Freaking Cool Indies

Give Me 1 Hour, I’ll Fix Your Steam Page

1 h 15 min · 16 de dic de 2025
portada del episodio Give Me 1 Hour, I’ll Fix Your Steam Page

Descripción

Steam isn’t a storefront — it’s an algorithm.And if you don’t understand how it works, your game gets buried.In this episode of Freaking Cool Indies, I’m joined by Jarvs Tasker (Head of Communications at Happy Volcano) to break down how Steam actually decides which games get seen — and what indie devs can do to improve their Steam pages without spending more on ads or social media.We cover:- Why click-through rate (CTR) is Steam’s real currency- How bad tags quietly kill your visibility- Why your capsule art isn’t doing its job- How to write short descriptions that get clicks- Why iteration (not “one-and-done”) is the secret to long-term sales- What most indie devs are completely ignoring on SteamIf you have a Steam page (or are about to make one), this episode will change how you think about discovery.🔗 Connect with Jarvs💼 LinkedIn: https://www.linkedin.com/in/jarvstasker/🎮 Wishlist Modulus on Steam: https://store.steampowered.com/app/2779120/Modulus/🏆 7 Day Marketing Foundations Challenge: https://freakingcoolindies.com/resources/📬 Newsletter: https://freakingcoolindies.com/newsletter/Chapters:00:00 – Introduction and Jarvs' Journey from Teaching to Game Marketing02:57 – Jarvs' Transition from Drama Teacher to Community Management06:03 – The Success Story of Blueprints and Happy Volcano08:11 – Common Steam Page Misconceptions Indie Devs Have10:17 – Understanding Click-Through Rates: Steam's Algorithm Currency17:11 – The Foundation: Making a Good Game First17:27 – The Critical Importance of Tags for Steam Discovery24:34 – Tag Moderation and User-Added Tags26:24 – Beyond Tags: Short Descriptions and Discovery Elements27:27 – Capsule Art: Your Game's First Impression Strategy38:11 – The Power of Iteration and Continuous Steam Page Updates49:08 – Screenshot and Trailer Strategy for Maximum Impact56:40 – Post-Launch Strategy: The Long Tail Approach1:01:06 – SEO Optimization and Competitor Research Techniques1:02:39 – Post-Launch Community Building and Steam Events1:08:35 – The Biggest Missed Opportunity on Steam1:10:03 – Final Advice and Best Practices1:11:19 – Paying It Forward: Shoutout to Bip and Bits Studio🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com

Comentarios

0

Sé la primera persona en comentar

¡Regístrate ahora y forma parte de la comunidad de Freaking Cool Indies!

Prueba gratis

Empieza 7 días de prueba

$99 / mes después de la prueba. · Cancela cuando quieras.

  • Podcasts solo en Podimo
  • 20 horas de audiolibros al mes
  • Podcast gratuitos

Todos los episodios

26 episodios

episode The Framework That Keeps RPGs, Deck Builders, and Narrative Games From Breaking artwork

The Framework That Keeps RPGs, Deck Builders, and Narrative Games From Breaking

The framework indie devs use to keep RPGs, deck builders, and narrative games from breaking during production. Learn game content structure and documentation with Grimoire CEO Jill Vanparys.0:00 - Your game is built on scattered docs (and it will break)1:43 - Welcome Jill Vanparys, CEO of Grimoire3:10 - What is content chaos and why does it hit game devs hardest7:30 - How one version mismatch breaks your entire game10:00 - Why creative teams and spreadsheets are a brain conflict12:00 - The "glue person" problem and institutional knowledge risk14:00 - When should you transition to a structured system16:00 - What is object-oriented UX (OOUX) and how to use it20:00 - The 40% stat: what content chaos is actually costing you23:00 - How to mentor your team through a content overhaul27:30 - Systems thinking for creatives (you're already doing it)32:00 - Is it ever too late to fix content chaos mid-production35:00 - Live Grimoire demo: connected quests, NPCs, and locations43:00 - Grimoire's free onboarding offer + engine sync explained48:00 - Play It Forward: Battlesage, Deck of Hounds, and FlotsamFollow Jill!LinkedIn: https://www.linkedin.com/in/jillvanparysGrimoire: https://usegrimoire.comJill Vanparys is the Co-founder and CEO of Grimoire, a game development platform built to bring structure, connection, and clarity to the content powering your game. A UX designer turned game dev tools founder, she's a 2016 MIT Innovator Under 35, a board member of the Flemish Games Association, and has spent years coaching indie studios on systems thinking, worldbuilding, and content architecture.📬 Newsletter: https://freakingcoolindies.com/newsletter/🏆 7 Day Marketing Foundations Challenge: https://freakingcoolindies.com/resources/🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com

Ayer53 min
episode The Shorts Formula That Gets Indie Games Noticed (While You're Still Building) artwork

The Shorts Formula That Gets Indie Games Noticed (While You're Still Building)

