there turns into one of the more honest assessments of what the industry is actually going through: not an AI problem, not a streaming problem, but a collapse of the middle-ground ecosystem that used to grow directors, fund weird ideas, and keep creative risk alive. But first: how a pocket watch changed everything. Before any of that industry talk, the crew digs into what happened when they started shooting vid-viz for June July on an iPhone. James, who plays the outlaw Ross in the film, found something in that low-stakes exploratory process that nobody had scripted: a lonely man who thought he had more time, holding a dead man's pocket watch and staring at the life he ruined. That discovery rewrote Ross's entire arc, threaded a new storyline through the larger film, and proved that vid-viz isn't just a pre-visualization tool. It's where the real story gets found. From there the conversation opens up into what it actually means to survive a reshuffling industry, why the lens test mentality is the most insidious way creative people avoid making things, and what anyone with 25 years of experience and a suddenly obsolete skill set is supposed to do next. Links: Monstrous Moonshine > [https://www.monstrousmoonshine.tv] James Blevins IMDB > [https://www.imdb.com/name/nm0088320/] James Blevins LinkedIn > [https://www.linkedin.com/in/james-blevins-738b74/] Virtual Production: 'June July' Filmmakers Test New "VidViz" Technique | The Creative + Tech Orbit > [https://creativetechorbit.substack.com/p/virtual-production-june-july-filmmakers] This episode is sponsored by: Center Grid Virtual Studio [https://cgvirtualstudio.com/] Kitbash 3D (Use promocode "CGGarage" for 10% off) [https://kitbash3d.com/]

27. huhti 20261 h 7 min