Multiball: The Story of Pinball
Every pinball machine ever made was flat — one inclined surface, one plane of play — until 1980, when Steve Ritchie looked at a playfield and asked: what if the ball could go up? In our Season 2 opener we trace the full history of the upper playfield, from the pre-ramp single-level machines of the EM era to Black Knight's landmark two-level design, through the DMD era's networked spatial systems and into the multi-level architecture of modern machines. Along the way we examine what makes a great upper playfield work — the five design principles that separate the machines that got it right from the ones that didn't. It's a story about space, ambition, and the moment pinball stopped being flat.
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