The Punished Podcast

The Punished Podcast: Episode 28 – The Hype Cycle

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jakson The Punished Podcast: Episode 28 – The Hype Cycle kansikuva

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The video game hype cycle has become an intrinsic part of the culture: E3, “not-E3,” trade shows, presentations, trailers, you name it! We’ll get into our experiences with the hype cycle, the good and the bad, and what lies ahead for video game hype in an ever-changing media environment. Note: This episode contains light swearing. MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/06/The-Punished-Podcast-Episode-28-The-Hype-Cycle.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7?si=28fdf60dfbd64edc] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] A graphic showing a diverse group of video game journalists on a video game podcast called The Punished Podcast with their headshots and names: Sam Martinelli (host), David Silbert, Gary Wilson, and Amanda Tien. [https://punishedbacklog.com/wp-content/uploads/2026/06/The-Punished-Podcast-Episode-28-panelists_Video-Game-Hype-Cycle-1024x553.png] Sam Martinelli [https://punishedbacklog.com/author/smartinelli/] (host) | https://punishedbacklog.com/author/atien/David Silbert [https://punishedbacklog.com/author/dsilbert/] | Gary Wilson [https://punishedbacklog.com/author/gwilson] | Amanda Tien [https://punishedbacklog.com/author/atien] TIMESTAMPS * 0:00 – Intros: Most Over-Hyped Games * 05:15 – E3, “Not-E3,” and Best Memories * 32:00 – Why Do We Care? Why Is Gaming Culture Like This?  * 45:00 – Is All of This Just Ads Now?  * 55:51 – Future of the Video Game Hype Cycle * 1:06:27 – Making Our Own Dev Showcase (Feat. Dreams of a Moss Cinematic Universe [https://punishedbacklog.com/best-demos-steam-next-fest-june-2026/#moss]) * 1:19:55 – Outros: What We’re Playing/Reading/Watching ---------------------------------------- A square cover art for The Punished Podcast, Episode 28 about the Video Game Hype Cycle and E3/Not-E3, showing Keanu Reeves from a famous 2019 E3 presentation on Cyberpunk 2077. [https://punishedbacklog.com/wp-content/uploads/2026/06/Punished-Podcast_Cover-Art_Episode-28_-Hype-Cycle-E3-Not-E3-1024x1024.png] A FEW EXCERPTS * Gary: “I’ve been entrenched in ‘Video Game Christmas’ (i.e., E3 and then, after its closing in 2023, replacement shows like Summer Game Fest) for as long as I can remember… The most notable memory to me was when, every single time, Ubisoft decided to open their presentation with Just Dance. Because they would fill this theater full of journalists who don’t give a flying crap about any of this stuff with dancers and music and lights and this big board that would show off the Just Dance background… and everybody would look super bored. The joy of these conferences, especially eventually, it really transitioned from ‘What’s a great time to showcase [new] games?’ to ‘What’s the wildest thing we can do to drive up videos up on the internet?’ And Ubisoft’s answers were dancers.” * Sam: “I have a quick anecdote of my dad, who went to one of these when they were more trade shows, to other technical people in the industry. It wasn’t E3, but it might have been CES in the late 1980s. He was working for a company that was trying to make playable games on the VHS. This is a real thing. Like you would put the tape in a VCR and fast forward or whatever, and it would be a word game or something, you know, easy to interact with and people already have VCRs. And one of his co-workers comes back to their booth and says to my dad, ‘Guys, we’re fucked. Look over there.’ And it’s Nintendo showing off the Game Boy.” Everyone laughs. “But yeah, what I think we’re getting to here is what made those live shows so interesting…” * David: “I think you make a good point, Amanda, about the silliness and authenticity of Switch 2 Welcome Tour [https://punishedbacklog.com/biggest-updates-from-the-switch-2-nintendo-direct-today/]. Even in this age of a prerecorded Nintendo Direct, there’s still room for artistry. I’m thinking of something Kyle Bosman showed on a recent episode of his show Delayed Input [https://youtu.be/2hRnT2beCzQ?si=yBrXnlaME7t_gB12&t=504], where he’s showing off Yoshiaki Koizumi doing the thumb wrestling in the upcoming Switch Sports Resort game. And he loses, and Kyle’s like, ‘Wow, now I know there’s stakes here. They can lose?!’ It reminds me of when Reggie Fils-Aimé was willing to play Smash live on stage [https://www.youtube.com/watch?v=1gj3fwoQl8o]. Those were the kinds of moments I lived for, especially Nintendo — who’s so buttoned up — to let loose. As you said earlier, Sam, the gaming industry is maturing. There’s some good and a lot of bad when it comes to maturing as a late-stage capitalist corporation that owns a lot of subsidiaries. But when we can have time for fun in these presentations, and remember that the whole point of playing games is to have fun and kind of feel like a kid again, then that’s when they’re at their best.” * Amanda: “There’s something economic about the video game hype cycle. Even 10 years ago, these are companies who are trying to convince people to buy a $60 game that, in order to fully experience, they’re going to have to play a minimum of 40 to 50 hours, maybe more than that. David, as you said, people can’t play demos of these games at E3 anymore. Sam, you asked about why is gaming culture like this compared to other industries, like books or movies. I have to imagine that some of the gaming hype cycle has to do with the amount of breadcrumbs that developers and publishers have to leave in order to get you excited about it so that months later, you are willing to shell out that money for that game. Like a movie ticket, depending on where you see it, could be $10 to $20, but then it’s over in a max of three hours. A book, if you’re buying hardback day one, maybe it’s $30 [but realistically closer to $15]. But for a game, you are asking for a large investment of time and money — including the hardware it’s on! There’s a kind of literal buy-in that these companies are expecting, particularly during the heyday of console wars, right? Like, ‘How can we make you buy our $400 metal box so you can buy $60 of other little metal boxes? And believe in our metal box more than the other guys’ metal box!’ So, I think that’s why gaming trailers have become part and parcel of the gaming industry. To me, it totally makes sense why the hype cycle is so intrinsic to this culture.” Listen to the episode for the full conversation! ---------------------------------------- FURTHER READING > E3 Seems To Be Done. How Do We Feel? [https://punishedbacklog.com/e3-2023-cancellation-thoughts-reactions/] > Not-E3 2026: The Good, the Bad, and the Ugly [https://punishedbacklog.com/not-e3-2026-best-and-worst-announcements/] > The Punished Podcast: Episode 27 – Video Games Media [https://punishedbacklog.com/podcast-video-games-media/] > The Best Games of PAX East 2026 [https://punishedbacklog.com/pax-east-2026-best-games/] > E3 2019 Post-Mortem: The Good, the Bad, and the Breathtaking [https://punishedbacklog.com/e3-2019-post-mortem-the-good-the-bad-and-the-breathtaking/] > We’re Live-Blogging Tonight’s Game Awards. Come Join Us! [https://punishedbacklog.com/2025-game-awards-live-blog/] The post The Punished Podcast: Episode 28 – The Hype Cycle [https://punishedbacklog.com/podcast-video-game-hype-cycle/] appeared first on The Punished Backlog [https://punishedbacklog.com].

