
GM Word of the Week
Podcast de Brian Casey
Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com
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We all know about the tricky little devils in D&D known as the gnomes. Which, of course, means we don’t know anything at all about the very interesting and misunderstood people we call gnomes. Because that’s how this show works. So here is a gnome-centric episode to tell you all the things you don’t know about them. And yes, this is part of the magic series.

Step back into the classroom that is GM Word of the Week as we continue our look at the history of magic and some of the influential people involved. In this episode, the man, the myth, the marketing opportunity, Faust. Are deals with the devil all they are cracked up to be? Probably not. But then again, it depends on what your eventual goal is.

Join us on a spellbinding voyage through history as we unveil the enthralling connections between natural magic, scientific evolution, and the ominous era of witch hunts. From Renaissance luminaries shaping the mystical landscape to the perplexing dance between science and pseudo-science, this episode unravels the threads that wove through centuries. Dive into the intrigue of trials by combat, Charlemagne's stern decree, and the Lombard code's caution against witchcraft accusations. As we navigate this mesmerizing tapestry, the late 1700s beckon, marking the subtle retreat of magic amid political upheavals. Discover the untold stories and captivating mysteries in this riveting episode that unfolds the magical secrets of bygone eras.

Part three of our ongoing series about magic and the people who use it. In this episode we discuss why you can’t mix your Madonna and Kabbalah, the history of Jewish Mysticism, why the name of God is so hard to say, and how there’s just one magic potion we are aware of that actually, truly, works. And then we tell you how to make it.

Here it is the second part of our Magic series which contains the first part of the history of magic. But of course, there are several complicated things to get out of the way first before we can really dive in and get to grips with what it is Dungeons and Dragons is trying to do with magic in the first place. One of the biggest questions being, where do you start with the history of magic? And it’s not easy to answer. But we make a beginning of it by way of a bowl and a book. So sit back and enjoy another lengthy episode of GM Word of the Week
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