Shoot the Sh*t

This...is Nioh 3

35 min · 16 de mar de 2026
Portada del episodio This...is Nioh 3

Descripción

Josh and Ben discuss Nioh 3, covering the complex gameplay mechanics and Japanese influence in the game. It delves into the unusual button combinations, gameplay difficulty, character builds, combat styles, story and setting, elemental abilities, spirit guardians, gear, and exploration. The conversation covers the incentivization of map exploration through level increases and benefits, as well as the challenging nature of boss fights that require strategy and patience to overcome.

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episode This...is Crimson Desert artwork

This...is Crimson Desert

The conversation covers the introduction and development of Crimson Desert, the transition from MMO to single-player RPG, future projects by Pearl Abyss, initial impressions of the game, gameplay and story overview, game size and progression, AI, writing, and art in the game, controls and gameplay experience, variability and frustration in gameplay, combat and inventory management, and influences from other games. The conversation covers diverse combat and health mechanics, the game's ambition and success, varied biomes and difficulty, challenging puzzles and exploration, the game's identity and uniqueness, and the game's complexity and challenge. It emphasizes the extensive recipe system, lack of level scaling, and the intimidating yet unique experience the game offers. Takeaways * Transition from MMO to single-player RPG * Influences from other games in Crimson Desert Diverse combat and health mechanics * Extensive recipe system * Overly ambitious game * Massive commercial success * Varied biomes and difficulty * Lack of level scaling * Challenging puzzles * Extensive exploration * Lack of game identity * Intimidating yet unique experience * Complex gameplay * Freedom of choice and challenge Chapters * 00:00 Introduction to Crimson Desert * 05:07 Gameplay and Story Overview * 14:44 Variability and Frustration in Gameplay * 20:43 Combat and Health * 26:06 Biomes and Difficulty * 32:26 Game's Identity and Uniqueness * 39:05 Game's Complexity and Challenge

14 de abr de 202640 min