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jakson The Punished Podcast: Episode 28 – The Hype Cycle kansikuva

The Punished Podcast: Episode 28 – The Hype Cycle

The video game hype cycle has become an intrinsic part of the culture: E3, “not-E3,” trade shows, presentations, trailers, you name it! We’ll get into our experiences with the hype cycle, the good and the bad, and what lies ahead for video game hype in an ever-changing media environment. Note: This episode contains light swearing. MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/06/The-Punished-Podcast-Episode-28-The-Hype-Cycle.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7?si=28fdf60dfbd64edc] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] A graphic showing a diverse group of video game journalists on a video game podcast called The Punished Podcast with their headshots and names: Sam Martinelli (host), David Silbert, Gary Wilson, and Amanda Tien. [https://punishedbacklog.com/wp-content/uploads/2026/06/The-Punished-Podcast-Episode-28-panelists_Video-Game-Hype-Cycle-1024x553.png] Sam Martinelli [https://punishedbacklog.com/author/smartinelli/] (host) | https://punishedbacklog.com/author/atien/David Silbert [https://punishedbacklog.com/author/dsilbert/] | Gary Wilson [https://punishedbacklog.com/author/gwilson] | Amanda Tien [https://punishedbacklog.com/author/atien] TIMESTAMPS * 0:00 – Intros: Most Over-Hyped Games * 05:15 – E3, “Not-E3,” and Best Memories * 32:00 – Why Do We Care? Why Is Gaming Culture Like This?  * 45:00 – Is All of This Just Ads Now?  * 55:51 – Future of the Video Game Hype Cycle * 1:06:27 – Making Our Own Dev Showcase (Feat. Dreams of a Moss Cinematic Universe [https://punishedbacklog.com/best-demos-steam-next-fest-june-2026/#moss]) * 1:19:55 – Outros: What We’re Playing/Reading/Watching ---------------------------------------- A square cover art for The Punished Podcast, Episode 28 about the Video Game Hype Cycle and E3/Not-E3, showing Keanu Reeves from a famous 2019 E3 presentation on Cyberpunk 2077. [https://punishedbacklog.com/wp-content/uploads/2026/06/Punished-Podcast_Cover-Art_Episode-28_-Hype-Cycle-E3-Not-E3-1024x1024.png] A FEW EXCERPTS * Gary: “I’ve been entrenched in ‘Video Game Christmas’ (i.e., E3 and then, after its closing in 2023, replacement shows like Summer Game Fest) for as long as I can remember… The most notable memory to me was when, every single time, Ubisoft decided to open their presentation with Just Dance. Because they would fill this theater full of journalists who don’t give a flying crap about any of this stuff with dancers and music and lights and this big board that would show off the Just Dance background… and everybody would look super bored. The joy of these conferences, especially eventually, it really transitioned from ‘What’s a great time to showcase [new] games?’ to ‘What’s the wildest thing we can do to drive up videos up on the internet?’ And Ubisoft’s answers were dancers.” * Sam: “I have a quick anecdote of my dad, who went to one of these when they were more trade shows, to other technical people in the industry. It wasn’t E3, but it might have been CES in the late 1980s. He was working for a company that was trying to make playable games on the VHS. This is a real thing. Like you would put the tape in a VCR and fast forward or whatever, and it would be a word game or something, you know, easy to interact with and people already have VCRs. And one of his co-workers comes back to their booth and says to my dad, ‘Guys, we’re fucked. Look over there.’ And it’s Nintendo showing off the Game Boy.” Everyone laughs. “But yeah, what I think we’re getting to here is what made those live shows so interesting…” * David: “I think you make a good point, Amanda, about the silliness and authenticity of Switch 2 Welcome Tour [https://punishedbacklog.com/biggest-updates-from-the-switch-2-nintendo-direct-today/]. Even in this age of a prerecorded Nintendo Direct, there’s still room for artistry. I’m thinking of something Kyle Bosman showed on a recent episode of his show Delayed Input [https://youtu.be/2hRnT2beCzQ?si=yBrXnlaME7t_gB12&t=504], where he’s showing off Yoshiaki Koizumi doing the thumb wrestling in the upcoming Switch Sports Resort game. And he loses, and Kyle’s like, ‘Wow, now I know there’s stakes here. They can lose?!’ It reminds me of when Reggie Fils-Aimé was willing to play Smash live on stage [https://www.youtube.com/watch?v=1gj3fwoQl8o]. Those were the kinds of moments I lived for, especially Nintendo — who’s so buttoned up — to let loose. As you said earlier, Sam, the gaming industry is maturing. There’s some good and a lot of bad when it comes to maturing as a late-stage capitalist corporation that owns a lot of subsidiaries. But when we can have time for fun in these presentations, and remember that the whole point of playing games is to have fun and kind of feel like a kid again, then that’s when they’re at their best.” * Amanda: “There’s something economic about the video game hype cycle. Even 10 years ago, these are companies who are trying to convince people to buy a $60 game that, in order to fully experience, they’re going to have to play a minimum of 40 to 50 hours, maybe more than that. David, as you said, people can’t play demos of these games at E3 anymore. Sam, you asked about why is gaming culture like this compared to other industries, like books or movies. I have to imagine that some of the gaming hype cycle has to do with the amount of breadcrumbs that developers and publishers have to leave in order to get you excited about it so that months later, you are willing to shell out that money for that game. Like a movie ticket, depending on where you see it, could be $10 to $20, but then it’s over in a max of three hours. A book, if you’re buying hardback day one, maybe it’s $30 [but realistically closer to $15]. But for a game, you are asking for a large investment of time and money — including the hardware it’s on! There’s a kind of literal buy-in that these companies are expecting, particularly during the heyday of console wars, right? Like, ‘How can we make you buy our $400 metal box so you can buy $60 of other little metal boxes? And believe in our metal box more than the other guys’ metal box!’ So, I think that’s why gaming trailers have become part and parcel of the gaming industry. To me, it totally makes sense why the hype cycle is so intrinsic to this culture.” Listen to the episode for the full conversation! ---------------------------------------- FURTHER READING > E3 Seems To Be Done. How Do We Feel? [https://punishedbacklog.com/e3-2023-cancellation-thoughts-reactions/] > Not-E3 2026: The Good, the Bad, and the Ugly [https://punishedbacklog.com/not-e3-2026-best-and-worst-announcements/] > The Punished Podcast: Episode 27 – Video Games Media [https://punishedbacklog.com/podcast-video-games-media/] > The Best Games of PAX East 2026 [https://punishedbacklog.com/pax-east-2026-best-games/] > E3 2019 Post-Mortem: The Good, the Bad, and the Breathtaking [https://punishedbacklog.com/e3-2019-post-mortem-the-good-the-bad-and-the-breathtaking/] > We’re Live-Blogging Tonight’s Game Awards. Come Join Us! [https://punishedbacklog.com/2025-game-awards-live-blog/] The post The Punished Podcast: Episode 28 – The Hype Cycle [https://punishedbacklog.com/podcast-video-game-hype-cycle/] appeared first on The Punished Backlog [https://punishedbacklog.com].

