How We Roll Gaming
This time out, the crew talks about one of the most important GM skills: reading the room. Knowing when players are engaged, when they’re checking out, and when it’s time to pivot before the campaign stalls out completely. Daryl & Nick also share the story of a Star Wars campaign where the GM missed the warning signs, leaving the party stuck in one location for way longer than anyone at the table wanted. Homepage https://howwerollgaming.com [https://howwerollgaming.com] Merch Store! https://merch.howwerollgaming.com [https://merch.howwerollgaming.com] Patreon https://www.patreon.com/HowWeRollGaming [https://www.patreon.com/HowWeRollGaming] DriveThru RPG affiliate link https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263 [https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263] Me and Steve Talk RPGs https://meandsteverpg.podbean.com [https://meandsteverpg.podbean.com]
38 episodios
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