Data and Dimensions
Video games are everywhere, with a wide reach across various demographics, industries and modalities. In this episode, Neil Barbour talks with Stan Pierre-Louis, President and CEO of the Entertainment Software Association, about gaming's often unexpected reach across demographics, industries and modalities. Even Pope Leo XIV recently revealed that he enjoyed playing Wordle with his brother. Our conversation explores how the ESA's new conference, The Interactive Innovation Conference (iicon), embraces gaming's influence on the broader business a media landscape, with a special focus on sports and esports as prime examples. Key topics include: -The ESA moving on from bright lights of E3- iicon's focus on the cross-industry impact of video games- Opportunities in a potentially saturated market- How video games and traditional sports work in concert - Esports' path forward in the US More S&P Global Market Intelligence Content: * As the Esports World Cup Wraps, Kagan Looks at the Growing Potential of Competitive Gaming [https://www.spglobal.com/market-intelligence/en/news-insights/research/2025/08/as-the-esports-world-cup-wraps-kagan-looks-at-the-growing-potential-of-competitive-gaming] * Sports rights in the US to reach $37 billion by 2030 [https://www.spglobal.com/market-intelligence/en/news-insights/research/sports-rights-in-the-us-to-reach-37-billion-by-2030] * Private equity investment in video games falls as investors shift focus [https://www.spglobal.com/market-intelligence/en/news-insights/articles/2026/3/private-equity-investment-in-video-games-falls-as-investors-shift-focus-99722617] For S&P Global subscribers (login required): * Microsoft's next Xbox poised to take console gaming wars to the PC [https://www.capitaliq.spglobal.com/apisv3/spg-webplatform-core/news/article?id=99731168] * Video gaming content revenue finally pushes past $200B in 2025 [https://www.capitaliq.spglobal.com/apisv3/spg-webplatform-core/news/article?id=99912491&KeyProductLinkType=14&utm_campaign=top_news_1&utm_medium=top_news&utm_source=news_home] * Video game industry head count falls 3.5% in 2025 with AI waiting in the wings [https://www.capitaliq.spglobal.com/apisv3/spg-webplatform-core/news/article?id=98840890] Credits: * Hosts: Neil Barbour * Guest: with Stan Pierre-Louis, President and CEO of the Entertainment Software Association * Produced & Edited By: Neil Barbour * Published With Assistance From: Sophie Carr, Feranmi Adeoshun, Patrick Moroney
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