Game Dev Diary
After 5 months of silence I'm back with a short update and the future of my content. Here you'll find a link to 'Erik's Devlogs' on YouTube: https://linktr.ee/studiomonoblok [https://linktr.ee/studiomonoblok] See you there!
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23 jaksot
Goodbye and see you on YouTube!
Sorry artists, I have bad news
After 12 months of intense indie game dev - mostly wearing the artist hat - I’ve gained a deeper appreciation for what good art actually brings to a game. Spoiler: it’s important, but not the most important thing. There’s something else that matters even more. Check out our game, Earthlings: https://linktr.ee/studiomonoblok
Let's talk about AI
We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured it’s worth giving a longer answer. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
What Happens When a Publisher Reaches Out
In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok
We’re on Steam! Now What?
Now that we have a Steam page and proper channels for our studio and our game Earthlings, this podcast is where I’ll focus more on the emotional side of game development, and double-click on the business side of things too. It’s a space for honest thoughts as I go through the ups and downs of making and launching a game. Wishlist our game Earthlings and follow us here: https://linktr.ee/studiomonoblok
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