The Upsiders
Is your controller a "Coping Mechanism" or a "Curative Tool"? For years, the "Madness" surrounding video games has focused on a single, debunked myth: that they cause real-world violence. But while we were arguing over old headlines, a quiet revolution was happening in the "Identity Sandbox." In this episode of The Upsiders, we’re digging into the latest 2025 and 2026 research from the Oxford Internet Institute and UC Santa Barbara to ask the hard questions: How do we maximize the "Flow State" while dodging the "Dark Patterns" designed to keep us spending? We’re breaking down the frontier of "Prescription Play," including: * The Neural Reset: How the "Flow State" acts as a natural cortisol blocker for an anxious brain. * FDA-Cleared Gaming: The science behind EndeavorRx and how gaming is becoming a literal medicine for ADHD. * The Identity Sandbox: Why playing an "assertive" RPG character might be the best exposure therapy for social anxiety. * The "Dark Patterns" Reality Check: How to spot the manipulative design features that turn a hobby into a "Monetized Frustration." We also feature our Hero of the Upside, Dr. Nicholas D. Thomson, whose "Impact VR" program is using simulated conflict to teach empathy and reduce bullying in schools. This isn't about escaping reality; it's about practicing for it. Whether you’re a casual player or haven't picked up a controller in years, this episode will change the way you look at the "Power of Play." Listen in as we ask the three questions every player needs to answer: Am I learning, who am I playing with, and what is this game actually costing me? Show Notes: How to make sure gaming is good for your mental health | BBC [https://www.bbc.com/videos/c17g8l20ww8o] Teens and Video Games Today | Pew Research Center [https://www.pewresearch.org/internet/2024/05/09/teens-and-video-games-today/#:~:text=Teen%20boys%20who%20play%20video,37%25%29.&text=About%20three%2Dquarters%20of%20teen%20gamers%20%2873%25%29%20say%20that,players%20who%20aren%27t%20gamers.] 13 ways gaming affects your mental health – for better and worse | Oxford [https://www.oii.ox.ac.uk/news-events/13-ways-gaming-affects-your-mental-health-for-better-and-worse/#:~:text=Exercise%20games%20%E2%80%93%20Video%20games%20with,to%20experiment%20with%20different%20identities.] Teens say video gaming has social and mental health benefits, but some downsides as well | American Psychological Association [https://www.apa.org/monitor/2025/03/teen-video-gaming-benefits-downsides] Power of Play: 2025 Global Video Games Report | Entertainment Software Association [https://www.theesa.com/resources/the-global-power-of-play-report/#:~:text=The%20global%20survey%20was%20conducted,United%20Kingdom%2C%20and%20the%20United] Dark Patterns in Gaming: Lawsuits Target Manipulative Monetization Tactics | Rain Intelligence [https://www.rainintelligence.com/blog/dark-patterns-in-gaming-lawsuits-target-manipulative-monetization-tactics] VIDEO: Dark Patterns: How design seeks to control us | Sally Woellner | TEDxSydney [https://www.youtube.com/watch?v=lJUW0iZzAaQ] VCU researcher partners with T-Mobile to expand VR mental health therapy for youths | VCU [https://news.vcu.edu/article/vr-mental-health-therapy-for-youths#:~:text=He%20also%20published%20a%20study,the%20telecommunications%20giant%20T%2DMobile.] Dark patterns | Better Internet for Kids [https://better-internet-for-kids.europa.eu/en/dark-patterns] Zap Dramatic | Online Negotiator Games (I don't think they work anymore) [https://www.zapdramatic.com/dramas.php]
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