Creative Collaboration Podcast

Ep06: Adam Boyes

1 h 0 min · 16. tammi 2026
jakson Ep06: Adam Boyes kansikuva

Kuvaus

In this episode, Adam Boyes shares lessons from decades in the games industry—from QA at EA to leadership roles at Capcom, PlayStation, and Iron Galaxy. We explore why defining “what a game is not” matter, and how trust-driven collaboration leads to stronger teams and better games. Topics include: - Building clear creative vision - Empowering teams vs. director-led development - Handling conflict and ego - Involving marketing early - Remote vs. in-person collaboration - Leadership frameworks that scale Chapters: 00:00 Intro – Gamescom, Creativity & Collaboration in Game Development   01:20 Adam Boyes’ Journey into the Games Industry   03:45 Breaking In Through QA at Electronic Arts   07:10 From QA to Production & Startup Studio Life   09:50 Blitz: The League – Creative Vision Under Constraints   13:30 Defining a Game: What It Is vs What It Isn’t   16:05 Rumbleverse Origins – From Bar Talk to Real Pitch   19:40 Team Alignment, Values & Creative Boundaries   22:55 Publisher Cancellation & Rebuilding the Vision   26:15 Director-Driven vs Collective Game Development   29:40 Trust vs Speed – The Fall Damage Design Lesson   32:50 What Creative Collaboration Really Means   35:30 When to Involve Marketing & Commercial Voices   38:00 Managing Conflict, Ego & Team Disagreements   41:20 Killing Your Darlings – The Pitch Cemetery   44:15 Leadership Rituals: Dailies & the 1-3-1 Framework   47:10 Remote Work vs In-Person Collaboration   50:00 Conflict Resolution & Emotional Intelligence   53:30 Cultural Differences in Global Game Teams   56:20 Advice for New Game Developers & Collaborators   59:00 Final Thoughts, Community & Where to Find Adam #GameDevelopment #Leadership #CreativeLeadership #CreativeTeams #Collaboration

Kommentit

0

Ole ensimmäinen kommentoija

Rekisteröidy nyt ja liity Creative Collaboration Podcast-yhteisöön!

Aloita nyt

3 kuukautta hintaan 7,99 €

Sitten 7,99 € / kuukausi · Peru milloin tahansa.

  • Podimon podcastit
  • 20 kuunteluaikaa / kuukausi
  • Lataa offline-käyttöön

Kaikki jaksot

8 jaksot

jakson Ep06: Adam Boyes kansikuva

Ep06: Adam Boyes

In this episode, Adam Boyes shares lessons from decades in the games industry—from QA at EA to leadership roles at Capcom, PlayStation, and Iron Galaxy. We explore why defining “what a game is not” matter, and how trust-driven collaboration leads to stronger teams and better games. Topics include: - Building clear creative vision - Empowering teams vs. director-led development - Handling conflict and ego - Involving marketing early - Remote vs. in-person collaboration - Leadership frameworks that scale Chapters: 00:00 Intro – Gamescom, Creativity & Collaboration in Game Development   01:20 Adam Boyes’ Journey into the Games Industry   03:45 Breaking In Through QA at Electronic Arts   07:10 From QA to Production & Startup Studio Life   09:50 Blitz: The League – Creative Vision Under Constraints   13:30 Defining a Game: What It Is vs What It Isn’t   16:05 Rumbleverse Origins – From Bar Talk to Real Pitch   19:40 Team Alignment, Values & Creative Boundaries   22:55 Publisher Cancellation & Rebuilding the Vision   26:15 Director-Driven vs Collective Game Development   29:40 Trust vs Speed – The Fall Damage Design Lesson   32:50 What Creative Collaboration Really Means   35:30 When to Involve Marketing & Commercial Voices   38:00 Managing Conflict, Ego & Team Disagreements   41:20 Killing Your Darlings – The Pitch Cemetery   44:15 Leadership Rituals: Dailies & the 1-3-1 Framework   47:10 Remote Work vs In-Person Collaboration   50:00 Conflict Resolution & Emotional Intelligence   53:30 Cultural Differences in Global Game Teams   56:20 Advice for New Game Developers & Collaborators   59:00 Final Thoughts, Community & Where to Find Adam #GameDevelopment #Leadership #CreativeLeadership #CreativeTeams #Collaboration

16. tammi 20261 h 0 min