Creative Technology Field Notes
Pete Doherty [https://peterdohertys.website/] unpacks the behind-the-scenes work that enables experiential projects to run. Pete frames creative technology as experience-making: building the kind of systems that power museum installs, gallery pieces, location-based entertainment, and other tech-enabled environments where the audience is meant to feel something. From there, Pete shares a high-stakes red-carpet build with Fake Love: a wall of Windows hybrid devices used to showcase fan-submitted “light side / dark side” performances at the debut of Star Wars: The Force Awakens. The conversation highlights what success looks like in these moments: coordinated playback across a fleet of devices, networking reliability under pressure, and the practical reality that creative ambition often depends on careful operational engineering. Pete then describes an ambitious multi-vendor integration: the Meta Store (circa 2020), built as a physical showcase for metaverse product demos at Meta’s Burlingame campus. We revisit the “stage crew engineering” theme: DevOps for reproducibility and recovery and using infrastructure-as-code to rebuild quickly. The episode closes with a peek into Pete’s prototyping preferences (Elm and its fork Gren) and candid notes on where AI coding tools help, and where niche stacks still stump them. ---------------------------------------- LINKS * Pete’s website [https://peterdohertys.website/] and case studies [https://peterdohertys.website/case-studies.html], including the red carpet wall * Creative Tech Tips and Tricks [https://peterdohertys.website/blog-posts/creative-tech-tips.html] * Pete’s LinkedIn [https://www.linkedin.com/in/pdoherty926/] * Terraform [https://developer.hashicorp.com/terraform/intro] and Terragrunt [https://terragrunt.gruntwork.io/] * Elm [https://elm-lang.org/] and Gren [https://gren-lang.org/]
5 episodios
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