Be Protagonist!
Robyn Pacetti has been building the world of Forgotten Skies since 2007. It started as a personal TTRPG campaign world, built because she was tired of spending hundreds of hours in universes she didn't own. Nearly 20 years later, it's the demo world for Protagonists! In this episode, Robyn and Sean discuss where Forgotten Skies came from, how it grew, and why Robyn hesitated to use her own life's work as the platform's demo world. The world: Nimora has no land, only floating islands and continents drifting above a shoreless ocean. Its people, the skylings, live on shifting landmasses with no fixed maps, no oil, and a class system that new technology is beginning to destabilise. Every detail of the world follows from its first conditions. Nothing is in the world just because it looks interesting. In this episode: * The TTRPG origin: running three campaigns at once in a borrowed universe, and deciding to build her own * World-building from first principles: what you can and cannot bomb, how you fuel ships without oil, how maps work when the islands drift * How 20 years of player questions kept pushing the world's edges further * Why mystery at the world level is different from mystery inside a story * The factions: an empire inspired by Roman antiquity, with elaborate craftsmanship, legionnaires in gas masks, and a social order under pressure from exploration * Chosen family as the emotional engine of the Forgotten Skies experience * Why audio may be the ideal format for a world that has never been fully shown to anyone * The plan to open parts of the world to community creators Join the waitlist at www.protagonists.com
4 episodios
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