Creative Collaboration Podcast
In this episode, Adam Boyes shares lessons from decades in the games industry—from QA at EA to leadership roles at Capcom, PlayStation, and Iron Galaxy. We explore why defining “what a game is not” matter, and how trust-driven collaboration leads to stronger teams and better games. Topics include: - Building clear creative vision - Empowering teams vs. director-led development - Handling conflict and ego - Involving marketing early - Remote vs. in-person collaboration - Leadership frameworks that scale Chapters: 00:00 Intro – Gamescom, Creativity & Collaboration in Game Development 01:20 Adam Boyes’ Journey into the Games Industry 03:45 Breaking In Through QA at Electronic Arts 07:10 From QA to Production & Startup Studio Life 09:50 Blitz: The League – Creative Vision Under Constraints 13:30 Defining a Game: What It Is vs What It Isn’t 16:05 Rumbleverse Origins – From Bar Talk to Real Pitch 19:40 Team Alignment, Values & Creative Boundaries 22:55 Publisher Cancellation & Rebuilding the Vision 26:15 Director-Driven vs Collective Game Development 29:40 Trust vs Speed – The Fall Damage Design Lesson 32:50 What Creative Collaboration Really Means 35:30 When to Involve Marketing & Commercial Voices 38:00 Managing Conflict, Ego & Team Disagreements 41:20 Killing Your Darlings – The Pitch Cemetery 44:15 Leadership Rituals: Dailies & the 1-3-1 Framework 47:10 Remote Work vs In-Person Collaboration 50:00 Conflict Resolution & Emotional Intelligence 53:30 Cultural Differences in Global Game Teams 56:20 Advice for New Game Developers & Collaborators 59:00 Final Thoughts, Community & Where to Find Adam #GameDevelopment #Leadership #CreativeLeadership #CreativeTeams #Collaboration
8 episodios
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