Damage Per Second Podcast
Hello all, We are diving back into THE EVIL WITHIN-verse since both Mitch and myself played it…probably around launch? That would be about 12 years ago now…. After Shinji Mikami worked on VANQUISH [https://jessebartel.substack.com/p/podcast-time-revisiting-vanquish] with his boys over at Platinum Games, he broke away to start his own studio: Tango Gameworks. TG would go on to develop wonderful games and finally fall victim to Microsoft’s "we’ll buy you but then close you” business practice. But we don’t have to talk about that now. Tango Gameworks ran out of money quickly after they first got started and reached a deal with ZeniMax (the Bethesda parent company). With an injection of cash flow, Mikami and team got to work on THE EVIL WITHIN which may be seen as Mikami’s reluctant journey back into the survival-horror genre. If you don’t know, Mikami was the director for RESIDENT EVIL and RESIDENT EVIL 4 and seen as the grandfather of popularizing that style of game. Whether he wanted to or not, Shinji returned with THE EVIL WITHIN in 2014 and it was met with mixed reviews. Many praised the game for its ambition, mood and action sequences but critics/gamers became hung up on the performance and at times, frustrating game design. Critics were also mixed on the aspect ratio the game is in. The letterbox format was never a problem for me but I remember the online chatter at the time taking issue with it. Returning to THE EVIL WITHIN 12 years later I found I still enjoyed it but was less patient with its clunkiness and poor visual fidelity. It’s an ugly game that reminds me of those Nintendo Switch ports where everything is blurry (I played this time on my Xbox Series X - not sure how PC version looks). But outside of that and a couple of “whoops you died unexpectedly” set backs, I actually found myself engrossed in the story more so this time around. Maybe because I knew the game goes off the rails that those expectations allowed me to grasp what was going on. THE EVIL WITHIN is a clunky boy but one I still have fondness for. I praise Mikami’s ambition here to make a game both familiar and wildly imaginative. Mitch and I had such a great time again that we will be going back to play THE EVIL WITHIN 2 which Mikami was not the director of and it was also a bit of a departure from the first game in terms of its structure. I remember liking it but let’s see if it has aged well. Another fun fact - the asylum in THE EVIL WITHIN was based of the Winchester Mystery House. If you don’t know anything about that place, GOOGLE IT but here is a picture. Until next time, enjoy video games while you can still afford them! Get full access to Damage Per Second at jessebartel.substack.com/subscribe [https://jessebartel.substack.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4]
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