Player, Too
How should games be priced in 2026? Join Rade and Dave for one of their more spicy conversations. Also, the latest game industry news, and a Game of the Week that Rade might actually like.
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29 jaksot
Episode 29 - Redemption
A rocky launch can kill a game, but sometimes redemption is possible. When should a game be killed in its infancy, and when should it be given a chance at a comeback? Join the discussion with Rade and Dave! Also, hardware in the news, the triumphant return of Rade's sign, and the first of a rotating series of new themes for the podcast (since Riverside changed its built-in music provider).
Episode 28 - Licensed IP: The Pros and Cons
Gamers are often skeptical of licensed titles, but making a game that leverages an existing IP has a lot of upside. Rade and Dave discuss their experiences, both positive and negative. Also, the latest industry news, and a book review (what?!) instead of a Game of the Week!
Episode 27 - What Even Is a Console? (with Greg Phillips)
This week, "Player, Too!" welcomes Greg Phillips for an in-depth discussion of the console space in 2026, and what the future holds for gaming hardware. Also, Subnautica 2's launch in the news, another gaming fund, and Greg's Game of the Week!
Episode 26 - Measuring your Game
How do games measure success? There's no one-size-fits-all answer, but Rade and Dave discuss some of the ways teams can evaluate their games. Also, Gamestop and Roblox in the news again, and revisiting Arc Raiders half a year in!
Episode 25 - Should Games Be Free?
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