Good Gains, Well Played
In this episode we cover the weird world of AI in game development, our first delayed game out of the packed September, Capcom adjusting Code Veronica's story to fit the current timeline, and Xbox is trying to fix things on the backend. Then in the later half Xya and I talk Mina the Hollower. 00:00 - Intro 00:28 - Valor Mortis Pushes Release Date 00:58 - 1666 Amsterdam AI Asset Slip 02:04 - Crystal Dynamics Weird AI PR Answer 07:09 - TLoU Season 3 Casting 09:00 - Resident Evil Veronica Will Adjust The Story To Fit Series Timeline 18:14 - Xbox Internal Memo 22:10 - Xya's Excitement For Spyro And GOW Laufey What We're Playing 32:25 Mina The Hollower
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