Time to Create
In this episode, we speak with Damiano, Art Director at Gameplay Galaxy and former Vehicle Lead at Gameloft, where he worked on major racing titles including Asphalt 8 and Asphalt 9. We explore where AI meaningfully accelerates 3D workflows — rapid iteration, repetitive execution, and production support — and where it completely fails to replace creative judgment. “If you don’t know what you want, the tool will control you.” From AAA racing titles to restructuring art teams and testing 3D AI tools in production, Damiano breaks down: – Why execution is easier to automate than direction– The difference between cool outputs and actually usable assets– Why pipelines, not creativity, are often the real bottleneck– How leadership matters more than ever in the AI era This conversation is for game developers, 3D artists, creative directors, and anyone building at the intersection of AI and production.
10 episodios
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