func_podcast

Episode 6 - Gamescom and EEK3 2022

58 min · 7. syys 2022
jakson Episode 6 - Gamescom and EEK3 2022 kansikuva

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In this sixth episode, we discuss our thoughts and reactions to this year's Gamescom showcase, as well as the Haunted PS1 community EEK3 event. At the halfway point, Bradley quizzes Sean on how he balances time-to-kill along with a quick catch up with the state of their games, Inhuman and Sentry. The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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jakson Episode 5 - Problems with remakes, the fall of survival horror and more kansikuva

Episode 5 - Problems with remakes, the fall of survival horror and more

In this fifth episode, Bradley lists his issues with the recent wave of game remakes, Sean talks about his latest game jam game, "The Interval", followed by a discussion around the fall of survival horror. Bradley theorises a potential Naughty Dog Silent Hill game, and we outline some of the games we're most looking forward to. We close by discussing the shortcomings of boomer shooter marketing and the pressure to market on "juice". You can play The Interval at: https://sean-noonan.itch.io/interval The func_podcast is a game development podcast by game developers. The podcast covers game design and level design, as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

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jakson Episode 3 - Level Design Process kansikuva

Episode 3 - Level Design Process

In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason. The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan. ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.

11. huhti 20221 h 9 min