Eilen1 h 0 min
jakson The Punished Podcast: Episode 27 – Video Games Media kansikuva

The Punished Podcast: Episode 27 – Video Games Media

For as long as video games have existed, so too has video games media. In today’s discussion, we cover the past, present, and future of games media from the print magazine to online blogs to video streaming. The conversation runs the gamut from reflecting on Gamergate to highlighting the rise of worker-owned media like Aftermath and Mothership. Note: This episode contains swearing and occasional discussion of mature topics. MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/05/The-Punished-Podcast-Episode-27-Games-Media.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] A graphic showing a diverse group of video game journalists on a video game podcast called The Punished Podcast with their headshots and names: Sam Martinelli (host), David Silbert, Kei Isobe, and Donovan Harrell. [https://punishedbacklog.com/wp-content/uploads/2026/05/The-Punished-Podcast-Episode-27-Panelists-_-Games-Media-_-Diverse-Video-Game-Journalists-1024x553.png] Sam Martinelli [https://punishedbacklog.com/author/smartinelli/] (host) | https://punishedbacklog.com/author/atien/David Silbert [https://punishedbacklog.com/author/dsilbert/] | Donovan Harrell [https://punishedbacklog.com/author/dharrell] | Kei Isobe [https://punishedbacklog.com/author/kisobe] TIMESTAMPS * 0:00 – Intros: Best Star Wars Games  * 3:20 – Games Media: Past & Present  * 13:13 – “Simpler Times”  * 34:46 – From Gamergate to Modern Journalism  * 55:36 – Making a Fake Game Magazine  * 1:09:40 – Outro: What We’re Reading/Playing/Watching  ---------------------------------------- [https://punishedbacklog.com/wp-content/uploads/2026/05/The-Punished-Podcast-Cover-Art-Episode-27-1024x1024.png] EXCERPTS THE HISTORY OF GAMES MEDIA Sam: “For as long as video games have existed, so too has video games media. While the medium itself traces back to the 1970s, the very first dedicated video game magazine [https://www.forgottenworlds.net/blog/an-abridged-history-of-video-game-magazines] didn’t arrive until the early 1980s with mags like Computer and Video Games in the U.K. followed by Electronic Games (not monthly) soon after. Once games truly started flourishing following the launch of consoles like the NES and Sega Master System, the world of games coverage exploded, with tons of magazines [https://www.pcgamer.com/games/the-video-game-history-foundation-launches-its-digital-library-later-this-month-providing-access-to-over-1-500-videogame-magazines-and-never-before-seen-game-development-materials/] dedicated to coverage of the medium, as well as platform specific ones like Nintendo Power. Broad adoption of the internet in the late ’90s/early ’00s meant players and fans weren’t just getting their news and reviews from paper anymore. Sites like IGN, GameSpot, and GameTrailers [https://en.wikipedia.org/wiki/GameTrailers] (RIP) began to dominate conversations, ultimately becoming the biggest part of games media for some time. Later on, the advent of YouTube and social media completely altered how news was disseminated (as well as how people engaged with critics and reporters), sadly leading to Gamergate in 2014 [https://en.wikipedia.org/wiki/Gamergate] and exposing some of the ugliest parts of gaming culture to the broader internet world. Nowadays, games media appears to be in an especially volatile place. Major sites are shutting down left and right and layoffs have become way too normal. Meanwhile, the world of influencers, streamers, and YouTubers appears to be playing an enormous role in games media nowadays, albeit in an unofficial manner. Still, there’s some hope out there with worker run publications like Aftermath [https://aftermath.site/aftermath-subscriber-goals-2026/] and Mothership [https://www.mothership.blog/welcome-to-mothership/] (shout-out to our very own Amanda Tien [https://www.mothership.blog/author/amanda-tien/] who has been published there a few times) which run on subscriptions and focus more on particular aspects of gaming culture rather than just news and reviews. Tying this up: Games media has changed immensely over the years, but it still matters to us here, and we think it’s worth talking about it all, both the good and the bad.” NOSTALGIA Donovan: “I suggested this topic for the podcast purely from nostalgia, honestly. I was reminiscing on the days where I would, when my parents took me to the grocery store, I’d go straight to the magazine section. I’d look for Game Informer and thumb through it or look for those thin cheat code books or those thick game guides. At Blockbuster, I’d do the same thing. When I got older, I went on the computer more, and I figured out how to use bookmarks, and I’d have a ritual of checking certain sites in order: Kotaku, IGN, GameStop, and then GameTrailers, and in the background I’d have G4 or Attack of the Show playing. I was always looking for the news every single day… I have so many fond memories. Things have changed so much.” DIVERSITY IN GAMES JOURNALISM Kei: “Growing up, reading certain sites, there were a select number of writers and journalists who really framed my understanding of games media. I valued their specific takes and perspectives. [For a long time,] I read Kotaku specifically for writers like Gita Jackson [https://www.xoxogossipgita.com/] [now a co-founder of Aftermath], Patricia Hernandez [https://x.com/xpatriciah], and Cecilia D’Anastasio [https://www.cecianasta.com/articles]… Even though every written piece goes through many levels and has various corporate influence, there is a space for sort of gaming journalist auteurs to emerge.”  Donovan: “I wish that the gaming industry at-large [tolerated and encouraged] more serious gaming journalists. Like Jason Schreier [https://bsky.app/profile/jasonschreier.bsky.social] has been doing great investigative work [first at Kotaku, then at Bloomberg] for a long time, including on labor conditions. I want to see more like that.” Sam: “I agree, writers like Schreier and Rebekah Valentine [https://bsky.app/profile/duckvalentine.bsky.social] [who was at IGN for years] are so important for the present moment of games journalism… People talk a lot about nostalgia in games, and we have too, these simpler times of games media. But a lot of what happened with Gamergate, I’d argue, has roots in the publications and magazines — advertisements, letter to the editor sections, and more — were very male-focused and especially very white-male focused… I don’t want people to talk about Gamergate like it was this isolated thing. It was always there, it was just unlocked.”  David: “One of the silver linings of Gamergate [was] — and continues to be — more diverse [games] media and more representation in games media. A lot of the flagship outlets that I follow feature voices that just wouldn’t have had the same opportunities 10, 20 years ago for how toxic the gaming community has been and sometimes still is. […] One of the reasons I love doing The Punished Backlog is that we have this opportunity to amplify voices from people [https://punishedbacklog.com/about-the-punished-backlog/our-team/] with different backgrounds, living in different locations, different racial backgrounds, with different gender identities. We’re able to bring more people to the table in a way that wouldn’t have been possible 20 years ago.”  Listen to the episode for the rest of the conversation! ---------------------------------------- FURTHER READING > The Punished Podcast: Episode 25 – Video Game Review Scores [https://punishedbacklog.com/video-game-review-scores/] > Book Review – Press Reset: Ruin and Recovery in the Video Game Industry [https://punishedbacklog.com/book-review-press-reset-ruin-and-recovery-in-the-video-game-industry/] > In the Wake of Xbox Layoffs, Tempered Expectations Is the Only Path Forward [https://punishedbacklog.com/xbox-layoffs-july-2025-tempered-expectations/] > E3 Seems To Be Done. How Do We Feel? [https://punishedbacklog.com/e3-2023-cancellation-thoughts-reactions/] The post The Punished Podcast: Episode 27 – Video Games Media [https://punishedbacklog.com/podcast-video-games-media/] appeared first on The Punished Backlog [https://punishedbacklog.com].

