GGJ Podcast
In episode 13 Susan sits down with Designer and storyteller Nick Fortugno has spent more than 20 years pushing games into new spaces on screens, on streets and in the classroom. He talks about co founding studios like Rebel Monkey and Playmatics, helping define early casual and social games, creating playful public experiences through Come Out and Play, and now running the digital game program at City College in New York while designing “games about non game things for people who do not play games.” Nick reflects on pattern recognition in a fast changing industry, what it really means to treat game design as an innovative discipline, and why he believes live, physical play and community centered work will remain vital no matter how technology shifts. * (00:00) - Intro * (01:20) - Meet Nick Fortugno * (03:23) - The Wandering Path * (05:45) - From Literature to Games * (08:29) - Criticism and Philosophy * (10:03) - What it Means to be a Game Designer * (13:38) - Dinner Dashing to Success * (18:16) - Making Things that Matter * (20:34) - Making Serious Fun * (27:22) - Rebel Monkey * (30:12) - Leadership & Risk * (31:28) - Playmatics * (33:17) - The Impact of One is Many: Ephimeral Work * (37:38) - Criticism * (41:23) - Expertiese Performance * (43:21) - The Single Thread * (46:17) - Keeping it Together Guest Bio: Nick Fortugno is Director of the Digital Game Development Program at City College of New York, leading its new game development degree, and is an entrepreneur, interactive narrative designer and game designer based in New York City. He is a founder and principal of Playmatics (www.playmatics.com), an interactive development company. Playmatics has created a variety of digital and real-world experiences for organizations including Pro Publica, Red Bull, AMC (such as the CableFAX award winning Breaking Bad: The Interrogation), Disney, American Museum of Natural History, the Corporation of Public Broadcasting, the Federal Reserve Bank of New York, and the Red Cross/Red Crescent. For the past twenty years, Fortugno has been a designer, writer and project manager on dozens of commercial and serious games, and served as lead designer on the downloadable blockbuster Diner Dash and the award-winning serious game Ayiti: The Cost of Life. Nick is a Lead Artist on the Frankenstein A.I. project (featured at the Sundance New Frontier Festival in 2018), and has worked extensively on interactive narrative projects in a variety of formats. Nick is also a co-founder of the Come Out and Play street games festival (www.comeoutandplay.org), winner of the Indiecade's 2019 Bernie DeKoven Big Fun Award and hosted in New York City and around the world since 2006, and is co-creator of the Big Urban Game for Minneapolis/St. Paul in 2003. Nick has taught game design and interactive narrative design for 20 years at institutions such as Columbia University and the Parsons School of Design, and has participated in the construction of game design and immersive storytelling curriculum. Nick holds an MFA in Design and Technology from Parsons School of Design. Some of Nick's writing about interactive narrative can be found in the anthology Well-Played 1.0: Video Game, Value, and Meaning, published by ETC-Press. Find Nick's work! www.nickfortugno.com [http://www.nickfortugno.com/] https://nicholasfortugno.substack.com/ [https://nicholasfortugno.substack.com/] https://www.ccny.cuny.edu/digital-game-development [https://www.ccny.cuny.edu/digital-game-development] Join our Substack - https://tinyurl.com/GGJPodcastSubstack [https://tinyurl.com/GGJPodcastSubstack]
15 episodios
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