Build It Faster
Josh came in with one goal: resist showing us the 3D demo he spent two weeks building. He succeeded. Barely. Instead we talked about the actual interesting stuff — why he's building systems for AI agents instead of humans, how a mech arena became his favorite benchmarking tool, and what happens when you let Claude playtest your game engine for you. Also: two Blackwell GPUs, a Glicko rating system, and the most cursed MMORPG premise we've ever heard. * 00:00 Intro — Mike's late, just Joe and Josh * 01:04 Six weeks later: redefining success * 02:34 Enter Matt, the PM partner * 04:35 Federated agents and the mech arena * 07:44 BattleBots but autonomous * 09:20 Why he killed the 3D demo * 17:32 Mike finally shows up * 20:58 How the arena actually works * 24:55 Josh's model stack and hardware ceiling * 35:48 Monday idea, Friday artifact * 38:23 BYO LLM: prompt it, throw it in, watch it lose * 43:15 Tournaments, ratings, Steam for agents * 51:28 Token fight economics * 54:16 Three-day POC rule and wrapping up
9 episodios
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