Make Games, Drink Coffee
In this episode, I spoke with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2 and Star Child and AAA titles such as Marvel’s Avengers and State of Decay 3. We talked about level design as it relates to theater, foreshadowing, and about coffee for fifteen whole minutes! Yes, finally, an episode of Make Games, Drink Coffee about coffee! 00:00 Intro 01:01 How Theater Can Teach Us About Game Design 05:57 How Level Design Is Like Performing "In The Round" 09:26 The Importance of Negative Space and Novelty In Level Design 16:22 Foreshadowing! 21:02 "Ad" Break 21:26 In Which We Talk About Coffee For 15 Whole (Bean) Minutes 35:35 Outro We'll be talking about the publicly-available Matrix screenplay in our next episode, so if you want to get a head start, it's here: https://imsdb.com/scripts/Matrix,-The.html [https://imsdb.com/scripts/Matrix,-The.html] Lauryn's Portfolio Site: https://laurynash.com/ [https://laurynash.com/] You can find the podcast at: http://www.makegamesdrinkcoffee.com [http://www.makegamesdrinkcoffee.com] Questions? Comments? makegamesdrinkcoffee@gmail.com [makegamesdrinkcoffee@gmail.com]
22 episodios
Comentarios
0Sé la primera persona en comentar
¡Regístrate ahora y únete a la comunidad de Make Games, Drink Coffee!