
The AIAS Game Maker's Notebook
Podcast de Academy of Interactive Arts & Sciences
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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303 episodios
Adam Orth [https://bsky.app/profile/adamorth.bsky.social] chats with Juhana Myllys [https://bsky.app/profile/juhanamyllys.bsky.social], creator of physics based platformer Bionic Bay [https://www.bionicbaygame.com/]. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay [https://www.bionicbaygame.com/]; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic. Episode Host: Adam Orth [https://bsky.app/profile/awintory.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

Austin Wintory [https://bsky.app/profile/awintory.bsky.social] chats with Lorien Testard [https://soundcloud.com/lorien26], the composer for Sandfall Interactive's [https://www.sandfall.co/] debut hit RPG, Clair Obscur: Expedition 33 [https://www.expedition33.com/]. Together they discuss his background in music theory and how he connected with Sandfall; working with singer A [https://www.aliceduportpercier.com/biography]lice Duport-Percier [https://www.aliceduportpercier.com/biography] to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and what kinds of projects he hopes to work on next. This episode is sponsored by Xsolla [https://xsolla.pro/AIASP] Episode Host: Austin Wintory [https://bsky.app/profile/awintory.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with CEO and Co-Founder of Shiro Games [https://shirogames.com/], Nicolas Cannasse [https://www.linkedin.com/in/ncannasse/?originalSubdomain=fr]. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells [https://dead-cells.com/] developer Motion Twin [https://motiontwin.com/]; creating his own programming language called Haxe [https://haxe.org/]; his work as a game director on titles such as Evoland [https://evoland.shirogames.com/], Northgard [https://northgard.net/], and Wartales [https://wartales.net/]; DLC as a platform for indie success; how to blend genres to create fresh experiences; and the importance of government advocacy for the health of the games industry. This episode is sponsored by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] chats with Julian Gollop [https://bsky.app/profile/juliangollop.bsky.social], founder and game designer at Snapshot Games [https://www.snapshotgames.com/]. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids [https://store.steampowered.com/app/1332430/Chip_n_Clawz_vs_The_Brainioids/]; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them. This episode is sponsored by Xsolla [https://xsolla.pro/AIASP] Episode Host: Trent Kusters [https://bsky.app/profile/trentkusters.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt [https://bit.ly/4kU34Lt] Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] chats with Jennifer Svedberg-Yen [https://www.instagram.com/jennifer_svedberg_yen/?hl=en], the lead writer on Sandfall Interactive's [https://www.sandfall.co/] debut hit, Clair Obscur: Expedition 33 [https://www.expedition33.com/]. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the idea of loss through multiple perspectives; writing romance that's true to the characters; and how they crafted the endings to let players make the crucial decision that feels most right to them. This episode is supported by Xsolla [https://xsolla.pro/AIASP] Episode Host: Alexa Ray Corriea [https://bsky.app/profile/alexaray.bsky.social] Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review [https://apple.co/3rF0EtC]. Follow us: linktr.ee/AIAS [https://linktr.ee/AIAS] Please consider supporting game dev students with: AIAS Foundation [https://www.aiasfoundation.org/]

Rated 4.7 in the App Store
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