Indie game marketing with YouTube Shorts and TikTok is one of the most powerful tools a solo dev has, and Landon from Broken Flame Games has cracked the code.He's been building his debut Steam game Vault of the Vanquished (a coin-flipping roguelike that's basically Balatro meets Slay the Spire) while posting short-form content almost every weekday. And it's working.In this episode, Landon breaks down his entire system: how he builds content creation INTO his dev day so it only costs him about an hour, the exact short format that stops the scroll, why pop-culture references (Binding of Isaac, Cult of the Lamb, Ultrakill) have been his secret weapon for blowing up views, and how his animated knight mascot became the face of Broken Flame Games without Landon ever putting his own face on camera.If you've been avoiding short-form content because you think it'll pull you away from your game, this episode will change your mind.Chapters:0:00 - The short that hit 10K views in a week2:31 - What is Vault of the Vanquished?4:18 - Dev or content creator? Overcoming the fear5:31 - Building marketing into your dev day12:03 - The pop-culture reference strategy17:08 - The beginner short formula20:37 - Visuals, voiceover and the knight mascot25:02 - Tech stack: Unity, Premiere Pro, OBS and Aseprite27:01 - Posting, scheduling and analytics31:08 - Scripting vs just hitting record36:07 - Making your shorts sound professional42:28 - CapCut vs Premiere Pro for beginners44:26 - Indie shoutouts and where to find LandonWhat you'll learn:- How to build marketing INTO your dev day (not on top of it)- The first 2 seconds of a short that stop the scroll- Why game references are a cheat code for reach- How to create a mascot-driven brand without showing your face- The audio trick in Premiere Pro that makes your shorts sound pro instantly- CapCut vs Premiere Pro: what Landon actually recommends for beginners🔗 Follow Landon!:— Vault of the Vanquished on Steam: https://store.steampowered.com/app/3241250/Vault_of_the_Vanquished/— Broken Flame Games on YouTube:  @BrokenFlameGames  [https://studio.youtube.com/channel/UCTk0kBU9bdyBlrkQgnMkO5w] — Broken Flame Games on TikTok: https://www.tiktok.com/@brokenflamegames🔗 Links mentioned:— Countless Nights / Dice a Million: https://store.steampowered.com/app/3430340/Dice_A_Million/— Vuvu Inc / Tiny Terraces on Steam: https://store.steampowered.com/app/3136330/Tiny_Terraces/— CheesyTed/RiskyDuck on TikTok: https://www.tiktok.com/@riskyduckdev— CheesyTed/RiskyDuck on YouTube:  @RiskyDuckDev  [https://studio.youtube.com/channel/UCzqZB-wAicZuE8KNHths19Q] — Aseprite (pixel art software): https://www.aseprite.org— OBS (free screen recorder): https://obsproject.com— Buffer (scheduling tool): https://buffer.com— Vubli (scheduling tool): https://vubli.ai/📬 Newsletter: https://freakingcoolindies.com/newsletter/🏆 7 Day Marketing Foundations Challenge: https://freakingcoolindies.com/resources/🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com#indiegames #indiedev #gamedev #youtubeShorts #TikTok #indiegame #gamedevelopment #steamgames #roguelike #vaultofthevanquished #brokenflame #contentcreation #indiegamedevelopment #gamemarketing

19 de may de 202649 min
episode Your Indie Game Needs Super Fans. Here's How to Build Them. artwork

Your Indie Game Needs Super Fans. Here's How to Build Them.

Mallory Loar was one of Discord's first marketing hires, and she built the Hype Squad, a superfan program that scaled from a handful of passionate Discord fans to millions of members globally.In this episode, Mallory breaks down exactly how indie devs can build that same kind of loyal, word-of-mouth community, even with zero budget and a one-person team.You'll learn:→ Why followers and community members are NOT the same thing→ How to find your first 100 players where they're already hanging out→ How to turn lurkers into active, engaged super fans→ How to build a moderator squad that practically runs itself→ Why transparency is the most underrated tool in your community toolkitWhether your Discord has 10 people or 10,000, this episode will change how you think about community.---🎙️ Guest: Mallory Loar🌐 KindaSorta Studio: https://kindasortastudio.com/📬 Mallory's Substack: https://substack.com/@malloryloar💼 Mallory on LinkedIn: https://www.linkedin.com/in/malloryloar/---🕐 Chapters:00:00 - Intro02:00 - Why community is the backbone of indie dev success05:00 - Followers vs. community members — what's the difference?07:30 - Making players feel seen (and why it matters more than ads)12:40 - How to manage community as a 1-2 person team15:00 - Finding your first 100 players22:00 - When should you start building your community?24:00 - Call to action strategy: Discord vs. Wishlists30:00 - Building super fans from zero — the Hello Kitty exercise35:00 - Badges, rewards, and referral systems38:00 - AI as a brainstorming tool (not a replacement)43:00 - IRL activations and the future of community44:50 - Transparency as the ultimate trust builder45:10 - Play It Forward: Mallory's indie game shoutouts📬JOIN THE FCI Community: https://freakingcoolindies.com/newsletter/🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com#indiegame #indiedev #gamedev #gamedevelopment #indiegamemarketing #communitybuilding #discord #gamemarketing #indiegamedevelopment #indiepreneur

