Good VR Podcast

Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community

1 h 10 min · 23 de may de 2026
Portada del episodio Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community

Descripción

From June 1, 2026 a place that’s been the foundation of VR for many ceases to be. The end of Rec Room is still “surreal” for one of VR’s “OG” supporters and a core member of the team building the project for more than eight years. “There can’t be a world without Rec Room,” Shawn Whiting said on the Good VR Podcast. “It doesn’t seem real.” From his memories playing Dreadhalls to co-founding Convrge to the spike in Rec Room players seen through the COVID pandemic, Whiting talks through a journey more than a decade in the making. “The mood in the community is super somber, it’s sad,” Whiting said. “You can go to rec.net and export all your photos and, of course, you start looking through all of them and you’re like, ‘man this photo was taken in 2016 or 17’ and you’re looking at all the early games in the first rooms people were creating and it gets very nostalgic. It’s definitely an emotional time and people are starting up archiving projects so people are going in and taking a bunch of video and downloading the rooms and scanning the rooms and turning them into gaussian splat things that can be revisited.” The conversation between Whiting and I is one of the deepest I’ve been able to bring to the Good VR Podcast as he’s able to speak about his time at the company in a way founders and CEOs can’t. As an early member of the team managing the space between founders and a growing team of engineers and designers, his role saw him attempting to navigate decisions made at a level above his pay grade. Meaning that of all people I could speak with about the closure of Rec Room, Whiting worked there long enough and at a high enough level to both understand the community dynamics and forces affecting its failure, while also not operating in a position where he’d need to deflect or defend any of the chosen paths. Put another way, the discussion is about as candid as can possibly be. “Imagine you’re making hundreds of thousands of dollars a year off Rec Room, like some people were, and then you get the news that the thing’s shutting down,” Whiting said. “That’s like world shattering for you, right? You’re like, ‘f**k, I have to pack all my rooms up and now bring them over to VRChat or some other platform and try to establish myself there.’ It’s never going to be the same.” We spoke for 1 hour and 22 minutes on the podcasting platform Riverside and I edited the discussion down to 1 hour and 10 minutes. Good Virtual Reality is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Access podcast episodes first as a paid subscriber at goodvirtualreality.com [https://www.goodvirtualreality.com] or donate [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our reporting. Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4]

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episode Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community artwork

Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community

From June 1, 2026 a place that’s been the foundation of VR for many ceases to be. The end of Rec Room is still “surreal” for one of VR’s “OG” supporters and a core member of the team building the project for more than eight years. “There can’t be a world without Rec Room,” Shawn Whiting said on the Good VR Podcast. “It doesn’t seem real.” From his memories playing Dreadhalls to co-founding Convrge to the spike in Rec Room players seen through the COVID pandemic, Whiting talks through a journey more than a decade in the making. “The mood in the community is super somber, it’s sad,” Whiting said. “You can go to rec.net and export all your photos and, of course, you start looking through all of them and you’re like, ‘man this photo was taken in 2016 or 17’ and you’re looking at all the early games in the first rooms people were creating and it gets very nostalgic. It’s definitely an emotional time and people are starting up archiving projects so people are going in and taking a bunch of video and downloading the rooms and scanning the rooms and turning them into gaussian splat things that can be revisited.” The conversation between Whiting and I is one of the deepest I’ve been able to bring to the Good VR Podcast as he’s able to speak about his time at the company in a way founders and CEOs can’t. As an early member of the team managing the space between founders and a growing team of engineers and designers, his role saw him attempting to navigate decisions made at a level above his pay grade. Meaning that of all people I could speak with about the closure of Rec Room, Whiting worked there long enough and at a high enough level to both understand the community dynamics and forces affecting its failure, while also not operating in a position where he’d need to deflect or defend any of the chosen paths. Put another way, the discussion is about as candid as can possibly be. “Imagine you’re making hundreds of thousands of dollars a year off Rec Room, like some people were, and then you get the news that the thing’s shutting down,” Whiting said. “That’s like world shattering for you, right? You’re like, ‘f**k, I have to pack all my rooms up and now bring them over to VRChat or some other platform and try to establish myself there.’ It’s never going to be the same.” We spoke for 1 hour and 22 minutes on the podcasting platform Riverside and I edited the discussion down to 1 hour and 10 minutes. Good Virtual Reality is a 100 percent independent, community-supported journalism effort made exclusively by people for people. Access podcast episodes first as a paid subscriber at goodvirtualreality.com [https://www.goodvirtualreality.com] or donate [https://buy.stripe.com/7sY8wPeTAcnG3eD1vZao800] to support our reporting. Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe [https://www.goodvirtualreality.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4]

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