Between 2 Servers | Network Next

Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment

1 h 9 min · 16 de ago de 2022
portada del episodio Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment

Descripción

Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (@gafferongames [https://gafferongames.com/]) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ [https://www.networknext.com/] Now, you control the network.

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episode Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King artwork

Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King

Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (@gafferongames [https://gafferongames.com/]). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80's to sports games at EA Canada in the 90's to Blackbird's development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers! Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA [https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA] For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ [https://www.networknext.com/] Now, you control the network.

17 de oct de 202241 min
episode Between 2 Servers | Network Next EP11 // Games to Sports: The story of competitive eSports in Brasil & Sth America - with Victor Hugo Capelini artwork

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Ever wonder how eSports craft their games and enable competitive tournaments for players? One must really understand their local market, the differences between countries, and their players. In Episode 11, host Glenn Fiedler (@gafferongames [https://gafferongames.com/]) chats with Victor Hugo Capelini, who is responsible for the PUBG Mobile eSports operations in Brasil. Victor’s eight-plus years of living in the community enables him to understand how players around the region use their servers, the history of gaming, where it’s moving to, and how the meta and influencers effect players, as it’s all about building an exceptional player community. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA [https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA] For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ [https://www.networknext.com/] Now, you control the network.

27 de sep de 202232 min
episode Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment artwork

Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment

Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (@gafferongames [https://gafferongames.com/]) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ [https://www.networknext.com/] Now, you control the network.

16 de ago de 20221 h 9 min