12 de may de 202648 min
episode Devlogs, Discipline, and No Zero Days with DevDuck artwork

Devlogs, Discipline, and No Zero Days with DevDuck

Subscribe to DevDucks Youtube Channel:  @DevDuck  [https://studio.youtube.com/channel/UCKCTmact-90hXpV2ns8GSsA] Ben's Twitter: https://x.com/_devduckWhat does it take to sustain a 5-year indie game development journey? DevDuck (Ben Nowak) shares his secrets to consistent game dev progress through authentic devlogs, morning routines, and the "No Zero Days" philosophy that's kept him building Dauphin for years while growing to 176K YouTube subscribers.Ben reveals how he balances his day job with his passion project, why he doesn't think of his YouTube channel as marketing, and the discipline techniques that help him show up every single day.Chapters:00:00 – Introduction and Ben's Background02:15 – Starting Small: From Mobile Games to Dauphin07:25 – The Marine Biology Connection Behind Dauphin10:03 – Why YouTube? Building Community Through Documentation22:22 – DevLog Process and Authentic Content Creation26:41 – Morning Routines and Discipline as a Muscle34:05 – The "No Zero Days" Philosophy38:59 – Range: Taking a Creative Break and Learning Steam44:55 – The Steam Page Debate and Vertical Slice Strategy52:56 – Combat Systems, Questing, and Future Dauphin Plans🏆 7 Day Marketing Foundations Challenge: https://freakingcoolindies.com/resources/📬 Newsletter: https://freakingcoolindies.com/newsletter/🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com

30 de dic de 20251 h 0 min
episode Give Me 1 Hour, I’ll Fix Your Steam Page artwork

Give Me 1 Hour, I’ll Fix Your Steam Page

Steam isn’t a storefront — it’s an algorithm.And if you don’t understand how it works, your game gets buried.In this episode of Freaking Cool Indies, I’m joined by Jarvs Tasker (Head of Communications at Happy Volcano) to break down how Steam actually decides which games get seen — and what indie devs can do to improve their Steam pages without spending more on ads or social media.We cover:- Why click-through rate (CTR) is Steam’s real currency- How bad tags quietly kill your visibility- Why your capsule art isn’t doing its job- How to write short descriptions that get clicks- Why iteration (not “one-and-done”) is the secret to long-term sales- What most indie devs are completely ignoring on SteamIf you have a Steam page (or are about to make one), this episode will change how you think about discovery.🔗 Connect with Jarvs💼 LinkedIn: https://www.linkedin.com/in/jarvstasker/🎮 Wishlist Modulus on Steam: https://store.steampowered.com/app/2779120/Modulus/🏆 7 Day Marketing Foundations Challenge: https://freakingcoolindies.com/resources/📬 Newsletter: https://freakingcoolindies.com/newsletter/Chapters:00:00 – Introduction and Jarvs' Journey from Teaching to Game Marketing02:57 – Jarvs' Transition from Drama Teacher to Community Management06:03 – The Success Story of Blueprints and Happy Volcano08:11 – Common Steam Page Misconceptions Indie Devs Have10:17 – Understanding Click-Through Rates: Steam's Algorithm Currency17:11 – The Foundation: Making a Good Game First17:27 – The Critical Importance of Tags for Steam Discovery24:34 – Tag Moderation and User-Added Tags26:24 – Beyond Tags: Short Descriptions and Discovery Elements27:27 – Capsule Art: Your Game's First Impression Strategy38:11 – The Power of Iteration and Continuous Steam Page Updates49:08 – Screenshot and Trailer Strategy for Maximum Impact56:40 – Post-Launch Strategy: The Long Tail Approach1:01:06 – SEO Optimization and Competitor Research Techniques1:02:39 – Post-Launch Community Building and Steam Events1:08:35 – The Biggest Missed Opportunity on Steam1:10:03 – Final Advice and Best Practices1:11:19 – Paying It Forward: Shoutout to Bip and Bits Studio🎙️ Learn on the go:Spotify: https://open.spotify.com/show/2doPqk8Q9IKstjLDdSMn9nApple Podcasts: https://podcasts.apple.com/us/podcast/freaking-cool-indies/id1824774892❤️ CONNECT WITH ME 🕸️ Website: https://freakingcoolindies.com/🐦 Twitter: / https://x.com/F_Cool_Indies🎵 TikTok: / https://www.tiktok.com/@freakingcoolindies💼 LinkedIn: / https://www.linkedin.com/in/marnone/🦋 Bluesky: https://bsky.app/profile/freakingcoolindies.com

16 de dic de 20251 h 15 min