Selling What's Possible
This episode zeroes in on retellability- why deals die in the room you’re not in, and how to design a short, problem-first message that a buyer can carry and reuse. Mark Bourgeois (Oratium) breaks down trimming bloated decks to a 5–7 slide story, leading with the customer’s problem, and using clear headlines so your champion can replay the narrative internally. Bottom line: If they can’t retell it, you won’t win it. Current State & Problem * Teams show up late and lead with catalog decks instead of a buyer-ready story. * Messages are sender-centric; they don’t travel across the stakeholder group. * Champions aren’t equipped to replay the narrative—so momentum stalls. * Meetings are overstuffed: too much presenting, not enough discussion. * Content lacks a named problem/initiative, so nothing sticks or spreads. Key Takeaways & Insights * Retellability is the acid test: If a non-expert can replay it, you’re in the game. * Problem first, product later: Lead with the customer’s problem, impact, and stakes. * 5–7 slide arc: Problem → impact → how we solve → proof/objections → next step. * Headlines > bullets: Each slide needs a sentence headline that tells the story. * Design for conversation: Aim for ~1/3 content, 2/3 discussion in the meeting. * Name the problem: Give the initiative a simple, memorable handle people can repeat. * Make slides reusable: Build them so champions can forward without you in the room. * Practice like a playbook: Shorten, sharpen, rehearse- then coach the team to deliver.
18 episodios
Comentarios
0Sé la primera persona en comentar
¡Regístrate ahora y únete a la comunidad de Selling What's Possible!