11. touko 20261 h 0 min
jakson The Punished Podcast: Episode 26 – Backlog Challenge 2026 kansikuva

The Punished Podcast: Episode 26 – Backlog Challenge 2026

During our winter hibernation, many of us cozied up with an old friend: our video game backlogs. We’ve been making our way through games we’ve been meaning to play for ages. Our discussion of current and future backlogs includes tips, soul searching, and confessions. What video game did we all bounce off? Which modern classic causes Sam to have a full meltdown on air? What titles are we considering for this year’s site-wide Summer Backlog Challenge? Listen to find the answers to these absolutely pressing questions. MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/04/The-Punished-Podcast-Episode-26-Backlog-Challenge-2026.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] A graphic showing panelists for a video game podcast called The Punished Podcast with their headshots and names: David Silbert (host), Amanda Tien, Sam Martinelli, Zack Gulinello, and Matt Plaus. [https://punishedbacklog.com/wp-content/uploads/2026/04/The-Punished-Podcast-Episode-26-Panelists-Video-Game-Podcast-1024x553.png] David Silbert [https://punishedbacklog.com/author/dsilbert/] | Amanda Tien [https://punishedbacklog.com/author/atien/] | Sam Martinelli [https://punishedbacklog.com/author/smartinelli/] | Zack Gulinello [https://punishedbacklog.com/author/zgulinello/] | Matt Plaus [http://Matt Plaus] TIMESTAMPS * 0:00 – Intros: Fave Video Game Quotes * 6:30 – Tackling the Backlog in 2026 So Far * 29:40 – Backlog Goals and Guilt  * 41:10 – How We Manage our Backlog * 51:00 – Creating Our Sitewide Summer Backlog Challenge * 1:10:00 – Lightning Round * 1:17:27 – Outros: Books, TV/Film, Music Recs ---------------------------------------- A cover image for a video game podcast episode about the backlog with a teal and purple background featuring Kiryu from Yakuza 0 standing in front of the Punished Podcast logo and an icon of a video game controller. [https://punishedbacklog.com/wp-content/uploads/2026/04/Punished-Podcast_Cover-Art-_-Backlog-Challenge-Kiryu-Yakuza-0-Episode-26-1024x1024.png] EXCERPTS SCORED REVIEWS & THE GAMES INDUSTRY Sam:  “This is something we’ve all experienced — you tried a game and it didn’t sit right with you. And you tell yourself, ‘Oh man, but everyone says this game is so great.’ But you don’t have to think that! That’s another way backlogs pile up. There are games that I would try, that I think look good, that everyone says is good, so maybe I should just give it a try, right? But sometimes that’s also an insincere way to approach it. Do I actually want to play this, or is just everyone telling me that I should? You get caught up in the zeitgeist, when maybe, you just don’t actually want to play that game.” Matt: “One of the things that has been amazing is just joining the Punished Backlog team. Writing about games is great… It’s helped me get through the backlog. It’s not just about playing the game, but about producing a product afterwards that I’m excited of and proud of. On top of that, having a group of people to discuss games with has been awesome. Growing up, gaming was super social for me, you know playing with friends, split-screen, all of that. But as I’ve become more of an adult and my backlog has gotten bigger, it’s because I’m playing by myself [especially because so many games are single-player]. Gaming has become almost more isolating. So joining the Punished Backlog has given me a chance to make gaming a more social experience again. Like, I would probably wouldn’t have picked up The Seance of Blake Manor if Amanda hadn’t been such an evangelist for it. So it’s been really exciting to have that camaraderie around gaming again.” Zack: “But that’s the problem! Everyone’s telling me about all these great games and I can’t stop buying them!” [Everyone laughs.] “But yeah that’s one of the things that’s so great about this community. Even if you pick up a game that’s ten years old, you can say something and be like, ‘Hey, has anyone ever tried this?’ and usually someone has and that’s really fun to be able to talk to other people about a game.”  Listen to the episode for the rest of the conversation! ---------------------------------------- FURTHER READING > The Punished Backlog’s Guide To Finishing a Punished Backlog [https://punishedbacklog.com/how-to-complete-gaming-backlog/] > The Punished Podcast: Episode 3 – The Backlog [https://punishedbacklog.com/the-punished-podcast-episode-3-the-backlog/] > Backlog Brawl, Vol. 3: A Tale of Two East Asian Cities [https://punishedbacklog.com/sleeping-dogs-vs-yakuza-0/] > It’s Time To Address That Indie Backlog in 2026 [https://punishedbacklog.com/2026-new-years-gaming-resolutions/] > Fire Emblem: Three Houses, Three Years Later [https://punishedbacklog.com/fire-emblem-three-houses-three-years-later/] > Signalis Came Out a Year Ago, and We’re Still Spooked (Q&A) [https://punishedbacklog.com/signalis-anniversary-horror-indie-game/] The post The Punished Podcast: Episode 26 – Backlog Challenge 2026 [https://punishedbacklog.com/backlog-challenge-2026/] appeared first on The Punished Backlog [https://punishedbacklog.com].

