The AgentGTM Podcast
Adrian doesn't do cities like a tourist. He's spent years traveling the world living out of a suitcase, skipping the guidebook stuff in favor of Couchsurfing, neighborhood restaurants, and the kind of local detail you only get by actually talking to people. That habit — of digging into a place until it feels lived-in — turned out to be the seed for something unexpected: he built an AI system that generates a fully playable, location-based murder mystery game for any city, in about ten minutes. We talk about what Adrian built to make them possible — an infrastructure stack (including ElevenLabs for voice) that handles story, character, animation, and map generation, all orchestrated to turn "a city" into "a game" almost as fast as you can name the place. He walks through how the pipeline works, then demos the whole thing live, start to finish, on air. IN THIS EPISODE * Why a long-time traveler ended up building games instead of a travel app * The infrastructure behind the 10-minute game: story, character, voice (ElevenLabs), animation, and map generation working together * A live, end-to-end demo of a game being built in real time * Adrian's ambitions to scale this to millions of players — and the brand he's building around it PLAY IT YOURSELF Adrian gave AgentGTM listeners a code to try it out — https://play.detective.games/?code=AGENTAI [https://play.detective.games/?code=AGENTAI]
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