Games of Note
We discuss how FarmVille became one of the most iconic and widely played social games of all time, introducing timer-based mechanics, shared worlds, and cooperative play to the masses. Reaching 300 million total players and over $1 billion in revenue, it peaked at 35 million daily users in March 2010, marking the rise of “appointment gaming” and drawing in a casual audience far beyond the traditional core gamer demographic, we chat about Farmville's rise & fall. Show Notes * Article discussing FarmVille as a clone: Link [https://web.archive.org/web/20100816032635/http://www.allfacebook.com/zynga-farmville-2009-06] * Medium interviews Amitt Mahajan: Link [https://medium.com/curious/the-quest-minutes-amitt-mahajan-e976b1426e54] * Blog post by Kostadis Roussos discussing firewalls potentially affecting FarmVille's performance: Link [https://wrongtool.kostadis.com/firewalls-killed-zynga/] * Slush interview with Mark Pincus: Link [https://www.youtube.com/watch?v=Y-Q27GbjDPE] About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: Spotify [https://open.spotify.com/show/3r8K8y2ki15X2aVeqWdHZU] | Apple Podcasts [https://podcasts.apple.com/us/podcast/games-of-note/id1821658792] | RSS [https://anchor.fm/s/1081d3dd8/podcast/rss] Contact Us:Email: gamesofnotepodcast@gmail.com Bluesky [https://bsky.app/profile/gamesofnote.bsky.social] |TikTok [https://www.tiktok.com/@gamesofnote] | YouTube Shorts [https://www.youtube.com/channel/UC4x9FZVaecIqQYWFtmqJVyQ]
7 episodios
Comentarios
0Sé la primera persona en comentar
¡Regístrate ahora y únete a la comunidad de Games of Note!