21. huhti 20261 h 0 min
jakson The Punished Podcast: Episode 25 – Video Game Review Scores kansikuva

The Punished Podcast: Episode 25 – Video Game Review Scores

In today’s episode of The Punished Podcast, our site’s editorial team meet to discuss review scores! Review scores are a significant and complicated part of the gaming industry, and they have taken on a life of their own. Our debate covers everything from the existential to the nitty-gritty. We also play a silly game Amanda made up called What’s Your Review Score Score?! Check out a text sample of the transcript further below or go ahead and listen. It’s a good one! (Though, yes, we’re biased [https://punishedbacklog.com/about-the-punished-backlog/our-grading-scale/].) MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/03/The-Punished-Podcast-Episode-25-Video-Game-Review-Scores.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7?si=383afd75b65b4d47] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] A graphic showing the video game podcast hosts: a headshot and names for David Silbert, Sam Martinelli, Amanda Tien (Host) on a teal and purple background. [https://punishedbacklog.com/wp-content/uploads/2026/03/The-Punished-Podcast-Episode-25-_-Review-Scores-_-Video-Game-Analysis-_-Video-Game-Review-Scores-Diverse-Video-Game-Writers--1024x553.png] David Silbert [https://punishedbacklog.com/author/dsilbert/] | Sam Martinelli [https://punishedbacklog.com/author/smartinelli/] | Amanda Tien [https://punishedbacklog.com/author/atien/] TIMESTAMPS * 0:00 – Intros + What We’re Playing Right Now * 5:30 – Review Scores and Their Role in the Gaming Industry * 19:24 – Metacritic, Review Bombing, and Customer Reviews * 23:32 – Writing Games Reviews: A Creative Challenge, Plus Our Lows * 43:16 – Genre Bias and Expertise as Reviewers * 50:08 – Getting Personal: Our Review Scale and Our Highs (Including an Amanda Rant) * 1:08:05 – Analyzing Games in Retrospective * 1:10:43 – 10/10 Games * 1:13:03 – Game Show: What’s Your Review Score Score?! * 1:30:48 – Outros: Good Content Recs ---------------------------------------- EXCERPTS SCORED REVIEWS & THE GAMES INDUSTRY A graphic showing The Punished Podcast logo, a video game podcast, with an image of Arthur Morgan from Red Dead Redemption 2. [https://punishedbacklog.com/wp-content/uploads/2026/03/Punished-Podcast_Video-Game-Review-Scores-Cover-Imageiculty-1024x1024.png] Amanda: “In today’s episode, we discuss review scores as a concept but our comments do not necessarily reflect the views of us as an editorial board of a site because, spoiler alert, as editors, the three of us have pretty different feelings about scores and the role they hold! I’ve been really excited to discuss this with you guys because I think review scores are something we really can’t avoid as gamers, as writers, as editors. Scores are very interesting because they really shape what we are likely to play. So let’s get cards on the table: how do you feel about review scores and the role they have in the industry?” David: “I approach review scores from a marketing mindset. Like many people who have written for the site, I come from a marketing background. A former boss of mine had said that has always stuck in my mind, ‘You’re not looking to get a Pulitzer. Get the piece done. Perfect is the enemy of great.’ So, when I think of communicating, I think of how and who we serve as an audience. So for us, at The Punished Backlog, it’s people who read the site to get news or our opinions on hidden gems and so on, one of the ways that, in my view, makes the site a little more user-friendly and inclusive is the inclusion of scores. I’m not saying that scores are the be-all end-all of the review experience, and obviously a lot of the conversation around review scores is that people just come into a review and look at the score and then bounce. But I think offering a score allows for users who may not have a lot of time on their hands, who might just want to skim the article or simply want us [as games journalists] to do a bit of the heavy lifting for them so they can read the whole piece and find out what the takeaway is. “I think review scores offer a lot of consistency. Sometimes it might feel like a constraint, but I think it’s actually liberating. It gives folks on the site — our site or any site — the tools to understand the game. As writers, we can talk about games a lot of different ways and all of our styles are different when we cover a review, but anyone who reads a review on our site, will be able to find a score at the end that will offer some continuity from one to the next [as it aligns to a site-wide scale [https://punishedbacklog.com/about-the-punished-backlog/our-grading-scale/]].” Amanda: “I like that you talk about review scores from an editorial and site perspective. I think for me, as a gamer, if there’s a game I am really excited to play, I will likely play it no matter what its score is. For example, that’s how I felt about Assassin’s Creed: Shadows [https://punishedbacklog.com/tag/assassins-creed-shadows/] — it scored fine but I was like, Yeah, whatever, I’m gonna play that anyway, I don’t care. But then there was South of Midnight [https://punishedbacklog.com/south-of-midnight-review/], which I was very excited about, but it didn’t score great and so I thought, Eh, you know, I’m pretty busy, so I’ll get to it when I get to it. So, I think it’s interesting that as consumers, we are shaped by those scores. Being on the writing side, we also have a kind of power in that situation. Sam, what about your thoughts? I know you have a lot of opinions about review scores.” Sam: “I think the classic style of review, the kind of reviews that we have on our site, in a vacuum, they’re totally fine. Review scores are really helpful for a lot of people. For example, if you tell me a game is 10 out of 10, I don’t think it’s actually a perfect video game, but I hear you that it’s a game that you really like in a unique way and that might inform whether or not I play it…. I think what I dislike or that I wish would change is how much of a chokehold review scores and the culture around them have on gaming culture. That is unique to gaming culture. That is not true for any other medium. For example, could either one of you tell me a single scored review for the book Song of Achilles by Madeline Miller? Or could you tell me a score for any book you have ever read?” (Amanda and David laugh, ultimately saying no.) “I’ve stopped trying to convince people in my life, who aren’t gamers, that video games are great art because… well, look, we’ve all seen it in the