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Lisää The AIAS Game Maker's Notebook
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
The Challenges of Game Localization, Writing and Recording with Shloc
Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Oli Chance [https://www.linkedin.com/in/oli-chance-41496b29/] and Morgan Rushton [https://www.linkedin.com/in/morgan-rushton-88505616/] from localization studio Shloc Ltd [https://www.shloc.com/]. Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy [https://www.finalfantasy.com/], Dragon Quest [https://dragonquest.square-enix-games.com/?lng=us], and Death Stranding [https://www.playstation.com/en-us/games/death-stranding-2-on-the-beach/] series; how they tackle challenges like translating cultural differences; and working with actors and directors to localize performances. Watch this episode on our YouTube [https://www.youtube.com/playlist?list=PL8nFs6m2Yq_W4FLyKGtWzHbADJc8Psi4s] channel. If you enjoyed this episode, please consider leaving us a rating and review [https://apple.co/3rF0EtC]. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]
Absolum - Dotemu's Path From Licensed Games to Original IP
Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with Dotemu [https://www.dotemu.com/] CEO, Cyrille Imbert [https://www.linkedin.com/in/cyrilleimbert/]. Together they discuss Dotemu's [https://www.dotemu.com/] work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 [https://www.streets4rage.com/] and Teenage Mutant Ninja Turtles: Shredder's Revenge [https://www.shredders-revenge.com/]; and why and how they created their first original IP in Absolum [https://playabsolum.com/]. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]
From "Katamari Damacy" Through "to a T" with Keita Takahashi
Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with creator of the cult classic Katamari Damacy [https://katamaridamacy.jp/] and the recently released to a T [https://annapurnainteractive.com/en/games/to-a-t], Keita Takahashi [https://uvula.jp/]. Together they discuss how he went from sculpting to his first job at Bandai Namco [https://www.bandainamcoent.co.jp/english/]; the origins and development of Katamari Damacy [https://katamaridamacy.jp/] and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest game will help people open their minds to new perspectives. This episode is supported by Xsolla [https://xsolla.pro/AIASP] iam8bit [https://www.iam8bit.com/] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Josh Sawyer [https://bsky.app/profile/jesawyer.bsky.social], Studio Design Director at Obsidian Entertainment [https://www.obsidian.net/]. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons [https://www.dndbeyond.com/] to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by Xsolla [https://xsolla.pro/AIASP] iam8bit [https://www.iam8bit.com/] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]
The Development World of RPGs with Jeff Gardiner
Adam Orth [https://bsky.app/profile/adamorth.bsky.social] chats with Jeff Gardiner [https://bsky.app/profile/jg93.bsky.social] from Something Wicked Games [https://somethingwickedgames.com/]. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of the brightest minds in gaming. This episode is sponsored by: Xsolla [https://xsolla.pro/AIASP] Episode Host: Adam Orth [https://bsky.app/profile/awintory.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]
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