comments section of things that we write. Any time we write something mildly off consensus, we just get hammered for it [https://punishedbacklog.com/ghost-of-yotei-is-hopefully-the-last-of-its-kind/]. Usually by bad faith actors, by bots, who knows. It’s fun to have the conversation about what a game will score in Metacritic, but that becomes just the whole conversation in the culture. Amanda, you were talking earlier about Assassin’s Creed: Shadows, and that got what, an 81 on Metacritic? That’s not a bad score.” Amanda: “Yeah, exactly, it wasn’t a bad score. But the 80s have become a new low. We culturally have gotten to this point where a game has to score so well for people not to be dunking on something and saying something is trash. Like no, this game wasn’t trash. Was it perfect? No [https://punishedbacklog.com/things-assassins-creed-shadows-gets-wrong/], but it wasn’t garbage [https://punishedbacklog.com/things-assassins-creed-shadows-gets-right/].” Sam: “Yes, and the margins between what we consider to be a good score and a bad score has become so small. Going back to what I was saying about games as art — a lot of the audience doesn’t actually want real games criticism [the way people write film or literary criticism]. They don’t actually want you to get into it and talk about your emotional experience with the game, or these in-depth research op-eds about the role of gender dynamics [https://punishedbacklog.com/god-of-war-iii-does-not-hold-up/] or the relationship between Call of Duty games and gun manufacturers. They just want to know: Are the graphics good? Is the gameplay good? Is the story good (whatever that means)? And so when we as a culture look at review scores so intently and try to condense the entire game into a score, that the review score is the final word, that’s what I think about. I wish there was more criticism. I wish that review scores weren’t the most important thing in games discussion.” David: “I think both things can be true. I agree with you wholeheartedly. And I think this is actually a conversation more of the average consumer. The marketer in me thinks that part of our mission as a site is to meet and reach the average reader where they’re at. Games are kind of unique in that the average reader of a video game article is kind of an asshole. The average gamer is not a great person.” Amanda: “Or at least the one we see verbally online! The Highguard situation [https://aftermath.site/highguard-release-steam-pc-concord-youtube-shadow-drop/] is a great example. Sure, did it have the best marketing plan in the world? No. Was it the best online shooter game in the world? No. But the culture of vitriol around it was out of control.” David: “Exactly, I totally agree, so that’s a great callout, Amanda. Because with gaming, there are so many gamers. When I write anything for the site, I try to avoid writing the word ‘gamer.’ Because for me, the word ‘gamer’ has a negative connotation to the very vocal, annoying people on the internet—“ Sam: “I say it because it’s negative.” (Everyone laughs.) David: “Whereas I try to use the word ‘player’ because your grandma could play Candy Crush, she might play cozy games, she might play Call of Duty. Think of Skyrim grandma [https://gamerant.com/skyrim-grandma-youtube-subscriber-count/]! And it’s a shame, because I wish we lived in the world that you’re describing, Sam, where we could engage in a higher level discourse of ‘Is this game good or not.’ Because really, you can often tell if a game is good or not. Unlike a movie, a game can ship broken. That is something that is unique to gaming. Like Amanda, you had a game that didn’t boot up on your Steam Deck — if it doesn’t work, it doesn’t work! Whereas you could watch a discombobulated film from beginning to end or read a bunch of slop in a book from beginning to end, and try to derive some value from that. Gaming is a tough industry.” Sam: “Exactly, and that’s what I mean with the margins, too. So many baseline points in a review are given out just for functioning properly. One of the reasons that Nintendo’s big franchises or Sony’s first party, for the most part, release always, even if they’re controversial, is that there’s a baseline level of quality. For example, if you boot up God of War Ragnarok, I think that game is terrific [https://punishedbacklog.com/god-of-war-ragnarok-is-everything-i-wanted-from-the-last-game/], and maybe not everyone loves it, but it gets good reviews. Because, at the very least, it doesn’t break. The frame rate stays pretty consistent. The graphics are sharp. There’s voice acting for everything. Or same for The Legend of Zelda: Echoes of Wisdom [https://punishedbacklog.com/tag/the-legend-of-zelda-echoes-of-wisdom/]. That’s a game considered by a lot of people to be one of the weaker entries in the franchises, and it kind of is. But even one of the weakest Zelda games still gets an 84 on Metacritic, which is higher than the average game. I’ve spoken to indie developers who have told me they would do anything for one of their games to get an 84 on Metacritic. It’s just so hard for them to make anything that feels that polished, that perfectly constructed, that gives people such an endless amount of play and replay value. Because it’s just hard to do! Most of these games are held together by duct tape. Because of course the bigger, richer companies will have the advantage.” Amanda: “Exactly! It’s so hard to do! Also, the development time is years. For our [February 2026] Steam Next Fest coverage [https://punishedbacklog.com/best-demos-steam-next-fest-february-2026/], I’ve been reading some of these interviews with developers. One person said, ‘I’m excited to share this thing I’ve been working on for eight years.’ That’s a long time to put in your energy, your time, your money (the licenses, [the tech, the education] all of it), to make something that may also just not get good reviews, much less enough reviews! One of the things we talk about (for our Fantasy Gaming league [https://punishedbacklog.com/category/news/fantasy-gaming/]) is that some indie games don’t get enough scored reviews to even get counted in the aggregators. The review scores also then become this weird power. [As a developer] you want the score, but what if it’s a bad score, that’s depressing? It becomes a chicken and an egg thing. How many scored reviews did you get? Did that get you enough fodder or investment to make the next game which then brings financial support that has minimum Metacritic score expectations? It’s all very fraught. The economics of it… I guess with film, there’s the box office. With books, it’s harder and harder to tell what the metrics of success looks like. But with games, it’s interesting that so much of a game’s performance has been sort of exported to Metacritic as a third-party review aggregator.” WRITING GAME REVIEWS Amanda: “I find writing reviews, using the review scale, as a very interesting creative challenge. As a gaming writer, as someone who’s writing reviews, I find myself very grateful for the opportunity that somebody has trusted me with their work, has trusted our site, to give us an advanced copy of their work with the opportunity to play it and write about it. For some of these games, The Punished Backlog is one of five reviews on the internet about this game. We’re some of the first reviews that come out right after a game is released. I find it an honor and an opportunity to be like, Hey, here’s how I’m giving back to the space. There are people who have been working for years on these games. And being able to play and enjoy these games and to review them and score them, and by doing that, I might help other people find these games who might enjoy them. It might give the developers a sense of, Hey, someone played my game, someone took it seriously. Because we submit to OpenCritic [https://opencritic.com/outlet/807/the-punished-backlog], that helps legitimize it in a way — not that they need our permission for it to be legit or anything, but we are adding scores to the ethos, which makes it more likely for other people to find this game. I take writing reviews and giving scores very seriously, especially if a reader might trust my opinion on something. How can I communicate this game to other people? How can I, without being unduly influenced by these developers, do right by the creators? They are trusting us with our role as media to write something about it. What do you guys think about writing reviews?” David: “I enjoy giving scored reviews, and I had created that scale years ago. But latching onto something you just said — the opportunity to not only celebrate people who deserve it who may go unnoticed otherwise, but the opportunity to influence a game post-launch is really interesting. Story time really briefly: One of the first reviews I did for the site, almost nine years ago, was a pixelated game called Songbringer [https://punishedbacklog.com/breaking-review-songbringer/]. At the time, we really had no infrastructure for the site. We were a no-name. But I had emailed this creator’s personal email and told them I wanted to review it and they had been really nice, like, ‘Sure, I’m happy you’re excited.’ And I remember writing in my review that I had some feedback about how one particular movement felt a little clunky. The developer said, ‘Oh, that’s interesting, that’s the first time anyone’s ever brought it up. So what would be your preference?’ And I told him and he goes, ‘Wow, that’s a great idea.’ Then, lo and behold, he makes a patch and it’s updated and he’s made that change! And it felt so much better.” Amanda: “Wow, that’s so cool!” David: “Yeah! And I still remember that, and that was years ago. I think we have more power as authors, as critics, as just general game enjoyers than we probably realize. And obviously some fans who are vocal on the internet have realized they have that power. But I feel like that, when writing a review, I want to give care and respect. But I also have a responsibility to be honest.” Amanda: “Journalistic integrity, yeah?” David: “Yeah, and also integrity to the creator themselves, too. To respect their work enough to give them feedback. In some cases, like with that example, some creators will lean in and be like, ‘Wow, thank you.’ But in other cases, we had a writer who was a bit more critical and the game director and I got in a Twitter beef about it.” Amanda: “Oh no! What?” David: “Haha, yeah, I never shared that story. He was a little wuss about it. Either take the feedback, or don’t. If you can’t take the heat, don’t step into the kitchen.” Sam: “Amanda, you asked this question, what do we owe these people? And we owe them nothing except being fair and honest. […] When I’m doing a review, someone is simply asking my opinion on something. No other context is important or necessary. I don’t do that many reviews, and if you wonder why, listen back 10 minutes ago. […] The filmmaker Sidney Lumet said to a critic [https://donshewey.com/arts_articles/sidney_lumet.html] something like ‘All creativity is a risk… I understand that as a critic, you’re saying something, but I’m the one who is actually taking the risk.’ When these developers give us a code, they’re taking a risk that we may not like it. I come from a journalistic background. I do see myself as trying to be this impartial observer as much as I can. My view is that I can’t be trying not to hurt someone’s feelings, A) because I might do it anyway, and B) that’s not what my role is.” Listen to the episode for the rest of the conversation! ---------------------------------------- FURTHER READING * A few of Amanda’s reviews mentioned in the podcast: * 6.5/10 – Carmen Sandiego (2025) Review: Where in the World is the Quit Button [https://punishedbacklog.com/carmen-sandiego-2025-review/] * 9.0/10 – Disney Dreamlight Valley Review: Impressively Good (Though Not Perfect) [https://punishedbacklog.com/disney-dreamlight-valley-review/] * 9.6/10 – TR-49 Review: A Ghost in the Machine Is This Year’s Blue Prince [https://punishedbacklog.com/tr-49-review/] * A few of David’s reviews mentioned in the podcast: * 5.0/10 – 12 Minutes Review: The Ninth Circle of Hell [https://punishedbacklog.com/12-minutes-review/] * 8.3/10 – Songbringer Review [https://punishedbacklog.com/breaking-review-songbringer/] * 9.8/10 – UFO 50 Review: Gaming’s Long-Lost Time Capsule [https://punishedbacklog.com/ufo-50-review/] * A few of Sam’s reviews and impression pieces mentioned in the podcast: * 4.0/10 – Kudzu Review: Wilted Nostalgia [https://punishedbacklog.com/kudzu-review/] * 6.5/10 – Big Hops Review: So Close Yet So Far [https://punishedbacklog.com/big-hops-review/] * Punished Chat: How Do We Feel About Hollow Knight: Silksong So Far? [https://punishedbacklog.com/hollow-knight-silksong-thoughts/] > Our Grading Scale [https://punishedbacklog.com/about-the-punished-backlog/our-grading-scale/] > Meet the Punished Backlog Editors: AKA, Ask Us Anything! [https://punishedbacklog.com/meet-the-punished-backlog-editors/] The post The Punished Podcast: Episode 25 – Video Game Review Scores [https://punishedbacklog.com/video-game-review-scores/] appeared first on The Punished Backlog [https://punishedbacklog.com].

25. maalis 20261 h 0 min
jakson The Punished Podcast: Episode 24 – Video Game Music kansikuva

The Punished Podcast: Episode 24 – Video Game Music

In today’s episode of The Punished Podcast, we get into the magic of video game music. Listen as we discuss our favorite video game tunes, what makes them and their composers so iconic, when to choose silence, and much more. Plus, we reveal our very own podcast theme song! MP3 Download [https://punishedbacklog.com/wp-content/uploads/2026/02/The-Punished-Podcast-Episode-24-Video-Game-Music-v2.mp3] | Spotify [https://open.spotify.com/show/6Kcn9sd7aLYiFvoFj9M2h7?si=5ccf7196dc79408d] | Apple Podcasts [https://podcasts.apple.com/us/podcast/the-punished-podcast/id1701271626] [https://punishedbacklog.com/wp-content/uploads/2026/02/The-Punished-Podcast-Episode-24-Video-Game-Music-Video-Game-Soundtracks-panelists-1024x553.png] David Silbert [https://punishedbacklog.com/author/dsilbert/] | Amanda Tien [https://punishedbacklog.com/author/atien/] | Gary Wilson [https://punishedbacklog.com/author/gwilson/] | Kei Isobe [https://punishedbacklog.com/author/kisobe] TIMESTAMPS * 0:00 – Intros, Including Our New Theme Song by Jason Hulse! * 3:49 – How the Best Video Game Soundtracks Shape Our Experiences * 20:26 – Memorable Video Game Music Moments * 29:47 – Discussing the People Behind the Music: The Best Composers * 45:30 – Controversy Around Grammy Nominations for Video Game Music and the Game Awards * 54:00 – Sparse Soundtracks vs. Sound Design and Silence * 1:01:55 – Diegetic Music in Video Games * 1:02:55 – Standout Individual Tracks * 1:12:46 – Outro: What’s on the Backlog? THE BEST VIDEO GAME SOUNDTRACKS (AS DISCUSSED) In order mentioned: * Final Fantasy VII Rebirth (2024), Composer: Masashi Hamauzu * Sayonara Wild Hearts (2019), Composers: Daniel Olsén and Jonathan Eng * Furi (2016), Composers: Carpenter Brut, Danger, The Toxic Avenger, Lorn, Scattle, Waveshaper, and Kn1ght * The Witcher 3: Wild Hunt (2015), Composers: Marcin Przybyłowicz and Mikołaj Stroiński with the folk band Percival * Final Fantasy VII (1997), Composer: Nobuo Uematsu * Chrono Trigger (1995), Composer: Yasunori Mitsuda * Mass Effect 2 (2010), Composer: Jack Wall * Final Fantasy V (1992), Composer: Nobuo Uematsu * Florence (2018), Composer: Kevin Penkin * Kingdom Hearts (2002), Composer: Yoko Shimomura * NieR:Automata (2017), Composer: Keiichi Okabe * Persona 5 (2016), Composer: Shoji Meguro * Darren Korb for Supergiant’s Games: Hades (2020), Transistor (2014), and Bastion (2011) * Assassin’s Creed Odyssey (2018), Composers: The Flight (Joe Henson and Alexis Smith) * Journey (2012), Composer: Austin Wintory * Celeste (2018), Composer: Lena Raine * Ace Attorney Original Trilogy (2001 – 2004), Composer: Masakazu Sugimori, and The Great Ace Attorney Chronicles, Composer: Yasumasa Kitagawa * Murder by Numbers (2020), Composer: Masakazu Sugimori * Clair Obscur: Expedition 33 (2025), Composer: Lorien Testard * Pacific Drive (2024), Composer: Wilbert Roget II * Breath of the Wild (2017), Composers: Manaka Kataoka, Yasuaki Iwata, Soshi Abe, Hajime Wakai * The World Ends With You (2007), Composer: Takeharu Ishimoto * Dispatch (2025), particularly the licensed feature of “Radio” by Bershy [https://www.youtube.com/watch?v=p3aHTtR4vLQ] who talks here about how the game changed her career [https://www.pcgamesn.com/dispatch/radio-song-bershy] * Zoo Tycoon (2001), Composer: Steven Serafino * Halo 4 (2012), Composer: Neil Davidge * And many, many more discussed in the episode itself! ---------------------------------------- EXCERPTS * David: “Just as we all have our favorite video games, we also admire the songs and soundtracks that accompany gaming’s greatest journeys. From setting off to save a foreign land to chaining an epic combo in a roguelike, there’s no shortage of great listening for those who take time to savor it…. Gaming composers can’t afford to make bad music. If the sound is monotonous or grating, it devalues the gameplay. If the sound is forgettable, the game is likely missing out on an important differentiator.” * Amanda: “The music of The Witcher 3: Wild Hunt does such a really great job of setting that fantasy, medieval, epic setting. You know the pub song, the one that you’re playing the card game Gwent while you’re having a beer? It just makes me excited. Like I’m here, I’m on this adventure, I’m going to go hunt werewolves with my sword.” Gary: “That speaks to what we’re all focusing on with these soundtracks and these compositions. This music helps capture the player’s attention attention without getting in the way of what else is there. Yes, Furi is a game that is built around movement and energy so the music needs to match that. Sayonara Wild Hearts is a rhythm game, so you need to focus on the music, of course but it’s also about the visuals and splendor of what’s going on. With The Witcher 3, you want music that can both fade into the background and be really present in the smaller moments. Bringing up Gwent is a great example — when you’re just wandering around the fields in The Witcher 3, you don’t want loud blaring horns. But if you’re sitting down and playing cards, you need something else to occupy that space.” * Kei: “One of the things with video game soundtracks that’s interesting… Let’s say you’re producing somewhere between 30-60 tracks. It’s not that hard [relatively] to make one banger in 30 songs. For most games, sure, there’s one song that I can remember the melody or I can recall hearing it in a moment that was meaningful in the game. It’s much harder to make every track a banger. I think some of the games we’ve mentioned, like Sayonara Wild Hearts, has a perfect soundtrack, but that’s 20 tracks — it’s easier to make that tight. Whereas a JRPG where you’re making over 100 tracks [like Final Fantasy VII Rebirth], it’s much harder.” * Amanda: “I already talked about Yoko Shimomura’s great work on the Kingdom Hearts soundtrack, but also the track ‘Simple and Clean’ with the Japanese pop-star Hikaru Utada who collaborated with the composition team. I was obsessed with that song.” Kei: “Great song. I listen to it all the time. Something to note — the English version, weirdly, doesn’t apply to anyone in Kingdom Hearts. That version is about a couple who is having a fight and how the boyfriend doesn’t want to meet her father. But that doesn’t apply to anyone in the game. It’s a banger. But it doesn’t make any sense.” Amanda: “Yes! There’s so much romantic tension, but it’s not relevant to their setting. Like the opening animation is Riku standing dramatically in the ocean holding out his hand to Sora.” Kei: “Exactly. The Japanese lyrics are a much better fit for the game.” * David: “Looking at what got nominated for the 2026 Grammys, which looks at the 2025 year of games… Of the five games nominated, only one of those actually came out in 2025, and two nominations were DLC… A lot of the hubbub in the gaming community was that two pieces of DLCs got nominated over something like Clair Obscur: Expedition 33. What do you make of the disconnect between this [relatively new prize, the Grammy Award for Best Score Soundtrack for Video Games and Other Interactive] Grammys and the public and critical zeitgeist around games?” OUR FAVORITE VIDEO GAME COMPOSERS AND MUSICIANS We discussed the following talented people in today’s episode! They’re listed below in alphabetical order: Amos Roddy, Austin Wintory, Borislav Slavov, Christopher Larkin, Chuck Ragan, ConcernedApe, Daniel Olsén and Jonathan Eng, Darren Korb, David Wise, Disasterpeace, Gareth Coker, Grant Kirkhope, Hideki Naganuma, Jack Wall, Jeremy Soule, Jesper Kyd, Keiichi Okabe, Kevin Penkin, Koji Kondo, Lena Raine Lorien Testard, Manaka Kataoka, Marcin Przybyłowicz and Mikołaj Stroiński, Masakazu Sugimori, Masashi Hamauzu, Masayoshi Soken, Mick Gordon, Neil Davidge, Nobuo Uematsu, Noriyuki Iwadare, Sarah Schachner, Shoji Meguro, Steven Serafino, Takahiro Ishimioto, The Flight, Wilbert Roget II, Winifred Phillips, Yasumasa Kitagawa, Yasunori Mitsuda, Yoko Shimomura FURTHER READING (AND LISTENING): > Want a Crystal Ball for the 2025 Game Awards? Hint: It’s the Orchestra. [https://punishedbacklog.com/2025-game-awards-orchestra/] > Friday Fortissimo: ‘City of Tears’ (Hollow Knight) [https://punishedbacklog.com/friday-fortissimo-4-22-city-of-tears-hollow-knight/] > Friday Fortissimo: ‘Gongaga Region’ (Final Fantasy VII Rebirth) [https://punishedbacklog.com/gongaga-region-theme-final-fantasy-vii-rebirth/] > Lena Raine’s Earthblade Soundtrack Teases What Could Have Been [https://punishedbacklog.com/lena-raine-earthblade-soundtrack/] > (Some of) the Best Romance Songs in Gaming [https://punishedbacklog.com/best-romance-songs-video-games/] ---------------------------------------- Read even more in our Friday Fortissimo series [https://punishedbacklog.com/category/blog/friday-fortissimo/]. Thanks for reading and/or listening! The post The Punished Podcast: Episode 24 – Video Game Music [https://punishedbacklog.com/podcast-best-video-game-soundtracks-composers/] appeared first on The Punished Backlog [https://punishedbacklog.com].

3. helmi 20261 h 0 min